Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio. |
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| .. | ||
| algorithm | ||
| audio_out.cpp | ||
| audio_out.h | ||
| audio_renderer.cpp | ||
| audio_renderer.h | ||
| buffer.h | ||
| CMakeLists.txt | ||
| codec.cpp | ||
| codec.h | ||
| cubeb_sink.cpp | ||
| cubeb_sink.h | ||
| null_sink.h | ||
| sink.h | ||
| sink_details.cpp | ||
| sink_details.h | ||
| sink_stream.h | ||
| stream.cpp | ||
| stream.h | ||
| time_stretch.cpp | ||
| time_stretch.h | ||