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https://git.ryujinx.app/kenji-nx/ryujinx.git
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Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2
This commit is contained in:
parent
6ca49f912e
commit
0cef96477f
26 changed files with 1475 additions and 636 deletions
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@ -50,6 +50,10 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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public readonly bool SupportsDepthClipControl;
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public readonly bool SupportsExtendedDynamicState;
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public readonly bool SupportsExtendedDynamicState2;
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public readonly bool SupportsLogicOpDynamicState;
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public readonly bool SupportsPatchControlPointsDynamicState;
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public readonly int UniformBufferSetIndex;
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public readonly int StorageBufferSetIndex;
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@ -118,6 +122,10 @@ namespace Ryujinx.Graphics.GAL
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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bool supportsDepthClipControl,
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bool supportsExtendedDynamicState,
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bool supportsExtendedDynamicState2,
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bool supportsLogicOpDynamicState,
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bool supportsPatchControlPointsDynamicState,
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int uniformBufferSetIndex,
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int storageBufferSetIndex,
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int textureSetIndex,
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@ -180,6 +188,10 @@ namespace Ryujinx.Graphics.GAL
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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SupportsDepthClipControl = supportsDepthClipControl;
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SupportsExtendedDynamicState = supportsExtendedDynamicState;
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SupportsExtendedDynamicState2 = supportsExtendedDynamicState2;
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SupportsLogicOpDynamicState = supportsLogicOpDynamicState;
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SupportsPatchControlPointsDynamicState = supportsPatchControlPointsDynamicState;
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UniformBufferSetIndex = uniformBufferSetIndex;
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StorageBufferSetIndex = storageBufferSetIndex;
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TextureSetIndex = textureSetIndex;
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@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.GAL
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{
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public enum Face
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{
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None = 0,
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Front = 0x404,
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Back = 0x405,
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FrontAndBack = 0x408,
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@ -50,9 +50,9 @@ namespace Ryujinx.Graphics.GAL
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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void SetDepthClamp(bool clamp);
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void SetDepthMode(DepthMode mode);
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void SetDepthTest(DepthTestDescriptor depthTest);
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void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true);
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void SetFaceCulling(bool enable, Face face);
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void SetFaceCulling(Face face);
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void SetFrontFace(FrontFace frontFace);
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@ -75,16 +75,16 @@ namespace Ryujinx.Graphics.GAL
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveTopology(PrimitiveTopology topology);
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void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true);
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void SetProgram(IProgram program);
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void SetProgram(IProgram program, bool signalChange = true);
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void SetRasterizerDiscard(bool discard);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
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void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true);
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void SetStencilTest(StencilTestDescriptor stencilTest);
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@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.GAL
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void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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void SetViewports(ReadOnlySpan<Viewport> viewports);
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void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true);
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void TextureBarrier();
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void TextureBarrierTiled();
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@ -3,18 +3,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
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{
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public readonly CommandType CommandType => CommandType.SetFaceCulling;
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private bool _enable;
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private Face _face;
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public void Set(bool enable, Face face)
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public void Set(Face face)
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{
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_enable = enable;
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_face = face;
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}
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public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetFaceCulling(command._enable, command._face);
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renderer.Pipeline.SetFaceCulling(command._face);
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}
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}
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}
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@ -159,15 +159,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
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{
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_renderer.New<SetDepthTestCommand>().Set(depthTest);
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_renderer.QueueCommand();
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}
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public void SetFaceCulling(bool enable, Face face)
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public void SetFaceCulling(Face face)
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{
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_renderer.New<SetFaceCullingCommand>().Set(enable, face);
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_renderer.New<SetFaceCullingCommand>().Set(face);
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_renderer.QueueCommand();
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}
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@ -243,13 +243,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
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{
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_renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
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_renderer.QueueCommand();
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}
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public void SetProgram(IProgram program)
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public void SetProgram(IProgram program, bool signalChange = true)
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{
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_renderer.New<SetProgramCommand>().Set(Ref(program));
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_renderer.QueueCommand();
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@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
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{
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_renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
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_renderer.QueueCommand();
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@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
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public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors, bool signalChange = true)
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{
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_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
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_renderer.QueueCommand();
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@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports)
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
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{
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_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
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_renderer.QueueCommand();
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@ -51,11 +51,12 @@ namespace Ryujinx.Graphics.GAL
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public StencilTestDescriptor StencilTest;
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public FrontFace FrontFace;
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public Face CullMode;
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public bool CullEnable;
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public PolygonModeMask BiasEnable;
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public float LineWidth;
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public bool AlphaToCoverageEnable;
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public bool AlphaToOneEnable;
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// TODO: Polygon mode.
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public bool DepthClampEnable;
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public bool RasterizerDiscard;
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@ -63,6 +64,9 @@ namespace Ryujinx.Graphics.GAL
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public bool PrimitiveRestartEnable;
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public uint PatchControlPoints;
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public float DepthBiasUnits;
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public float DepthBiasFactor;
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public DepthMode DepthMode;
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public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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@ -853,6 +853,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
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_pipeline.BiasEnable = enables;
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_pipeline.DepthBiasUnits = units / 2f;
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_pipeline.DepthBiasFactor = factor;
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_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
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}
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@ -1025,7 +1028,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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float width = _state.State.LineWidthSmooth;
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bool smooth = _state.State.LineSmoothEnable;
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_pipeline.LineWidth = width;
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_context.Renderer.Pipeline.SetLineParameters(width, smooth);
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}
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@ -1195,9 +1197,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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var yControl = _state.State.YControl;
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var face = _state.State.FaceState;
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_pipeline.CullEnable = face.CullEnable;
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_pipeline.CullMode = face.CullFace;
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_context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
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if (face.CullEnable)
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{
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_pipeline.CullMode = face.CullFace;
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_context.Renderer.Pipeline.SetFaceCulling(face.CullFace);
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}
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else
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{
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_pipeline.CullMode = Face.None;
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_context.Renderer.Pipeline.SetFaceCulling(Face.None);
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}
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UpdateFrontFace(yControl, face.FrontFace);
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}
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@ -1387,6 +1396,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
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bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
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_pipeline.AlphaToCoverageEnable = alphaToCoverageEnable;
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_pipeline.AlphaToOneEnable = alphaToOneEnable;
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_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
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alphaToCoverageEnable,
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_state.State.AlphaToCoverageDitherEnable,
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@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private readonly CancellationToken _cancellationToken;
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private readonly Action<ShaderCacheState, int, int> _stateChangeCallback;
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private readonly HashSet<ProgramPipelineState> _pipelineStateSet = new();
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/// <summary>
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/// Indicates if the cache should be loaded.
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/// </summary>
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@ -232,10 +234,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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for (int index = 0; index < ThreadCount; index++)
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{
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workThreads[index] = new Thread(ProcessAsyncQueue)
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{
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Name = $"GPU.AsyncTranslationThread.{index}",
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};
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workThreads[index] = new Thread(ProcessAsyncQueue) { Name = $"GPU.AsyncTranslationThread.{index}", };
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}
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int programCount = _hostStorage.GetProgramCount();
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@ -305,6 +304,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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using var streams = _hostStorage.GetOutputStreams(_context);
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int packagedShaders = 0;
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ProgramPipelineState currentPipelineState = default;
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foreach (var kv in _programList)
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{
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if (!Active)
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@ -314,12 +315,53 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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(CachedShaderProgram program, byte[] binaryCode) = kv.Value;
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_hostStorage.AddShader(_context, program, binaryCode, streams);
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if (program.SpecializationState.PipelineState.HasValue && _context.Capabilities.SupportsExtendedDynamicState)
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{
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currentPipelineState = program.SpecializationState.PipelineState.Value;
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_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
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if (_context.Capabilities.SupportsExtendedDynamicState)
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{
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currentPipelineState.StencilTest = default;
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currentPipelineState.CullMode = 0;
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currentPipelineState.FrontFace = 0;
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currentPipelineState.DepthTest = default;
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currentPipelineState.Topology = ConvertToClass(currentPipelineState.Topology);
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}
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if (_context.Capabilities.SupportsExtendedDynamicState2)
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{
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currentPipelineState.PrimitiveRestartEnable = false;
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currentPipelineState.BiasEnable = 0;
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currentPipelineState.RasterizerDiscard = false;
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}
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if (_context.Capabilities.SupportsLogicOpDynamicState)
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{
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currentPipelineState.LogicOp = 0;
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}
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if (_context.Capabilities.SupportsPatchControlPointsDynamicState)
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{
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currentPipelineState.PatchControlPoints = 0;
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}
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}
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if (!_pipelineStateSet.Contains(currentPipelineState) ||
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!_context.Capabilities.SupportsExtendedDynamicState ||
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!program.SpecializationState.PipelineState.HasValue)
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{
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_hostStorage.AddShader(_context, program, binaryCode, streams);
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_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
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if (_context.Capabilities.SupportsExtendedDynamicState)
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{
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_pipelineStateSet.Add(currentPipelineState);
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}
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}
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}
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Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
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Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {packagedShaders} shaders successfully.");
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}
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else
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{
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@ -343,6 +385,29 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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_stateChangeCallback(ShaderCacheState.Loaded, programCount, programCount);
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}
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private PrimitiveTopology ConvertToClass(PrimitiveTopology topology)
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{
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return topology switch
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{
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PrimitiveTopology.Points => PrimitiveTopology.Points,
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PrimitiveTopology.Lines or
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PrimitiveTopology.LineStrip or
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PrimitiveTopology.LinesAdjacency or
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PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.Lines,
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PrimitiveTopology.Triangles or
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PrimitiveTopology.TriangleStrip or
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PrimitiveTopology.TriangleFan or
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PrimitiveTopology.TrianglesAdjacency or
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PrimitiveTopology.TriangleStripAdjacency or
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PrimitiveTopology.Polygon => PrimitiveTopology.TriangleStrip,
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PrimitiveTopology.Patches => PrimitiveTopology.Patches,
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PrimitiveTopology.Quads => PrimitiveTopology.Quads,
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PrimitiveTopology.QuadStrip => PrimitiveTopology.QuadStrip,
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PrimitiveTopology.LineLoop => PrimitiveTopology.LineLoop,
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_ => PrimitiveTopology.TriangleStrip,
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};
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}
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/// <summary>
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/// Enqueues a host program for compilation.
