The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory. |
||
|---|---|---|
| .. | ||
| 3dsx.cpp | ||
| 3dsx.h | ||
| elf.cpp | ||
| elf.h | ||
| loader.cpp | ||
| loader.h | ||
| ncch.cpp | ||
| ncch.h | ||
The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory. |
||
|---|---|---|
| .. | ||
| 3dsx.cpp | ||
| 3dsx.h | ||
| elf.cpp | ||
| elf.h | ||
| loader.cpp | ||
| loader.h | ||
| ncch.cpp | ||
| ncch.h | ||