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Revert PRs 7226(1.1.1385), 7311(1.1.1392), and 7312 (1.1.1396).
* "Vulkan: Feedback loop detection and barriers (#7226)" * "Change image format view handling to allow view incompatible formats (#7311)" * "Add support for sampler sRGB disable (#7312)" * These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
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a2c0035013
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49 changed files with 358 additions and 879 deletions
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@ -659,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
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length = Math.Min(length, bindingInfo.ArrayLength);
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Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
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ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
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ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
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@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
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ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
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if (texture != null)
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{
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@ -696,6 +697,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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ISampler hostSampler = sampler?.GetHostSampler(texture);
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Format format = bindingInfo.Format;
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if (hostTexture != null && texture.Target == Target.TextureBuffer)
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{
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// Ensure that the buffer texture is using the correct buffer as storage.
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@ -703,15 +706,26 @@ namespace Ryujinx.Graphics.Gpu.Image
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// to ensure we're not using a old buffer that was already deleted.
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if (isImage)
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
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}
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else
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
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}
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}
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else if (isImage)
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{
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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formats[index] = format;
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textures[index] = hostTexture;
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}
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else
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@ -723,6 +737,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (isImage)
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{
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entry.ImageArray.SetFormats(0, formats);
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entry.ImageArray.SetImages(0, textures);
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SetImageArray(stage, bindingInfo, entry.ImageArray);
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@ -848,6 +863,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
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Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
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ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
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ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
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@ -867,7 +883,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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samplerId = TextureHandle.UnpackSamplerId(packedId);
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}
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ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
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ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
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if (texture != null)
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{
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@ -900,6 +916,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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hostSampler = sampler?.GetHostSampler(texture);
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}
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Format format = bindingInfo.Format;
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if (hostTexture != null && texture.Target == Target.TextureBuffer)
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{
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// Ensure that the buffer texture is using the correct buffer as storage.
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@ -907,15 +925,26 @@ namespace Ryujinx.Graphics.Gpu.Image
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// to ensure we're not using a old buffer that was already deleted.
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if (isImage)
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
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}
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else
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{
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
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_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
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}
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}
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else if (isImage)
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{
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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formats[index] = format;
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textures[index] = hostTexture;
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}
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else
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@ -927,6 +956,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (isImage)
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{
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entry.ImageArray.SetFormats(0, formats);
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entry.ImageArray.SetImages(0, textures);
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SetImageArray(stage, bindingInfo, entry.ImageArray);
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