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/// </summary>
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@ -191,6 +191,10 @@ namespace Ryujinx.Graphics.OpenGL
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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supportsDepthClipControl: true,
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supportsExtendedDynamicState: false,
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supportsExtendedDynamicState2: false,
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supportsLogicOpDynamicState: false,
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supportsPatchControlPointsDynamicState: false,
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uniformBufferSetIndex: 0,
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storageBufferSetIndex: 1,
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textureSetIndex: 2,
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@ -898,7 +898,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
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{
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if (depthTest.TestEnable)
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{
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@ -915,11 +915,11 @@ namespace Ryujinx.Graphics.OpenGL
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_depthTestEnable = depthTest.TestEnable;
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}
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public void SetFaceCulling(bool enable, Face face)
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public void SetFaceCulling(Face face)
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{
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_cullEnable = enable;
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_cullEnable = face != Face.None;
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if (!enable)
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if (!_cullEnable)
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{
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GL.Disable(EnableCap.CullFace);
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return;
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@ -1107,12 +1107,12 @@ namespace Ryujinx.Graphics.OpenGL
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GL.Enable(EnableCap.PrimitiveRestart);
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
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{
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_primitiveType = topology.Convert();
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}
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public void SetProgram(IProgram program)
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public void SetProgram(IProgram program, bool signalChange = true)
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{
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Program prg = (Program)program;
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@ -1154,7 +1154,7 @@ namespace Ryujinx.Graphics.OpenGL
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_rasterizerDiscard = discard;
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks, bool signalChange = true)
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{
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_componentMasks = 0;
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@ -1195,7 +1195,7 @@ namespace Ryujinx.Graphics.OpenGL
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_framebuffer.SetDrawBuffers(colors.Length);
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
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{
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int count = Math.Min(regions.Length, Constants.MaxViewports);
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@ -1388,7 +1388,7 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexArray.SetVertexBuffers(vertexBuffers);
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports)
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
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{
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Array.Resize(ref _viewportArray, viewports.Length * 4);
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Array.Resize(ref _depthRangeArray, viewports.Length * 2);
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|
@ -254,8 +254,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
|
||||
scissors[0] = new Rectangle<int>(0, 0, texture.Width, texture.Height);
|
||||
|
||||
_pipeline.SetRenderTarget(texture, (uint)texture.Width, (uint)texture.Height);
|
||||
_pipeline.SetRenderTargetColorMasks(colorMasks);
|
||||
_pipeline.SetRenderTarget(texture, (uint)texture.Width, (uint)texture.Height, false);
|
||||
_pipeline.SetRenderTargetColorMasks(colorMasks, false);
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -238,6 +238,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Face.Back => CullModeFlags.BackBit,
|
||||
Face.Front => CullModeFlags.FrontBit,
|
||||
Face.FrontAndBack => CullModeFlags.FrontAndBack,
|
||||
Face.None => CullModeFlags.None,
|
||||
_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit),
|
||||
};
|
||||
}
|
||||
|
|
@ -310,6 +311,25 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
};
|
||||
}
|
||||
|
||||
public static PrimitiveTopology ConvertToClass(this PrimitiveTopology topology)
|
||||
{
|
||||
return topology switch
|
||||
{
|
||||
PrimitiveTopology.PointList => PrimitiveTopology.PointList,
|
||||
PrimitiveTopology.LineList or
|
||||
PrimitiveTopology.LineStrip or
|
||||
PrimitiveTopology.LineListWithAdjacency or
|
||||
PrimitiveTopology.LineStripWithAdjacency => PrimitiveTopology.LineList,
|
||||
PrimitiveTopology.TriangleList or
|
||||
PrimitiveTopology.TriangleStrip or
|
||||
PrimitiveTopology.TriangleFan or
|
||||
PrimitiveTopology.TriangleListWithAdjacency or
|
||||
PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleStrip,
|
||||
PrimitiveTopology.PatchList => PrimitiveTopology.PatchList,
|
||||
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleStrip),
|
||||
};
|
||||
}
|
||||
|
||||
public static StencilOp Convert(this GAL.StencilOp op)
|
||||
{
|
||||
return op switch
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly bool SupportsShaderStorageImageMultisample;
|
||||
public readonly bool SupportsConditionalRendering;
|
||||
public readonly bool SupportsExtendedDynamicState;
|
||||
public readonly PhysicalDeviceExtendedDynamicState2FeaturesEXT SupportsExtendedDynamicState2;
|
||||
public readonly bool SupportsMultiView;
|
||||
public readonly bool SupportsNullDescriptors;
|
||||
public readonly bool SupportsPushDescriptors;
|
||||
|
|
@ -46,12 +47,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly bool SupportsViewportArray2;
|
||||
public readonly bool SupportsHostImportedMemory;
|
||||
public readonly bool SupportsDepthClipControl;
|
||||
public readonly bool SupportsWideLines;
|
||||
public readonly uint SubgroupSize;
|
||||
public readonly SampleCountFlags SupportedSampleCounts;
|
||||
public readonly PortabilitySubsetFlags PortabilitySubset;
|
||||
public readonly uint VertexBufferAlignment;
|
||||
public readonly uint SubTexelPrecisionBits;
|
||||
public readonly ulong MinResourceAlignment;
|
||||
public readonly uint MaxTessellationPatchSize;
|
||||
|
||||
public HardwareCapabilities(
|
||||
bool supportsIndexTypeUint8,
|
||||
|
|
@ -69,6 +72,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
bool supportsShaderStorageImageMultisample,
|
||||
bool supportsConditionalRendering,
|
||||
bool supportsExtendedDynamicState,
|
||||
PhysicalDeviceExtendedDynamicState2FeaturesEXT supportsExtendedDynamicState2,
|
||||
uint maxTessellationPatchSize,
|
||||
bool supportsMultiView,
|
||||
bool supportsNullDescriptors,
|
||||
bool supportsPushDescriptors,
|
||||
|
|
@ -84,6 +89,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
bool supportsViewportArray2,
|
||||
bool supportsHostImportedMemory,
|
||||
bool supportsDepthClipControl,
|
||||
bool supportsWideLines,
|
||||
uint subgroupSize,
|
||||
SampleCountFlags supportedSampleCounts,
|
||||
PortabilitySubsetFlags portabilitySubset,
|
||||
|
|
@ -106,6 +112,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
|
||||
SupportsConditionalRendering = supportsConditionalRendering;
|
||||
SupportsExtendedDynamicState = supportsExtendedDynamicState;
|
||||
SupportsExtendedDynamicState2 = supportsExtendedDynamicState2;
|
||||
MaxTessellationPatchSize = maxTessellationPatchSize;
|
||||
SupportsMultiView = supportsMultiView;
|
||||
SupportsNullDescriptors = supportsNullDescriptors;
|
||||
SupportsPushDescriptors = supportsPushDescriptors;
|
||||
|
|
@ -121,6 +129,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SupportsViewportArray2 = supportsViewportArray2;
|
||||
SupportsHostImportedMemory = supportsHostImportedMemory;
|
||||
SupportsDepthClipControl = supportsDepthClipControl;
|
||||
SupportsWideLines = supportsWideLines;
|
||||
SubgroupSize = subgroupSize;
|
||||
SupportedSampleCounts = supportedSampleCounts;
|
||||
PortabilitySubset = portabilitySubset;
|
||||
|
|
|
|||
|
|
@ -406,35 +406,35 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (dstIsDepthOrStencil)
|
||||
{
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit, false);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always), false);
|
||||
}
|
||||
else if (src.Info.Target.IsMultisample())
|
||||
{
|
||||
_pipeline.SetProgram(_programColorBlitMs);
|
||||
_pipeline.SetProgram(_programColorBlitMs, false);
|
||||
}
|
||||
else if (clearAlpha)
|
||||
{
|
||||
_pipeline.SetProgram(_programColorBlitClearAlpha);
|
||||
_pipeline.SetProgram(_programColorBlitClearAlpha, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_pipeline.SetProgram(_programColorBlit);
|
||||
_pipeline.SetProgram(_programColorBlit, false);
|
||||
}
|
||||
|
||||
int dstWidth = dst.Width;
|
||||
int dstHeight = dst.Height;
|
||||
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
|
||||
_pipeline.SetRenderTargetColorMasks([0xf]);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dstWidth, dstHeight)]);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
|
||||
_pipeline.SetRenderTargetColorMasks([0xf], false);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dstWidth, dstHeight)], false);
|
||||
|
||||
if (clearAlpha)
|
||||
{
|
||||
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
|
||||
}
|
||||
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.Draw(4, 1, 0, 0);
|
||||
|
||||
|
|
@ -501,10 +501,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int dstWidth = dst.Width;
|
||||
int dstHeight = dst.Height;
|
||||
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dstWidth, dstHeight)]);
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dstWidth, dstHeight)], false);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
|
||||
|
||||
var aspectFlags = src.Info.Format.ConvertAspectFlags();
|
||||
|
||||
|
|
@ -566,12 +566,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (isDepth)
|
||||
{
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit, false);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
||||
}
|
||||
else
|
||||
{
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit, false);
|
||||
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
|
||||
}
|
||||
|
||||
|
|
@ -661,11 +661,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
program = _programColorClearF;
|
||||
}
|
||||
|
||||
_pipeline.SetProgram(program);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
|
||||
_pipeline.SetRenderTargetColorMasks(new[] { componentMask });
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetScissors([scissor]);
|
||||
_pipeline.SetProgram(program, false);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
|
||||
_pipeline.SetRenderTargetColorMasks(new[] { componentMask }, false);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetScissors([scissor], false);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.Draw(4, 1, 0, 0);
|
||||
_pipeline.Finish();
|
||||
|
|
@ -708,12 +708,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
_pipeline.SetProgram(_programDepthStencilClear);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetScissors([scissor]);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
|
||||
