Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. |
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|---|---|---|
| .. | ||
| const_buffer_info.h | ||
| engine_upload.cpp | ||
| engine_upload.h | ||
| fermi_2d.cpp | ||
| fermi_2d.h | ||
| kepler_compute.cpp | ||
| kepler_compute.h | ||
| kepler_memory.cpp | ||
| kepler_memory.h | ||
| maxwell_3d.cpp | ||
| maxwell_3d.h | ||
| maxwell_dma.cpp | ||
| maxwell_dma.h | ||
| shader_bytecode.h | ||
| shader_header.h | ||