* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. |
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|---|---|---|
| .. | ||
| applets | ||
| kernel | ||
| service | ||
| config_mem.cpp | ||
| config_mem.h | ||
| function_wrappers.h | ||
| ipc.h | ||
| ipc_helpers.h | ||
| result.h | ||
| shared_page.cpp | ||
| shared_page.h | ||
| svc.cpp | ||
| svc.h | ||