_pipeline.SetProgram(_programDepthStencilClear, false);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetScissors([scissor], false);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always), false);
|
||||
_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
|
||||
_pipeline.Draw(4, 1, 0, 0);
|
||||
_pipeline.Finish();
|
||||
|
|
@ -771,8 +771,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
pipeline.SetProgram(_programColorBlit);
|
||||
pipeline.SetViewports(viewports);
|
||||
pipeline.SetProgram(_programColorBlit, false);
|
||||
pipeline.SetViewports(viewports, false);
|
||||
pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
pipeline.Draw(4, 1, 0, 0);
|
||||
|
||||
|
|
@ -1106,16 +1106,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dst.Width, dst.Height)]);
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dst.Width, dst.Height)], false);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
|
||||
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
var srcView = Create2DLayerView(src, srcLayer + z, 0);
|
||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||
|
||||
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height);
|
||||
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height, false);
|
||||
|
||||
CopyMSDraw(srcView, aspectFlags, fromMS: true);
|
||||
|
||||
|
|
@ -1228,9 +1228,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
1f);
|
||||
|
||||
_pipeline.SetRenderTargetColorMasks([0xf]);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dst.Width, dst.Height)]);
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.SetScissors([new Rectangle<int>(0, 0, dst.Width, dst.Height)], false);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
|
||||
|
||||
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
|
||||
|
||||
|
|
@ -1241,7 +1241,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var srcView = Create2DLayerView(src, srcLayer + z, 0);
|
||||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||
|
||||
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height);
|
||||
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height, false);
|
||||
|
||||
CopyMSDraw(srcView, aspectFlags, fromMS: false);
|
||||
|
||||
|
|
@ -1258,7 +1258,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
_pipeline.SetProgram(_programColorDrawToMs);
|
||||
_pipeline.SetProgram(_programColorDrawToMs, false);
|
||||
|
||||
var format = GetFormat(src.Info.BytesPerPixel);
|
||||
var vkFormat = FormatTable.GetFormat(format);
|
||||
|
|
@ -1335,12 +1335,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (isDepth)
|
||||
{
|
||||
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs);
|
||||
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs, false);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
|
||||
}
|
||||
else
|
||||
{
|
||||
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs);
|
||||
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs, false);
|
||||
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Silk.NET.Vulkan;
|
||||
|
|
@ -71,6 +73,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly BufferState[] _transformFeedbackBuffers;
|
||||
private readonly VertexBufferState[] _vertexBuffers;
|
||||
private ulong _vertexBuffersDirty;
|
||||
private bool _bindingsSet;
|
||||
protected Rectangle<int> ClearScissor;
|
||||
|
||||
private readonly VertexBufferUpdater _vertexBufferUpdater;
|
||||
|
|
@ -84,10 +87,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private bool _tfEnabled;
|
||||
private bool _tfActive;
|
||||
|
||||
private readonly bool _supportExtDynamic;
|
||||
private readonly bool _supportExtDynamic2;
|
||||
|
||||
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
|
||||
public ulong DrawCount { get; private set; }
|
||||
public bool RenderPassActive { get; private set; }
|
||||
|
||||
private readonly int[] _vertexBufferBindings;
|
||||
|
||||
public unsafe PipelineBase(VulkanRenderer gd, Device device)
|
||||
{
|
||||
Gd = gd;
|
||||
|
|
@ -120,7 +128,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
|
||||
|
||||
_newState.Initialize();
|
||||
_supportExtDynamic = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
|
||||
_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2;
|
||||
|
||||
_bindingsSet = false;
|
||||
|
||||
_vertexBufferBindings = new int[Constants.MaxVertexBuffers];
|
||||
for (int i = 0; i < Constants.MaxVertexBuffers; i++)
|
||||
{
|
||||
_vertexBufferBindings[i] = i + 1;
|
||||
}
|
||||
|
||||
_newState.Initialize(gd.Capabilities);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
|
|
@ -626,19 +646,46 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (texture is TextureView srcTexture)
|
||||
{
|
||||
var oldCullMode = _newState.CullMode;
|
||||
var oldStencilTestEnable = _newState.StencilTestEnable;
|
||||
var oldDepthTestEnable = _newState.DepthTestEnable;
|
||||
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
||||
var oldViewports = DynamicState.Viewports;
|
||||
var oldViewportsCount = _newState.ViewportsCount;
|
||||
var oldTopology = _topology;
|
||||
CullModeFlags oldCullMode;
|
||||
bool oldStencilTestEnable;
|
||||
bool oldDepthTestEnable;
|
||||
bool oldDepthWriteEnable;
|
||||
PrimitiveTopology oldTopology;
|
||||
Array16<Silk.NET.Vulkan.Viewport> oldViewports = DynamicState.Viewports;
|
||||
uint oldViewportsCount;
|
||||
|
||||
_newState.CullMode = CullModeFlags.None;
|
||||
_newState.StencilTestEnable = false;
|
||||
_newState.DepthTestEnable = false;
|
||||
_newState.DepthWriteEnable = false;
|
||||
SignalStateChange();
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
oldCullMode = DynamicState.CullMode;
|
||||
oldStencilTestEnable = DynamicState.StencilTestEnable;
|
||||
oldDepthTestEnable = DynamicState.DepthTestEnable;
|
||||
oldDepthWriteEnable = DynamicState.DepthWriteEnable;
|
||||
oldTopology = _topology;
|
||||
oldViewportsCount = DynamicState.ViewportsCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
oldCullMode = _newState.CullMode;
|
||||
oldStencilTestEnable = _newState.StencilTestEnable;
|
||||
oldDepthTestEnable = _newState.DepthTestEnable;
|
||||
oldDepthWriteEnable = _newState.DepthWriteEnable;
|
||||
oldTopology = _topology;
|
||||
oldViewportsCount = _newState.ViewportsCount;
|
||||
}
|
||||
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetCullMode(CullModeFlags.None);
|
||||
DynamicState.SetDepthTestBool(false, false);
|
||||
DynamicState.SetStencilTest(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.CullMode = CullModeFlags.None;
|
||||
_newState.StencilTestEnable = false;
|
||||
_newState.DepthTestEnable = false;
|
||||
_newState.DepthWriteEnable = false;
|
||||
}
|
||||
|
||||
Gd.HelperShader.DrawTexture(
|
||||
Gd,
|
||||
|
|
@ -648,16 +695,24 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
srcRegion,
|
||||
dstRegion);
|
||||
|
||||
_newState.CullMode = oldCullMode;
|
||||
_newState.StencilTestEnable = oldStencilTestEnable;
|
||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetCullMode(oldCullMode);
|
||||
DynamicState.SetStencilTest(oldStencilTestEnable);
|
||||
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.CullMode = oldCullMode;
|
||||
_newState.StencilTestEnable = oldStencilTestEnable;
|
||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||
_newState.ViewportsCount = oldViewportsCount;
|
||||
}
|
||||
|
||||
SetPrimitiveTopology(oldTopology);
|
||||
|
||||
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
||||
|
||||
_newState.ViewportsCount = oldViewportsCount;
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -786,46 +841,101 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
|
||||
{
|
||||
DynamicState.SetDepthBias(factor, units, clamp);
|
||||
bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
|
||||
bool changed = false;
|
||||
|
||||
_newState.DepthBiasEnable = enables != 0;
|
||||
SignalStateChange();
|
||||
}
|
||||
if (_supportExtDynamic2)
|
||||
{
|
||||
DynamicState.SetDepthBiasEnable(depthBiasEnable);
|
||||
}
|
||||
else if (_newState.DepthBiasEnable != depthBiasEnable)
|
||||
{
|
||||
_newState.DepthBiasEnable = depthBiasEnable;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
public void SetDepthClamp(bool clamp)
|
||||
{
|
||||
_newState.DepthClampEnable = clamp;
|
||||
SignalStateChange();
|
||||
}
|
||||
if (depthBiasEnable)
|
||||
{
|
||||
DynamicState.SetDepthBias(factor, units, clamp);
|
||||
}
|
||||
|
||||
public void SetDepthMode(DepthMode mode)
|
||||
{
|
||||
bool oldMode = _newState.DepthMode;
|
||||
_newState.DepthMode = mode == DepthMode.MinusOneToOne;
|
||||
if (_newState.DepthMode != oldMode)
|
||||
if (changed)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDepthTest(DepthTestDescriptor depthTest)
|
||||
public void SetDepthClamp(bool clamp)
|
||||
{
|
||||
_newState.DepthTestEnable = depthTest.TestEnable;
|
||||
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
||||
_newState.DepthCompareOp = depthTest.Func.Convert();
|
||||
_newState.DepthClampEnable = clamp;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetFaceCulling(bool enable, Face face)
|
||||
public void SetDepthMode(DepthMode mode)
|
||||
{
|
||||
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
|
||||
bool newMode = mode == DepthMode.MinusOneToOne;
|
||||
|
||||
if (_newState.DepthMode == newMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_newState.DepthMode = newMode;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
|
||||
{
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
|
||||
if (depthTest.TestEnable)
|
||||
{
|
||||
DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.DepthTestEnable = depthTest.TestEnable;
|
||||
_newState.DepthWriteEnable = depthTest.WriteEnable;
|
||||
_newState.DepthCompareOp = depthTest.Func.Convert();
|
||||
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetFaceCulling(Face face)
|
||||
{
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetCullMode(face.Convert());
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.CullMode = face.Convert();
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetFrontFace(FrontFace frontFace)
|
||||
{
|
||||
_newState.FrontFace = frontFace.Convert();
|
||||
SignalStateChange();
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetFrontFace(frontFace.Convert());
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.FrontFace = frontFace.Convert();
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture image)
|
||||
|
|
@ -864,28 +974,56 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetLineParameters(float width, bool smooth)
|
||||
{
|
||||
_newState.LineWidth = width;
|
||||
SignalStateChange();
|
||||
if (!Gd.IsMoltenVk)
|
||||
{
|
||||
DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLogicOpState(bool enable, LogicalOp op)
|
||||
{
|
||||
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
|
||||
// so we need to force disable them here.
|
||||
bool logicOpEnable = enable && (Gd.Vendor == Vendor.Nvidia || _newState.Internal.LogicOpsAllowed);
|
||||
|
||||
_newState.LogicOpEnable = enable;
|
||||
_newState.LogicOp = op.Convert();
|
||||
|
||||
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
if (logicOpEnable)
|
||||
{
|
||||
DynamicState.SetLogicOp(op.Convert());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.LogicOp = op.Convert();
|
||||
}
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetMultisampleState(MultisampleDescriptor multisample)
|
||||
{
|
||||
_newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
|
||||
|
||||
_newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
|
||||
{
|
||||
_newState.PatchControlPoints = (uint)vertices;
|
||||
SignalStateChange();
|
||||
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
DynamicState.SetPatchControlPoints((uint)vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.PatchControlPoints = (uint)vertices;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
// TODO: Default levels (likely needs emulation on shaders?)
|
||||
}
|
||||
|
|
@ -902,12 +1040,21 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetPrimitiveRestart(bool enable, int index)
|
||||
{
|
||||
_newState.PrimitiveRestartEnable = enable;
|
||||
if (_supportExtDynamic2)
|
||||
{
|
||||
DynamicState.SetPrimitiveRestartEnable(enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.PrimitiveRestartEnable = enable;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
// TODO: What to do about the index?
