This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32. |
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|---|---|---|
| .. | ||
| astc_decoder.comp | ||
| block_linear_unswizzle_2d.comp | ||
| block_linear_unswizzle_3d.comp | ||
| CMakeLists.txt | ||
| convert_depth_to_float.frag | ||
| convert_float_to_depth.frag | ||
| full_screen_triangle.vert | ||
| opengl_copy_bc4.comp | ||
| opengl_copy_bgra.comp | ||
| opengl_present.frag | ||
| opengl_present.vert | ||
| pitch_unswizzle.comp | ||
| source_shader.h.in | ||
| StringShaderHeader.cmake | ||
| vulkan_blit_color_float.frag | ||
| vulkan_blit_depth_stencil.frag | ||
| vulkan_present.frag | ||
| vulkan_present.vert | ||
| vulkan_quad_indexed.comp | ||
| vulkan_uint8.comp | ||