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github.ong19th.Citron/src/core/hle/service/am
David Marcec 41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
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am.cpp Ability to switch between docked and undocked mode in-game 2018-11-07 18:01:33 +11:00
am.h Ability to switch between docked and undocked mode in-game 2018-11-07 18:01:33 +11:00
applet_ae.cpp Ability to switch between docked and undocked mode in-game 2018-11-07 18:01:33 +11:00
applet_ae.h Ability to switch between docked and undocked mode in-game 2018-11-07 18:01:33 +11:00
applet_oe.cpp Ability to switch between docked and undocked mode in-game 2018-11-07 18:01:33 +11:00
applet_oe.h Ability to switch between docked and undocked mode in-game 2018-11-07 18:01:33 +11:00
idle.cpp am: Update service function tables 2018-10-21 16:40:20 -04:00
idle.h hle/service: Default constructors and destructors in the cpp file where applicable 2018-09-10 23:55:31 -04:00
omm.cpp omm: Update service function tables 2018-10-19 04:04:59 -04:00
omm.h hle/service: Default constructors and destructors in the cpp file where applicable 2018-09-10 23:55:31 -04:00
spsm.cpp hle/service: Default constructors and destructors in the cpp file where applicable 2018-09-10 23:55:31 -04:00
spsm.h hle/service: Default constructors and destructors in the cpp file where applicable 2018-09-10 23:55:31 -04:00
tcap.cpp am: Add the basic skeleton for the tcap service 2018-10-21 16:50:17 -04:00
tcap.h am: Add the basic skeleton for the tcap service 2018-10-21 16:50:17 -04:00