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetPrimitiveTopology(PrimitiveTopology topology)
|
||||
public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
|
||||
{
|
||||
_topology = topology;
|
||||
|
||||
|
|
@ -915,10 +1062,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_newState.Topology = vkTopology;
|
||||
|
||||
SignalStateChange();
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetPrimitiveTopology(vkTopology);
|
||||
}
|
||||
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetProgram(IProgram program)
|
||||
public void SetProgram(IProgram program, bool signalChange = true)
|
||||
{
|
||||
var internalProgram = (ShaderCollection)program;
|
||||
var stages = internalProgram.GetInfos();
|
||||
|
|
@ -934,7 +1089,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
|
||||
|
||||
SignalStateChange();
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
if (internalProgram.IsCompute)
|
||||
{
|
||||
|
|
@ -960,18 +1118,26 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetRasterizerDiscard(bool discard)
|
||||
{
|
||||
_newState.RasterizerDiscardEnable = discard;
|
||||
SignalStateChange();
|
||||
if (_supportExtDynamic2)
|
||||
{
|
||||
DynamicState.SetRasterizerDiscard(discard);
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.RasterizerDiscardEnable = discard;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
if (!discard && Gd.IsQualcommProprietary)
|
||||
{
|
||||
// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
|
||||
// Force it to be updated on next use to work around this bug.
|
||||
DynamicState.ForceAllDirty();
|
||||
DynamicState.ForceAllDirty(Gd);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
||||
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
|
||||
{
|
||||
int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
|
||||
int writtenAttachments = 0;
|
||||
|
|
@ -1011,7 +1177,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
SignalStateChange();
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
if (writtenAttachments != _writtenAttachmentCount)
|
||||
{
|
||||
|
|
@ -1035,7 +1204,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
||||
}
|
||||
|
||||
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
|
||||
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
|
||||
{
|
||||
int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
||||
int count = Math.Min(maxScissors, regions.Length);
|
||||
|
|
@ -1044,6 +1213,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ClearScissor = regions[0];
|
||||
}
|
||||
|
||||
DynamicState.ScissorsCount = count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var region = regions[i];
|
||||
|
|
@ -1053,32 +1224,55 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
DynamicState.SetScissor(i, new Rect2D(offset, extent));
|
||||
}
|
||||
|
||||
DynamicState.ScissorsCount = count;
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ScissorsCount = (uint)count;
|
||||
|
||||
_newState.ScissorsCount = (uint)count;
|
||||
SignalStateChange();
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetStencilTest(StencilTestDescriptor stencilTest)
|
||||
{
|
||||
DynamicState.SetStencilMasks(
|
||||
(uint)stencilTest.BackFuncMask,
|
||||
if (_supportExtDynamic)
|
||||
{
|
||||
DynamicState.SetStencilTestandOp(
|
||||
stencilTest.BackSFail.Convert(),
|
||||
stencilTest.BackDpPass.Convert(),
|
||||
stencilTest.BackDpFail.Convert(),
|
||||
stencilTest.BackFunc.Convert(),
|
||||
stencilTest.FrontSFail.Convert(),
|
||||
stencilTest.FrontDpPass.Convert(),
|
||||
stencilTest.FrontDpFail.Convert(),
|
||||
stencilTest.FrontFunc.Convert(),
|
||||
stencilTest.TestEnable);
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
else
|
||||
{
|
||||
_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
|
||||
_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
|
||||
_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
|
||||
_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
|
||||
_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
|
||||
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
|
||||
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
||||
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
||||
_newState.StencilTestEnable = stencilTest.TestEnable;
|
||||
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
|
||||
(uint)stencilTest.BackMask,
|
||||
(uint)stencilTest.BackFuncRef,
|
||||
(uint)stencilTest.FrontFuncMask,
|
||||
(uint)stencilTest.FrontMask,
|
||||
(uint)stencilTest.FrontFuncRef);
|
||||
|
||||
_newState.StencilTestEnable = stencilTest.TestEnable;
|
||||
_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
|
||||
_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
|
||||
_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
|
||||
_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
|
||||
_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
|
||||
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
|
||||
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
||||
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
|
|
@ -1197,12 +1391,24 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
int count = Math.Min(Constants.MaxVertexBuffers, vertexBuffers.Length);
|
||||
|
||||
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
|
||||
|
||||
int validCount = 1;
|
||||
|
||||
if (!_bindingsSet)
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, _supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
|
||||
|
||||
for (int i = 1; i < count; i++)
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[i] = new VertexInputBindingDescription((uint)i);
|
||||
}
|
||||
|
||||
_bindingsSet = true;
|
||||
}
|
||||
|
||||
BufferHandle lastHandle = default;
|
||||
Auto<DisposableBuffer> lastBuffer = default;
|
||||
bool vertexBindingDescriptionChanged = false;
|
||||
bool vertexDescriptionCountChanged = false;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
|
|
@ -1221,13 +1427,32 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (vb != null)
|
||||
{
|
||||
int binding = i + 1;
|
||||
int descriptorIndex = validCount++;
|
||||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex] = new VertexInputBindingDescription(
|
||||
(uint)binding,
|
||||
(uint)vertexBuffer.Stride,
|
||||
inputRate);
|
||||
if (_supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31))
|
||||
{
|
||||
if (_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate != inputRate ||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding != _vertexBufferBindings[i])
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate = inputRate;
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding = (uint)_vertexBufferBindings[i];
|
||||
|
||||
vertexBindingDescriptionChanged = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate != inputRate ||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Stride != vertexBuffer.Stride ||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding != _vertexBufferBindings[i])
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding = (uint)_vertexBufferBindings[i];
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Stride = (uint)vertexBuffer.Stride;
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate = inputRate;
|
||||
|
||||
vertexBindingDescriptionChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
int vbSize = vertexBuffer.Buffer.Size;
|
||||
|
||||
|
|
@ -1243,7 +1468,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
ref var buffer = ref _vertexBuffers[binding];
|
||||
ref var buffer = ref _vertexBuffers[_vertexBufferBindings[i]];
|
||||
int oldScalarAlign = buffer.AttributeScalarAlignment;
|
||||
|
||||
if (Gd.Capabilities.VertexBufferAlignment < 2 &&
|
||||
|
|
@ -1260,7 +1485,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
vbSize,
|
||||
vertexBuffer.Stride);
|
||||
|
||||
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState, _vertexBufferUpdater);
|
||||
buffer.BindVertexBuffer(Gd, Cbs, (uint)_vertexBufferBindings[i], ref _newState, _vertexBufferUpdater);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -1276,7 +1501,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
vbSize,
|
||||
vertexBuffer.Stride);
|
||||
|
||||
_vertexBuffersDirty |= 1UL << binding;
|
||||
_vertexBuffersDirty |= 1UL << _vertexBufferBindings[i];
|
||||
}
|
||||
|
||||
buffer.AttributeScalarAlignment = oldScalarAlign;
|
||||
|
|
@ -1286,11 +1511,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
|
||||
_newState.VertexBindingDescriptionsCount = (uint)validCount;
|
||||
SignalStateChange();
|
||||
if (_newState.VertexBindingDescriptionsCount != validCount)
|
||||
{
|
||||
_newState.VertexBindingDescriptionsCount = (uint)validCount;
|
||||
vertexDescriptionCountChanged = true;
|
||||
}
|
||||
|
||||
if (vertexDescriptionCountChanged || vertexBindingDescriptionChanged)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetViewports(ReadOnlySpan<Viewport> viewports)
|
||||
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
|
||||
{
|
||||
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
||||
int count = Math.Min(maxViewports, viewports.Length);
|
||||
|
|
@ -1315,8 +1548,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Clamp(viewport.DepthFar)));
|
||||
}
|
||||
|
||||
_newState.ViewportsCount = (uint)count;
|
||||
SignalStateChange();
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ViewportsCount = (uint)count;
|
||||
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
|
|
@ -1365,7 +1605,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
|
||||
|
||||
_descriptorSetUpdater.SignalCommandBufferChange();
|
||||
DynamicState.ForceAllDirty();
|
||||
DynamicState.ForceAllDirty(Gd);
|
||||
_currentPipelineHandle = 0;
|
||||
}
|
||||
|
||||
|
|
@ -1504,7 +1744,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Gd.FlushAllCommands();
|
||||
}
|
||||
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
|
||||
|
||||
if (_needsIndexBufferRebind && _indexBufferPattern == null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
|
|||
using System;
|
||||
using Format = Silk.NET.Vulkan.Format;
|
||||
using PolygonMode = Silk.NET.Vulkan.PolygonMode;
|
||||
using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
|
@ -160,64 +161,84 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd)
|
||||
{
|
||||
var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
|
||||
var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
|
||||
PipelineState pipeline = new();
|
||||
pipeline.Initialize();
|
||||
pipeline.Initialize(gd.Capabilities);
|
||||
|
||||
// It is assumed that Dynamic State is enabled when this conversion is used.
|
||||
|
||||
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
|
||||
|
||||
pipeline.DepthBoundsTestEnable = false; // Not implemented.
