Causes crashes on Link's Awakening intro. It's hard to debug if it's our fault due to bugs in validation layers. |
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| .. | ||
| nsight_aftermath_tracker.cpp | ||
| nsight_aftermath_tracker.h | ||
| vulkan_debug_callback.cpp | ||
| vulkan_debug_callback.h | ||
| vulkan_device.cpp | ||
| vulkan_device.h | ||
| vulkan_instance.cpp | ||
| vulkan_instance.h | ||
| vulkan_library.cpp | ||
| vulkan_library.h | ||
| vulkan_memory_allocator.cpp | ||
| vulkan_memory_allocator.h | ||
| vulkan_surface.cpp | ||
| vulkan_surface.h | ||
| vulkan_wrapper.cpp | ||
| vulkan_wrapper.h | ||