This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. |
||
|---|---|---|
| .. | ||
| applets | ||
| am.cpp | ||
| am.h | ||
| applet_ae.cpp | ||
| applet_ae.h | ||
| applet_oe.cpp | ||
| applet_oe.h | ||
| idle.cpp | ||
| idle.h | ||
| omm.cpp | ||
| omm.h | ||
| spsm.cpp | ||
| spsm.h | ||
| tcap.cpp | ||
| tcap.h | ||