|
||||
|
||||
pipeline.DepthClampEnable = state.DepthClampEnable;
|
||||
|
||||
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
|
||||
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
|
||||
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
|
||||
pipeline.AlphaToCoverageEnable = state.AlphaToCoverageEnable;
|
||||
pipeline.AlphaToOneEnable = state.AlphaToOneEnable;
|
||||
|
||||
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
|
||||
|
||||
pipeline.FrontFace = state.FrontFace.Convert();
|
||||
|
||||
pipeline.HasDepthStencil = state.DepthStencilEnable;
|
||||
pipeline.LineWidth = state.LineWidth;
|
||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||
pipeline.LogicOp = state.LogicOp.Convert();
|
||||
|
||||
pipeline.PatchControlPoints = state.PatchControlPoints;
|
||||
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
||||
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
||||
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
|
||||
pipeline.SamplesCount = (uint)state.SamplesCount;
|
||||
|
||||
if (gd.Capabilities.SupportsMultiView)
|
||||
{
|
||||
pipeline.ScissorsCount = Constants.MaxViewports;
|
||||
pipeline.ViewportsCount = Constants.MaxViewports;
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeline.ScissorsCount = 1;
|
||||
pipeline.ViewportsCount = 1;
|
||||
}
|
||||
|
||||
pipeline.DepthBiasEnable = state.BiasEnable != 0;
|
||||
|
||||
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
|
||||
|
||||
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
|
||||
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
||||
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
||||
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
||||
|
||||
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||
|
||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||
|
||||
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
|
||||
|
||||
if (!extendedDynamicState)
|
||||
{
|
||||
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
|
||||
pipeline.CullMode = state.CullMode.Convert();
|
||||
|
||||
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
|
||||
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
|
||||
|
||||
pipeline.FrontFace = state.FrontFace.Convert();
|
||||
|
||||
if (gd.Capabilities.SupportsMultiView)
|
||||
{
|
||||
pipeline.ScissorsCount = Constants.MaxViewports;
|
||||
pipeline.ViewportsCount = Constants.MaxViewports;
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeline.ScissorsCount = 1;
|
||||
pipeline.ViewportsCount = 1;
|
||||
}
|
||||
|
||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||
|
||||
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
|
||||
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
||||
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
||||
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
||||
|
||||
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||
}
|
||||
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
||||
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
|
||||
pipeline.DepthBiasEnable = (state.BiasEnable != 0) &&
|
||||
(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0);
|
||||
}
|
||||
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
pipeline.LogicOp = state.LogicOp.Convert();
|
||||
}
|
||||
|
||||
if (!extendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
pipeline.PatchControlPoints = state.PatchControlPoints;
|
||||
}
|
||||
|
||||
pipeline.SamplesCount = (uint)state.SamplesCount;
|
||||
|
||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||
|
||||
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
|
||||
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
|
||||
|
||||
|
|
@ -241,7 +262,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
int descriptorIndex = 1;
|
||||
pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
|
||||
pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, extendedDynamicState && (!gd.IsMoltenVk || gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
|
||||
|
||||
for (int i = 0; i < vbCount; i++)
|
||||
{
|
||||
|
|
@ -261,7 +282,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
// TODO: Support divisor > 1
|
||||
pipeline.Internal.VertexBindingDescriptions[descriptorIndex++] = new VertexInputBindingDescription(
|
||||
(uint)i + 1,
|
||||
(uint)alignedStride,
|
||||
extendedDynamicState && (!gd.IsMoltenVk || gd.SupportsMTL31) ? null : (uint)alignedStride,
|
||||
inputRate);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Silk.NET.Vulkan;
|
||||
using Silk.NET.Vulkan.Extensions.EXT;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
|
@ -8,6 +11,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private float _depthBiasSlopeFactor;
|
||||
private float _depthBiasConstantFactor;
|
||||
private float _depthBiasClamp;
|
||||
private bool _depthBiasEnable;
|
||||
|
||||
public int ScissorsCount;
|
||||
private Array16<Rect2D> _scissors;
|
||||
|
|
@ -19,11 +23,42 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private uint _frontWriteMask;
|
||||
private uint _frontReference;
|
||||
|
||||
private StencilOp _backFailOp;
|
||||
private StencilOp _backPassOp;
|
||||
private StencilOp _backDepthFailOp;
|
||||
private CompareOp _backCompareOp;
|
||||
private StencilOp _frontFailOp;
|
||||
private StencilOp _frontPassOp;
|
||||
private StencilOp _frontDepthFailOp;
|
||||
private CompareOp _frontCompareOp;
|
||||
|
||||
private float _lineWidth;
|
||||
|
||||
public bool StencilTestEnable;
|
||||
|
||||
public bool DepthTestEnable;
|
||||
public bool DepthWriteEnable;
|
||||
private CompareOp _depthCompareOp;
|
||||
|
||||
private Array4<float> _blendConstants;
|
||||
|
||||
public uint ViewportsCount;
|
||||
public Array16<Viewport> Viewports;
|
||||
|
||||
public CullModeFlags CullMode;
|
||||
private FrontFace _frontFace;
|
||||
|
||||
private bool _discard;
|
||||
|
||||
private LogicOp _logicOp;
|
||||
|
||||
private uint _patchControlPoints;
|
||||
|
||||
public PrimitiveTopology Topology;
|
||||
|
||||
private bool _primitiveRestartEnable;
|
||||
|
||||
[Flags]
|
||||
private enum DirtyFlags
|
||||
{
|
||||
None = 0,
|
||||
|
|
@ -32,7 +67,21 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Scissor = 1 << 2,
|
||||
Stencil = 1 << 3,
|
||||
Viewport = 1 << 4,
|
||||
All = Blend | DepthBias | Scissor | Stencil | Viewport,
|
||||
CullMode = 1 << 5,
|
||||
FrontFace = 1 << 6,
|
||||
DepthTestBool = 1 << 7,
|
||||
DepthTestCompareOp = 1 << 8,
|
||||
StencilTestEnableAndStencilOp = 1 << 9,
|
||||
LineWidth = 1 << 10,
|
||||
RasterDiscard = 1 << 11,
|
||||
LogicOp = 1 << 12,
|
||||
PatchControlPoints = 1 << 13,
|
||||
PrimitiveRestart = 1 << 14,
|
||||
PrimitiveTopology = 1 << 15,
|
||||
DepthBiasEnable = 1 << 16,
|
||||
Standard = Blend | DepthBias | Scissor | Stencil | Viewport,
|
||||
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableAndStencilOp | PrimitiveTopology,
|
||||
Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
|
||||
}
|
||||
|
||||
private DirtyFlags _dirty;
|
||||
|
|
@ -43,7 +92,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_blendConstants[1] = g;
|
||||
_blendConstants[2] = b;
|
||||
_blendConstants[3] = a;
|
||||
|
||||
_dirty |= DirtyFlags.Blend;
|
||||
}
|
||||
|
||||
|
|
@ -56,15 +104,64 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_dirty |= DirtyFlags.DepthBias;
|
||||
}
|
||||
|
||||
public void SetDepthBiasEnable(bool enable)
|
||||
{
|
||||
_depthBiasEnable = enable;
|
||||
_dirty |= DirtyFlags.DepthBiasEnable;
|
||||
}
|
||||
|
||||
public void SetScissor(int index, Rect2D scissor)
|
||||
{
|
||||
_scissors[index] = scissor;
|
||||
|
||||
_dirty |= DirtyFlags.Scissor;
|
||||
}
|
||||
|
||||
public void SetStencilMasks(
|
||||
uint backCompareMask,
|
||||
public void SetDepthTestBool(bool testEnable, bool writeEnable)
|
||||
{
|
||||
DepthTestEnable = testEnable;
|
||||
DepthWriteEnable = writeEnable;
|
||||
_dirty |= DirtyFlags.DepthTestBool;
|
||||
}
|
||||
|
||||
public void SetDepthTestCompareOp(CompareOp depthTestOp)
|
||||
{
|
||||
_depthCompareOp = depthTestOp;
|
||||
_dirty |= DirtyFlags.DepthTestCompareOp;
|
||||
}
|
||||
|
||||
public void SetStencilTestandOp(
|
||||
StencilOp backFailOp,
|
||||
StencilOp backPassOp,
|
||||
StencilOp backDepthFailOp,
|
||||
CompareOp backCompareOp,
|
||||
StencilOp frontFailOp,
|
||||
StencilOp frontPassOp,
|
||||
StencilOp frontDepthFailOp,
|
||||
CompareOp frontCompareOp,
|
||||
bool stencilTestEnable)
|
||||
{
|
||||
_backFailOp = backFailOp;
|
||||
_backPassOp = backPassOp;
|
||||
_backDepthFailOp = backDepthFailOp;
|
||||
_backCompareOp = backCompareOp;
|
||||
_frontFailOp = frontFailOp;
|
||||
_frontPassOp = frontPassOp;
|
||||
_frontDepthFailOp = frontDepthFailOp;
|
||||
_frontCompareOp = frontCompareOp;
|
||||
|
||||
StencilTestEnable = stencilTestEnable;
|
||||
|
||||
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
|
||||
}
|
||||
|
||||
public void SetStencilTest(bool stencilTestEnable)
|
||||
{
|
||||
StencilTestEnable = stencilTestEnable;
|
||||
|
||||
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
|
||||
}
|
||||
|
||||
public void SetStencilMask(uint backCompareMask,
|
||||
uint backWriteMask,
|
||||
uint backReference,
|
||||
uint frontCompareMask,
|
||||
|
|
@ -77,58 +174,180 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_frontCompareMask = frontCompareMask;
|
||||
_frontWriteMask = frontWriteMask;
|
||||
