After marking buffers as resident, Nvidia's driver seems to take a slow path. To workaround this issue, copy to a STREAM_READ buffer and then call GetNamedBufferSubData on it. This is a temporary solution until we have asynchronous flushing. |
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| .. | ||
| buffer_block.h | ||
| buffer_cache.h | ||
| map_interval.cpp | ||
| map_interval.h | ||