Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. |
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| .. | ||
| decode | ||
| ast.cpp | ||
| ast.h | ||
| compiler_settings.cpp | ||
| compiler_settings.h | ||
| const_buffer_locker.cpp | ||
| const_buffer_locker.h | ||
| control_flow.cpp | ||
| control_flow.h | ||
| decode.cpp | ||
| expr.cpp | ||
| expr.h | ||
| node.h | ||
| node_helper.cpp | ||
| node_helper.h | ||
| shader_ir.cpp | ||
| shader_ir.h | ||
| track.cpp | ||