_frontReference = frontReference;
|
||||
|
||||
_dirty |= DirtyFlags.Stencil;
|
||||
}
|
||||
|
||||
public void SetViewport(int index, Viewport viewport)
|
||||
{
|
||||
Viewports[index] = viewport;
|
||||
|
||||
_dirty |= DirtyFlags.Viewport;
|
||||
}
|
||||
|
||||
public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
|
||||
{
|
||||
Viewports = viewports;
|
||||
ViewportsCount = viewportsCount;
|
||||
|
||||
if (ViewportsCount != 0)
|
||||
if (!Viewports.Equals(viewports) || ViewportsCount != viewportsCount)
|
||||
{
|
||||
_dirty |= DirtyFlags.Viewport;
|
||||
Viewports = viewports;
|
||||
ViewportsCount = viewportsCount;
|
||||
if (ViewportsCount != 0)
|
||||
{
|
||||
_dirty |= DirtyFlags.Viewport;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceAllDirty()
|
||||
public void SetCullMode(CullModeFlags cullMode)
|
||||
{
|
||||
_dirty = DirtyFlags.All;
|
||||
CullMode = cullMode;
|
||||
_dirty |= DirtyFlags.CullMode;
|
||||
}
|
||||
|
||||
public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
|
||||
public void SetFrontFace(FrontFace frontFace)
|
||||
{
|
||||
if (_dirty.HasFlag(DirtyFlags.Blend))
|
||||
_frontFace = frontFace;
|
||||
_dirty |= DirtyFlags.FrontFace;
|
||||
}
|
||||
|
||||
public void SetLineWidth(float width)
|
||||
{
|
||||
_lineWidth = width;
|
||||
_dirty |= DirtyFlags.LineWidth;
|
||||
}
|
||||
|
||||
public void SetRasterizerDiscard(bool discard)
|
||||
{
|
||||
_discard = discard;
|
||||
_dirty |= DirtyFlags.RasterDiscard;
|
||||
}
|
||||
|
||||
public void SetPrimitiveRestartEnable(bool primitiveRestart)
|
||||
{
|
||||
_primitiveRestartEnable = primitiveRestart;
|
||||
_dirty |= DirtyFlags.PrimitiveRestart;
|
||||
}
|
||||
|
||||
public void SetPrimitiveTopology(PrimitiveTopology primitiveTopology)
|
||||
{
|
||||
Topology = primitiveTopology;
|
||||
_dirty |= DirtyFlags.PrimitiveTopology;
|
||||
}
|
||||
|
||||
public void SetLogicOp(LogicOp op)
|
||||
{
|
||||
_logicOp = op;
|
||||
_dirty |= DirtyFlags.LogicOp;
|
||||
}
|
||||
|
||||
public void SetPatchControlPoints(uint points)
|
||||
{
|
||||
_patchControlPoints = points;
|
||||
_dirty |= DirtyFlags.PatchControlPoints;
|
||||
}
|
||||
|
||||
public void ForceAllDirty(VulkanRenderer gd)
|
||||
{
|
||||
_dirty = DirtyFlags.Standard;
|
||||
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState)
|
||||
{
|
||||
RecordBlend(api, commandBuffer);
|
||||
_dirty |= DirtyFlags.Extended;
|
||||
}
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.DepthBias))
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
RecordDepthBias(api, commandBuffer);
|
||||
_dirty |= DirtyFlags.Extended2;
|
||||
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
_dirty |= DirtyFlags.LogicOp;
|
||||
}
|
||||
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
_dirty |= DirtyFlags.PatchControlPoints;
|
||||
}
|
||||
}
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.Scissor))
|
||||
if (!gd.IsMoltenVk)
|
||||
{
|
||||
RecordScissor(api, commandBuffer);
|
||||
_dirty |= DirtyFlags.LineWidth;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
if (_dirty == DirtyFlags.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.Stencil))
|
||||
{
|
||||
RecordStencilMasks(api, commandBuffer);
|
||||
}
|
||||
var api = gd.Api;
|
||||
var extendedStateApi = gd.ExtendedDynamicStateApi;
|
||||
var extendedState2Api = gd.ExtendedDynamicState2Api;
|
||||
|
||||
if (_dirty.HasFlag(DirtyFlags.Viewport))
|
||||
DirtyFlags dirtyFlags = _dirty;
|
||||
|
||||
while (dirtyFlags != DirtyFlags.None)
|
||||
{
|
||||
RecordViewport(api, commandBuffer);
|
||||
int bitIndex = BitOperations.TrailingZeroCount((uint)dirtyFlags);
|
||||
DirtyFlags currentFlag = (DirtyFlags)(1 << bitIndex);
|
||||
|
||||
switch (currentFlag)
|
||||
{
|
||||
case DirtyFlags.Blend:
|
||||
RecordBlend(api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.DepthBias:
|
||||
RecordDepthBias(api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.Scissor:
|
||||
RecordScissor(gd, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.Stencil:
|
||||
RecordStencil(api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.Viewport:
|
||||
RecordViewport(gd, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.CullMode:
|
||||
RecordCullMode(extendedStateApi, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.FrontFace:
|
||||
RecordFrontFace(extendedStateApi, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.DepthTestBool:
|
||||
RecordDepthTestBool(extendedStateApi, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.DepthTestCompareOp:
|
||||
RecordDepthTestCompareOp(extendedStateApi, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.StencilTestEnableAndStencilOp:
|
||||
RecordStencilTestAndOp(extendedStateApi, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.LineWidth:
|
||||
RecordLineWidth(api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.RasterDiscard:
|
||||
RecordRasterizationDiscard(extendedState2Api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.LogicOp:
|
||||
RecordLogicOp(extendedState2Api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.PatchControlPoints:
|
||||
RecordPatchControlPoints(extendedState2Api, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.PrimitiveRestart:
|
||||
RecordPrimitiveRestartEnable(gd, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.PrimitiveTopology:
|
||||
RecordPrimitiveTopology(extendedStateApi, commandBuffer);
|
||||
break;
|
||||
case DirtyFlags.DepthBiasEnable:
|
||||
RecordDepthBiasEnable(extendedState2Api, commandBuffer);
|
||||
break;
|
||||
}
|
||||
|
||||
dirtyFlags &= ~currentFlag;
|
||||
}
|
||||
|
||||
_dirty = DirtyFlags.None;
|
||||
|
|
@ -144,15 +363,27 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
|
||||
}
|
||||
|
||||
private void RecordScissor(Vk api, CommandBuffer commandBuffer)
|
||||
private readonly void RecordDepthBiasEnable(ExtExtendedDynamicState2 gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
gd.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
|
||||
}
|
||||
|
||||
private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
if (ScissorsCount != 0)
|
||||
{
|
||||
api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState)
|
||||
{
|
||||
gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount, _scissors.AsSpan());
|
||||
}
|
||||
else
|
||||
{
|
||||
gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
|
||||
private readonly void RecordStencil(Vk api, CommandBuffer commandBuffer)
|
||||
{
|
||||
api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
|
||||
api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
|
||||
|
|
@ -162,12 +393,107 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
|
||||
}
|
||||
|
||||
private void RecordViewport(Vk api, CommandBuffer commandBuffer)
|
||||
private readonly void RecordStencilTestAndOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
|
||||
{
|
||||
if (ViewportsCount != 0)
|
||||
api.CmdSetStencilTestEnable(commandBuffer, StencilTestEnable);
|
||||
|
||||
api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backFailOp, _backPassOp, _backDepthFailOp, _backCompareOp);
|
||||
api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontFailOp, _frontPassOp, _frontDepthFailOp, _frontCompareOp);
|
||||
}
|
||||
|
||||
private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
if (ViewportsCount == 0)
|
||||
{
|
||||
api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
|
||||
return;
|
||||
}
|
||||
|
||||
if (gd.Capabilities.SupportsExtendedDynamicState)
|
||||
{
|
||||
gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount, Viewports.AsSpan());
|
||||
}
|
||||
else
|
||||
{
|
||||
gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
|
||||
}
|
||||
}
|
||||
|
||||
private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
|
||||
{
|
||||
api.CmdSetCullMode(commandBuffer, CullMode);
|
||||
}
|
||||
|
||||
private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
|
||||
{
|
||||
api.CmdSetFrontFace(commandBuffer, _frontFace);
|
||||
}
|
||||
|
||||
private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
|
||||
{
|
||||
api.CmdSetDepthTestEnable(commandBuffer, DepthTestEnable);
|
||||
|
||||
api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
|
||||
}
|
||||
|
||||
private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
|
||||
{
|
||||
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
|
||||
}
|
||||
|
||||
private readonly void RecordRasterizationDiscard(ExtExtendedDynamicState2 extendedDynamicState2Api, CommandBuffer commandBuffer)
|
||||
{
|
||||
extendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
|
||||
}
|
||||
|
||||
private readonly void RecordPrimitiveRestartEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
|
||||
{
|
||||
bool primitiveRestartEnable = _primitiveRestartEnable;
|
||||
|
||||
bool topologySupportsRestart;
|
||||
|
||||
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
|
||||
{
|
||||
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
|
||||
Topology != PrimitiveTopology.PatchList;
|
||||
}
|
||||
else
|
||||
{
|
||||
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
|
||||
Topology == PrimitiveTopology.TriangleStrip ||
|
||||
Topology == PrimitiveTopology.TriangleFan ||
|
||||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
}
|
||||
|
||||
primitiveRestartEnable &= topologySupportsRestart;
|
||||
|
||||
// Cannot disable primitiveRestartEnable for these Topologies on MacOS.
