Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. |
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|---|---|---|
| .. | ||
| applets | ||
| configuration | ||
| debugger | ||
| util | ||
| about_dialog.cpp | ||
| about_dialog.h | ||
| aboutdialog.ui | ||
| bootmanager.cpp | ||
| bootmanager.h | ||
| CMakeLists.txt | ||
| compatdb.cpp | ||
| compatdb.h | ||
| compatdb.ui | ||
| compatibility_list.cpp | ||
| compatibility_list.h | ||
| discord.h | ||
| discord_impl.cpp | ||
| discord_impl.h | ||
| game_list.cpp | ||
| game_list.h | ||
| game_list_p.h | ||
| game_list_worker.cpp | ||
| game_list_worker.h | ||
| hotkeys.cpp | ||
| hotkeys.h | ||
| Info.plist | ||
| install_dialog.cpp | ||
| install_dialog.h | ||
| loading_screen.cpp | ||
| loading_screen.h | ||
| loading_screen.ui | ||
| main.cpp | ||
| main.h | ||
| main.ui | ||
| uisettings.cpp | ||
| uisettings.h | ||
| yuzu.rc | ||