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Revert PRs 7226(1.1.1385), 7311(1.1.1392), and 7312 (1.1.1396).
* "Vulkan: Feedback loop detection and barriers (#7226)" * "Change image format view handling to allow view incompatible formats (#7311)" * "Add support for sampler sRGB disable (#7312)" * These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
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a2c0035013
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49 changed files with 358 additions and 879 deletions
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@ -1,5 +1,6 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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@ -18,6 +19,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_images = new TextureRef[size];
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}
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public void SetFormats(int index, GAL.Format[] imageFormats)
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{
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for (int i = 0; i < imageFormats.Length; i++)
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{
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_images[index + i].Format = imageFormats[i];
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}
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}
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public void SetImages(int index, ITexture[] images)
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{
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for (int i = 0; i < images.Length; i++)
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@ -27,7 +36,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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if (image is TextureBase imageBase)
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{
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_images[index + i].Handle = imageBase.Handle;
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_images[index + i].Format = imageBase.Format;
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}
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else
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{
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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
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private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
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private readonly TextureBase[] _images;
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private readonly (TextureBase, Format)[] _images;
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private TextureBase _unit0Texture;
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private Sampler _unit0Sampler;
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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
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_fragmentOutputMap = uint.MaxValue;
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_componentMasks = uint.MaxValue;
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_images = new TextureBase[SavedImages];
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_images = new (TextureBase, Format)[SavedImages];
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_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
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_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
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@ -935,11 +935,11 @@ namespace Ryujinx.Graphics.OpenGL
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SetFrontFace(_frontFace = frontFace.Convert());
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}
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public void SetImage(ShaderStage stage, int binding, ITexture texture)
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public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
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{
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if ((uint)binding < SavedImages)
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{
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_images[binding] = texture as TextureBase;
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_images[binding] = (texture as TextureBase, imageFormat);
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}
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if (texture == null)
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@ -950,7 +950,7 @@ namespace Ryujinx.Graphics.OpenGL
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TextureBase texBase = (TextureBase)texture;
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SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
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SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
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if (format != 0)
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{
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@ -1622,11 +1622,11 @@ namespace Ryujinx.Graphics.OpenGL
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{
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for (int i = 0; i < SavedImages; i++)
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{
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TextureBase texBase = _images[i];
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(TextureBase texBase, Format imageFormat) = _images[i];
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if (texBase != null)
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{
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SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
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SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
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if (format != 0)
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{
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