This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp |
||
|---|---|---|
| .. | ||
| gl_buffer_cache.cpp | ||
| gl_buffer_cache.h | ||
| gl_rasterizer.cpp | ||
| gl_rasterizer.h | ||
| gl_rasterizer_cache.cpp | ||
| gl_rasterizer_cache.h | ||
| gl_resource_manager.h | ||
| gl_shader_cache.cpp | ||
| gl_shader_cache.h | ||
| gl_shader_decompiler.cpp | ||
| gl_shader_decompiler.h | ||
| gl_shader_gen.cpp | ||
| gl_shader_gen.h | ||
| gl_shader_manager.cpp | ||
| gl_shader_manager.h | ||
| gl_shader_util.cpp | ||
| gl_shader_util.h | ||
| gl_state.cpp | ||
| gl_state.h | ||
| gl_stream_buffer.cpp | ||
| gl_stream_buffer.h | ||
| maxwell_to_gl.h | ||
| renderer_opengl.cpp | ||
| renderer_opengl.h | ||