NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen. |
||
|---|---|---|
| .. | ||
| nvdrv.cpp | ||
| nvdrv.h | ||
| nvdrv_a.cpp | ||
| nvdrv_a.h | ||