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Revert PRs 7226(1.1.1385), 7311(1.1.1392), and 7312 (1.1.1396).
* "Vulkan: Feedback loop detection and barriers (#7226)" * "Change image format view handling to allow view incompatible formats (#7311)" * "Add support for sampler sRGB disable (#7312)" * These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
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a2c0035013
commit
02a5f75fab
49 changed files with 358 additions and 879 deletions
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
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@ -43,15 +42,15 @@ namespace Ryujinx.Graphics.Vulkan
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private record struct TextureRef
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{
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public ShaderStage Stage;
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public TextureView View;
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public Auto<DisposableImageView> ImageView;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public Auto<DisposableSampler> Sampler;
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public TextureRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView, Auto<DisposableSampler> sampler)
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public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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ImageView = imageView;
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Sampler = sampler;
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}
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}
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@ -59,14 +58,14 @@ namespace Ryujinx.Graphics.Vulkan
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private record struct ImageRef
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{
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public ShaderStage Stage;
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public TextureView View;
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public Auto<DisposableImageView> ImageView;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public ImageRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView)
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public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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ImageView = imageView;
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}
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}
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@ -82,6 +81,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly ImageRef[] _imageRefs;
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private readonly TextureBuffer[] _bufferTextureRefs;
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private readonly TextureBuffer[] _bufferImageRefs;
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private readonly Format[] _bufferImageFormats;
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private ArrayRef<TextureArray>[] _textureArrayRefs;
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private ArrayRef<ImageArray>[] _imageArrayRefs;
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@ -124,8 +124,6 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly TextureView _dummyTexture;
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private readonly SamplerHolder _dummySampler;
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public List<TextureView> FeedbackLoopHazards { get; private set; }
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public DescriptorSetUpdater(VulkanRenderer gd, Device device)
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{
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_gd = gd;
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@ -140,6 +138,7 @@ namespace Ryujinx.Graphics.Vulkan
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_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
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_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
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_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
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_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
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_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
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_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
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@ -210,15 +209,10 @@ namespace Ryujinx.Graphics.Vulkan
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_templateUpdater = new();
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}
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public void Initialize(bool isMainPipeline)
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public void Initialize()
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{
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MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
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_dummyTexture.SetData(dummyTextureData);
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if (isMainPipeline)
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{
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FeedbackLoopHazards = new();
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}
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}
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private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size)
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@ -281,18 +275,6 @@ namespace Ryujinx.Graphics.Vulkan
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public void InsertBindingBarriers(CommandBufferScoped cbs)
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{
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if ((FeedbackLoopHazards?.Count ?? 0) > 0)
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{
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// Clear existing hazards - they will be rebuilt.
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foreach (TextureView hazard in FeedbackLoopHazards)
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{
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hazard.DecrementHazardUses();
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}
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FeedbackLoopHazards.Clear();
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}
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foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
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{
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if (segment.Type == ResourceType.TextureAndSampler)
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@ -302,7 +284,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < segment.Count; i++)
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{
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ref var texture = ref _textureRefs[segment.Binding + i];
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texture.View?.PrepareForUsage(cbs, texture.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
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}
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}
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else
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@ -323,7 +305,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < segment.Count; i++)
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{
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ref var image = ref _imageRefs[segment.Binding + i];
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image.View?.PrepareForUsage(cbs, image.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
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}
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}
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else
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@ -389,25 +371,29 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty = DirtyFlags.All;
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}
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public void SetImage(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture image)
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public void SetImage(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture image,
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Format imageFormat)
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{
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if (image is TextureBuffer imageBuffer)
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{
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_bufferImageRefs[binding] = imageBuffer;
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_bufferImageFormats[binding] = imageFormat;
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}
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else if (image is TextureView view)
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{
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ref ImageRef iRef = ref _imageRefs[binding];
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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iRef.View?.ClearUsage(FeedbackLoopHazards);
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view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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iRef = new(stage, view, view.GetIdentityImageView());
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_imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
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}
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else
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{
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_imageRefs[binding] = default;
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_bufferImageRefs[binding] = null;
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_bufferImageFormats[binding] = default;
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}
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SignalDirty(DirtyFlags.Image);
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@ -500,12 +486,9 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else if (texture is TextureView view)
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{
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ref TextureRef iRef = ref _textureRefs[binding];
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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iRef.View?.ClearUsage(FeedbackLoopHazards);
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view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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iRef = new(stage, view, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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_textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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}
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else
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{
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@ -527,7 +510,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = new(stage, view, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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_textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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SignalDirty(DirtyFlags.Texture);
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}
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@ -853,7 +836,7 @@ namespace Ryujinx.Graphics.Vulkan
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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@ -903,7 +886,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < count; i++)
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{
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images[i].ImageView = _imageRefs[binding + i].ImageView?.Get(cbs).Value ?? default;
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images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
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}
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tu.Push<DescriptorImageInfo>(images[..count]);
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@ -914,7 +897,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < count; i++)
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{
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bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, true) ?? default;
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bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
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}
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tu.Push<BufferView>(bufferImages[..count]);
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@ -974,7 +957,7 @@ namespace Ryujinx.Graphics.Vulkan
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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