|
||||
if (gd.IsMoltenVk)
|
||||
{
|
||||
primitiveRestartEnable = true;
|
||||
}
|
||||
|
||||
gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, primitiveRestartEnable);
|
||||
}
|
||||
|
||||
private readonly void RecordPrimitiveTopology(ExtExtendedDynamicState extendedDynamicStateApi, CommandBuffer commandBuffer)
|
||||
{
|
||||
extendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
|
||||
}
|
||||
|
||||
private readonly void RecordLogicOp(ExtExtendedDynamicState2 extendedDynamicState2Api, CommandBuffer commandBuffer)
|
||||
{
|
||||
extendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
|
||||
}
|
||||
|
||||
private readonly void RecordPatchControlPoints(ExtExtendedDynamicState2 extendedDynamicState2Api, CommandBuffer commandBuffer)
|
||||
{
|
||||
extendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
|
||||
}
|
||||
|
||||
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
|
||||
{
|
||||
api.CmdSetLineWidth(commandBuffer, _lineWidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (Pipeline != null && Pbp == PipelineBindPoint.Graphics)
|
||||
{
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,11 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
}
|
||||
|
||||
public void SetRenderTarget(TextureView view, uint width, uint height)
|
||||
public void SetRenderTarget(TextureView view, uint width, uint height, bool signalChange = true)
|
||||
{
|
||||
CreateFramebuffer(view, width, height);
|
||||
CreateRenderPass();
|
||||
SignalStateChange();
|
||||
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateFramebuffer(TextureView view, uint width, uint height)
|
||||
|
|
|
|||
|
|
@ -7,296 +7,236 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
struct PipelineState : IDisposable
|
||||
{
|
||||
private const int RequiredSubgroupSize = 32;
|
||||
private const int MaxDynamicStatesCount = 23;
|
||||
|
||||
public PipelineUid Internal;
|
||||
|
||||
public float LineWidth
|
||||
public PolygonMode PolygonMode
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
||||
readonly get => (PolygonMode)((Internal.Id0 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public float DepthBiasClamp
|
||||
public uint StagesCount
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
||||
readonly get => (byte)((Internal.Id0 >> 30) & 0xFF);
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public float DepthBiasConstantFactor
|
||||
public uint VertexAttributeDescriptionsCount
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
||||
readonly get => (byte)((Internal.Id0 >> 38) & 0xFF);
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
}
|
||||
|
||||
public float DepthBiasSlopeFactor
|
||||
public uint VertexBindingDescriptionsCount
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
||||
readonly get => (byte)((Internal.Id0 >> 46) & 0xFF);
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
}
|
||||
|
||||
public uint StencilFrontCompareMask
|
||||
public uint ViewportsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id0 >> 54) & 0xFF);
|
||||
set => Internal.Id0 = (Internal.Id0 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
}
|
||||
|
||||
public uint ScissorsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id1 >> 0) & 0xFF);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint ColorBlendAttachmentStateCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id1 >> 8) & 0xFF);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
}
|
||||
|
||||
public PrimitiveTopology Topology
|
||||
{
|
||||
readonly get => (PrimitiveTopology)((Internal.Id1 >> 16) & 0xF);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
}
|
||||
|
||||
public LogicOp LogicOp
|
||||
{
|
||||
readonly get => (LogicOp)((Internal.Id1 >> 20) & 0xF);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
}
|
||||
|
||||
public CompareOp DepthCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id1 >> 24) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id1 >> 27) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id1 >> 30) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id1 >> 33) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
}
|
||||
|
||||
public CompareOp StencilFrontCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id1 >> 36) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id1 >> 39) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id1 >> 42) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id1 >> 45) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
}
|
||||
|
||||
public CompareOp StencilBackCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id1 >> 48) & 0x7);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
}
|
||||
|
||||
public CullModeFlags CullMode
|
||||
{
|
||||
readonly get => (CullModeFlags)((Internal.Id1 >> 51) & 0x3);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
}
|
||||
|
||||
public bool PrimitiveRestartEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
}
|
||||
|
||||
public bool DepthClampEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
}
|
||||
|
||||
public bool RasterizerDiscardEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
}
|
||||
|
||||
public FrontFace FrontFace
|
||||
{
|
||||
readonly get => (FrontFace)((Internal.Id1 >> 56) & 0x1);
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
}
|
||||
|
||||
public bool DepthBiasEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
}
|
||||
|
||||
public bool DepthTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
}
|
||||
|
||||
public bool DepthWriteEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
}
|
||||
|
||||
public bool DepthBoundsTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
}
|
||||
|
||||
public bool StencilTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
}
|
||||
|
||||
public bool LogicOpEnable
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
}
|
||||
|
||||
public bool HasDepthStencil
|
||||
{
|
||||
readonly get => ((Internal.Id1 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id1 = (Internal.Id1 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
}
|
||||
|
||||
public uint PatchControlPoints
|
||||
{
|
||||
readonly get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StencilFrontWriteMask
|
||||
public uint SamplesCount
|
||||
{
|
||||
readonly get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public uint StencilFrontReference
|
||||
{
|
||||
readonly get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StencilBackCompareMask
|
||||
{
|
||||
readonly get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public uint StencilBackWriteMask
|
||||
{
|
||||
readonly get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StencilBackReference
|
||||
{
|
||||
readonly get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public PolygonMode PolygonMode
|
||||
{
|
||||
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StagesCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public uint VertexAttributeDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
}
|
||||
|
||||
public uint VertexBindingDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
}
|
||||
|
||||
public uint ViewportsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
}
|
||||
|
||||
public uint ScissorsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint ColorBlendAttachmentStateCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
}
|
||||
|
||||
public PrimitiveTopology Topology
|
||||
{
|
||||
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
}
|
||||
|
||||
public LogicOp LogicOp
|
||||
{
|
||||
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
}
|
||||
|
||||
public CompareOp DepthCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
}
|
||||
|
||||
public CompareOp StencilFrontCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
}
|
||||
|
||||
public CompareOp StencilBackCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
}
|
||||
|
||||
public CullModeFlags CullMode
|
||||
{
|
||||
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
}
|
||||
|
||||
public bool PrimitiveRestartEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
}
|
||||
|
||||
public bool DepthClampEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
}
|
||||
|
||||
public bool RasterizerDiscardEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
}
|
||||
|
||||
public FrontFace FrontFace
|
||||
{
|
||||
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
}
|
||||
|
||||
public bool DepthBiasEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
}
|
||||
|
||||
public bool DepthTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
}
|
||||
|
||||
public bool DepthWriteEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
}
|
||||
|
||||
public bool DepthBoundsTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
}
|
||||
|
||||
public bool StencilTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
}
|
||||
|
||||
public bool LogicOpEnable
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
}
|
||||
|
||||
public bool HasDepthStencil
|
||||
{
|
||||
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
}
|
||||
|
||||
public uint PatchControlPoints
|
||||
{
|
||||
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint SamplesCount
|
||||
{
|
||||
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public bool AlphaToCoverageEnable
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
readonly get => ((Internal.Id3 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
}
|
||||
|
||||
public bool AlphaToOneEnable
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
readonly get => ((Internal.Id3 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendSrcPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
readonly get => ((Internal.Id3 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendDstPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
readonly get => ((Internal.Id3 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
}
|
||||
|
||||
public BlendOverlapEXT AdvancedBlendOverlap
|
||||
{
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id3 >> 4) & 0x3);
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
}
|
||||
|
||||
public bool DepthMode
|
||||
{
|
||||
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
readonly get => ((Internal.Id3 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
|
|
@ -306,7 +246,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private Array32<VertexInputAttributeDescription> _vertexAttributeDescriptions2;
|
||||
|
||||
public void Initialize()
|
||||
private bool _supportsExtDynamicState;
|
||||
private PhysicalDeviceExtendedDynamicState2FeaturesEXT _supportsExtDynamicState2;
|
||||
private uint _blendEnables;
|
||||
|
||||
public void Initialize(HardwareCapabilities capabilities)
|
||||
{
|
||||
HasTessellationControlShader = false;
|
||||
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
|
||||
|
|
@ -315,9 +259,53 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
AdvancedBlendDstPreMultiplied = true;
|
||||
AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
|
||||
|
||||
LineWidth = 1f;
|
||||
SamplesCount = 1;
|
||||
DepthMode = true;
|
||||
|
||||
PolygonMode = PolygonMode.Fill;
|
||||
DepthBoundsTestEnable = false;
|
||||
|
||||
_supportsExtDynamicState = capabilities.SupportsExtendedDynamicState;
|
||||
_supportsExtDynamicState2 = capabilities.SupportsExtendedDynamicState2;
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
StencilFrontFailOp = 0;
|
||||
StencilFrontPassOp = 0;
|
||||
StencilFrontDepthFailOp = 0;
|
||||
StencilFrontCompareOp = 0;
|
||||
|
||||
StencilBackFailOp = 0;
|
||||
StencilBackPassOp = 0;
|
||||
StencilBackDepthFailOp = 0;
|
||||
StencilBackCompareOp = 0;
|
||||
|
||||
ViewportsCount = 0;
|
||||
ScissorsCount = 0;
|
||||
|
||||
CullMode = 0;
|
||||
FrontFace = 0;
|
||||
DepthTestEnable = false;
|
||||
DepthWriteEnable = false;
|
||||
DepthCompareOp = 0;
|
||||
StencilTestEnable = false;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
PrimitiveRestartEnable = false;
|
||||
DepthBiasEnable = false;
|
||||
RasterizerDiscardEnable = false;
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
LogicOp = 0;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
PatchControlPoints = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
|
||||
|
|
@ -335,7 +323,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
SType = StructureType.ComputePipelineCreateInfo,
|
||||
Stage = Stages[0],
|
||||
BasePipelineIndex = -1,
|
||||
Layout = PipelineLayout,
|
||||
};
|
||||
|
||||
|
|
@ -371,6 +358,74 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
|
||||
private void CheckCapability(VulkanRenderer gd)
|
||||
{
|
||||
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
|
||||
// so we need to force disable them here.
|
||||
LogicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
|
||||
|
||||
if (!_supportsExtDynamicState)
|
||||
{
|
||||
DepthWriteEnable = DepthWriteEnable && DepthTestEnable;
|
||||
DepthCompareOp = DepthTestEnable ? DepthCompareOp : default;
|
||||
}
|
||||
|
||||
if (!_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
LogicOp = LogicOpEnable ? LogicOp : default;
|
||||
}
|
||||
|
||||
if (!_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
bool topologySupportsRestart;
|
||||
|
||||
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
|
||||
{
|
||||
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
|
||||
Topology != PrimitiveTopology.PatchList;
|
||||
}
|
||||
else
|
||||
{
|
||||
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
|
||||
Topology == PrimitiveTopology.TriangleStrip ||
|
||||
Topology == PrimitiveTopology.TriangleFan ||
|
||||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
}
|
||||
|
||||
PrimitiveRestartEnable &= topologySupportsRestart;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
Topology = Topology.ConvertToClass();
|
||||
}
|
||||
|
||||
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology;
|
||||
|
||||
if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
|
||||
{
|
||||
_blendEnables = 0;
|
||||
|
||||
// Blend can't be enabled for integer formats, so let's make sure it is disabled.
