misc: chore: Remove redundant code

This commit is contained in:
KeatonTheBot 2025-03-11 01:40:13 -05:00
parent 340ec79e9f
commit 05a88ccc94
109 changed files with 271 additions and 412 deletions

View file

@ -5,7 +5,7 @@ using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
unsafe class BackgroundContextWorker : IDisposable
class BackgroundContextWorker : IDisposable
{
[ThreadStatic]
public static bool InBackground;

View file

@ -6,7 +6,7 @@ using System;
namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
{
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
internal class SmaaPostProcessingEffect : IPostProcessingEffect
{
public const int AreaWidth = 160;
public const int AreaHeight = 560;
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
}
}
private unsafe void RecreateShaders(int width, int height)
private void RecreateShaders(int width, int height)
{
string baseShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl");
var pixelSizeDefine = $"#define SMAA_RT_METRICS float4(1.0 / {width}.0, 1.0 / {height}.0, {width}, {height}) \n";

View file

@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.OpenGL
private readonly Sync _sync;
public uint ProgramCount { get; set; } = 0;
public uint ProgramCount { get; set; }
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private readonly CounterQueue _queue;
private readonly BufferedQuery _counter;
private bool _hostAccessReserved = false;
private bool _hostAccessReserved;
private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly Lock _lock = new();

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.OpenGL
public IntPtr Handle;
}
private ulong _firstHandle = 0;
private ulong _firstHandle;
private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
private readonly List<SyncHandle> _handles = [];