It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame. |
||
|---|---|---|
| .. | ||
| archive_backend.h | ||
| archive_romfs.cpp | ||
| archive_romfs.h | ||
| archive_savedata.cpp | ||
| archive_savedata.h | ||
| archive_sdmc.cpp | ||
| archive_sdmc.h | ||
| archive_systemsavedata.cpp | ||
| archive_systemsavedata.h | ||
| directory_backend.h | ||
| directory_romfs.cpp | ||
| directory_romfs.h | ||
| disk_archive.cpp | ||
| disk_archive.h | ||
| file_backend.h | ||
| file_romfs.cpp | ||
| file_romfs.h | ||