The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes. |
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|---|---|---|
| .. | ||
| common | ||
| device | ||
| in | ||
| out | ||
| renderer | ||
| sink | ||
| audio_core.cpp | ||
| audio_core.h | ||
| audio_event.cpp | ||
| audio_event.h | ||
| audio_in_manager.cpp | ||
| audio_in_manager.h | ||
| audio_manager.cpp | ||
| audio_manager.h | ||
| audio_out_manager.cpp | ||
| audio_out_manager.h | ||
| audio_render_manager.cpp | ||
| audio_render_manager.h | ||
| CMakeLists.txt | ||