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github.ong19th.Citron/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
Zephyron b3facaa6bb
chore: update project references and add Citron copyright
- Replaced all references to the old project name with Citron.
- Added Citron copyright information alongside existing notices in all files.
2024-12-31 17:07:49 +10:00

54 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
NotImplemented();
}
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
NotImplemented();
}
void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
[[maybe_unused]] std::string_view true_value,
[[maybe_unused]] std::string_view false_value) {
NotImplemented();
}
void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
}
void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
std::string_view true_value, std::string_view false_value) {
ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
}
} // namespace Shader::Backend::GLSL