Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. |
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|---|---|---|
| .. | ||
| debug_utils | ||
| engines | ||
| renderer_opengl | ||
| renderer_vulkan | ||
| shader | ||
| textures | ||
| CMakeLists.txt | ||
| dma_pusher.cpp | ||
| dma_pusher.h | ||
| gpu.cpp | ||
| gpu.h | ||
| macro_interpreter.cpp | ||
| macro_interpreter.h | ||
| memory_manager.cpp | ||
| memory_manager.h | ||
| morton.cpp | ||
| morton.h | ||
| rasterizer_cache.cpp | ||
| rasterizer_cache.h | ||
| rasterizer_interface.h | ||
| renderer_base.cpp | ||
| renderer_base.h | ||
| surface.cpp | ||
| surface.h | ||
| video_core.cpp | ||
| video_core.h | ||