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Previously, the code would unconditionally add a constant buffer descriptor at index 0 whenever storage buffers were present, which could cause conflicts and crashes. This change: - Adds validation to check if constant buffer 0 already exists - Only adds the descriptor if it's not already present - Prevents potential descriptor conflicts in shaders This should resolve crashes in Vulkan games related to invalid descriptor layouts and resource binding conflicts. |
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| .. | ||
| android | ||
| audio_core | ||
| citron | ||
| citron_cmd | ||
| common | ||
| core | ||
| dedicated_room | ||
| frontend_common | ||
| hid_core | ||
| input_common | ||
| network | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| .clang-format | ||
| CMakeLists.txt | ||