Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. |
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| .. | ||
| arm_dynarmic.cpp | ||
| arm_dynarmic.h | ||
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. |
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| .. | ||
| arm_dynarmic.cpp | ||
| arm_dynarmic.h | ||