|
||||
uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
|
||||
|
||||
while (attachmentIntegerFormatMask != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
|
||||
|
||||
if (Internal.ColorBlendAttachmentState[i].BlendEnable)
|
||||
{
|
||||
_blendEnables |= 1u << i;
|
||||
}
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = false;
|
||||
attachmentIntegerFormatMask &= ~(1u << i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
|
|
@ -379,6 +434,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
RenderPass renderPass,
|
||||
bool throwOnError = false)
|
||||
{
|
||||
CheckCapability(gd);
|
||||
|
||||
// Using patches topology without a tessellation shader is invalid.
|
||||
// If we find such a case, return null pipeline to skip the draw.
|
||||
if (Topology == PrimitiveTopology.PatchList && !HasTessellationControlShader)
|
||||
{
|
||||
program.AddGraphicsPipeline(ref Internal, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
|
||||
{
|
||||
return pipeline;
|
||||
|
|
@ -388,7 +454,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
if (isMoltenVk)
|
||||
if (isMoltenVk && !_supportsExtDynamicState)
|
||||
{
|
||||
UpdateVertexAttributeDescriptions(gd);
|
||||
}
|
||||
|
|
@ -402,69 +468,30 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
SType = StructureType.PipelineVertexInputStateCreateInfo,
|
||||
VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
|
||||
PVertexAttributeDescriptions = isMoltenVk ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
|
||||
PVertexAttributeDescriptions = isMoltenVk && !_supportsExtDynamicState ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
|
||||
VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
|
||||
PVertexBindingDescriptions = pVertexBindingDescriptions,
|
||||
};
|
||||
|
||||
// Using patches topology without a tessellation shader is invalid.
|
||||
// If we find such a case, return null pipeline to skip the draw.
|
||||
if (Topology == PrimitiveTopology.PatchList && !HasTessellationControlShader)
|
||||
{
|
||||
program.AddGraphicsPipeline(ref Internal, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
bool primitiveRestartEnable = PrimitiveRestartEnable;
|
||||
|
||||
bool topologySupportsRestart;
|
||||
|
||||
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
|
||||
{
|
||||
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart || Topology != PrimitiveTopology.PatchList;
|
||||
}
|
||||
else
|
||||
{
|
||||
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
|
||||
Topology == PrimitiveTopology.TriangleStrip ||
|
||||
Topology == PrimitiveTopology.TriangleFan ||
|
||||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
|
||||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
|
||||
}
|
||||
|
||||
primitiveRestartEnable &= topologySupportsRestart;
|
||||
|
||||
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
|
||||
PrimitiveRestartEnable = primitiveRestartEnable,
|
||||
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology,
|
||||
Topology = Topology,
|
||||
};
|
||||
|
||||
var tessellationState = new PipelineTessellationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||
PatchControlPoints = PatchControlPoints,
|
||||
};
|
||||
PipelineTessellationStateCreateInfo tessellationState;
|
||||
|
||||
var rasterizationState = new PipelineRasterizationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineRasterizationStateCreateInfo,
|
||||
DepthClampEnable = DepthClampEnable,
|
||||
RasterizerDiscardEnable = RasterizerDiscardEnable,
|
||||
PolygonMode = PolygonMode,
|
||||
LineWidth = LineWidth,
|
||||
CullMode = CullMode,
|
||||
FrontFace = FrontFace,
|
||||
DepthBiasEnable = DepthBiasEnable,
|
||||
// When widelines feature is not supported it must be 1.0f, this will be ignored if Line Width dynamic state is supported
|
||||
LineWidth = 1.0f,
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
ScissorCount = ScissorsCount,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsDepthClipControl)
|
||||
|
|
@ -488,71 +515,75 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
AlphaToOneEnable = AlphaToOneEnable,
|
||||
};
|
||||
|
||||
var stencilFront = new StencilOpState(
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp);
|
||||
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineDepthStencilStateCreateInfo,
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
DepthWriteEnable = DepthWriteEnable,
|
||||
DepthCompareOp = DepthCompareOp,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = StencilTestEnable,
|
||||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
||||
};
|
||||
|
||||
uint blendEnables = 0;
|
||||
|
||||
if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
|
||||
if (!_supportsExtDynamicState)
|
||||
{
|
||||
// Blend can't be enabled for integer formats, so let's make sure it is disabled.
|
||||
uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
|
||||
rasterizationState.CullMode = CullMode;
|
||||
rasterizationState.FrontFace = FrontFace;
|
||||
|
||||
while (attachmentIntegerFormatMask != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
|
||||
viewportState.ViewportCount = ViewportsCount;
|
||||
viewportState.ScissorCount = ScissorsCount;
|
||||
|
||||
if (Internal.ColorBlendAttachmentState[i].BlendEnable)
|
||||
{
|
||||
blendEnables |= 1u << i;
|
||||
}
|
||||
var stencilFront = new StencilOpState(
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp);
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = false;
|
||||
attachmentIntegerFormatMask &= ~(1u << i);
|
||||
}
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp);
|
||||
|
||||
depthStencilState.Front = stencilFront;
|
||||
depthStencilState.Back = stencilBack;
|
||||
depthStencilState.StencilTestEnable = StencilTestEnable;
|
||||
depthStencilState.DepthTestEnable = DepthTestEnable;
|
||||
depthStencilState.DepthWriteEnable = DepthWriteEnable;
|
||||
depthStencilState.DepthCompareOp = DepthCompareOp;
|
||||
}
|
||||
|
||||
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
|
||||
// so we need to force disable them here.
|
||||
bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
|
||||
if (!_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
|
||||
inputAssemblyState.PrimitiveRestartEnable = PrimitiveRestartEnable;
|
||||
rasterizationState.DepthBiasEnable = DepthBiasEnable;
|
||||
rasterizationState.RasterizerDiscardEnable = RasterizerDiscardEnable;
|
||||
}
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
tessellationState = new PipelineTessellationStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineTessellationStateCreateInfo,
|
||||
PatchControlPoints = PatchControlPoints,
|
||||
};
|
||||
}
|
||||
|
||||
var colorBlendState = new PipelineColorBlendStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendStateCreateInfo,
|
||||
LogicOpEnable = logicOpEnable,
|
||||
LogicOp = LogicOp,
|
||||
AttachmentCount = ColorBlendAttachmentStateCount,
|
||||
PAttachments = pColorBlendAttachmentState,
|
||||
LogicOpEnable = LogicOpEnable,
|
||||
};
|
||||
|
||||
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
colorBlendState.LogicOp = LogicOp;
|
||||
}
|
||||
|
||||
if (!AdvancedBlendSrcPreMultiplied ||
|
||||
!AdvancedBlendDstPreMultiplied ||
|
||||
AdvancedBlendOverlap != BlendOverlapEXT.UncorrelatedExt)
|
||||
{
|
||||
colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT
|
||||
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendAdvancedStateCreateInfoExt,
|
||||
SrcPremultiplied = AdvancedBlendSrcPreMultiplied,
|
||||
|
|
@ -563,28 +594,65 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
colorBlendState.PNext = &colorBlendAdvancedState;
|
||||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[MaxDynamicStatesCount];
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
uint dynamicStatesCount = 7;
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
dynamicStates[2] = DynamicState.DepthBias;
|
||||
dynamicStates[3] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[4] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[5] = DynamicState.StencilReference;
|
||||
dynamicStates[6] = DynamicState.BlendConstants;
|
||||
dynamicStates[2] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[3] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[4] = DynamicState.StencilReference;
|
||||
dynamicStates[5] = DynamicState.BlendConstants;
|
||||
dynamicStates[6] = DynamicState.DepthBias;
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
if (!isMoltenVk)
|
||||
{
|
||||
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||
//LineWidth dynamic state is only supported on macOS when using Metal Private API on newer version of MoltenVK
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.LineWidth;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState)
|
||||
{
|
||||
if (gd.SupportsMTL31 || !gd.IsMoltenVk)
|
||||
{
|
||||
// Requires Metal 3.1 and new MoltenVK, however extended dynamic states extension is not
|
||||
// available on older versions of MVK, so we can safely check only OS version.
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
dynamicStates[0] = DynamicState.ViewportWithCountExt;
|
||||
dynamicStates[1] = DynamicState.ScissorWithCountExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.CullModeExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.FrontFaceExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthTestEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthWriteEnableExt;
|
||||
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthCompareOpExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.StencilTestEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.StencilOpExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.PrimitiveTopologyExt;
|
||||
}
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.DepthBiasEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.RasterizerDiscardEnableExt;
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.PrimitiveRestartEnableExt;
|
||||
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2LogicOp)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.LogicOpExt;
|
||||
}
|
||||
if (_supportsExtDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
dynamicStates[dynamicStatesCount++] = DynamicState.PatchControlPointsExt;
|
||||
}
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineDynamicStateCreateInfo,
|
||||
DynamicStateCount = (uint)dynamicStatesCount,
|
||||
DynamicStateCount = dynamicStatesCount,
|
||||
PDynamicStates = dynamicStates,
|
||||
};
|
||||
|
||||
|
|
@ -595,7 +663,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
PStages = Stages.Pointer,
|
||||
PVertexInputState = &vertexInputState,
|
||||
PInputAssemblyState = &inputAssemblyState,
|
||||
PTessellationState = &tessellationState,
|
||||
PViewportState = &viewportState,
|
||||
PRasterizationState = &rasterizationState,
|
||||
PMultisampleState = &multisampleState,
|
||||
|
|
@ -606,6 +673,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
RenderPass = renderPass,
|
||||
};
|
||||
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
|
||||
{
|
||||
pipelineCreateInfo.PTessellationState = &tessellationState;
|
||||
}
|
||||
|
||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||
|
||||
if (throwOnError)
|
||||
|
|
@ -618,21 +690,21 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Restore previous blend enable values if we changed it.
|
||||
while (blendEnables != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(blendEnables);
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = true;
|
||||
blendEnables &= ~(1u << i);
|
||||
}
|
||||
}
|
||||
|
||||
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
|
||||
|
||||
program.AddGraphicsPipeline(ref Internal, pipeline);
|
||||
|
||||
// Restore previous blend enable values if we changed it.
|
||||
while (_blendEnables != 0)
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(_blendEnables);
|
||||
|
||||
Internal.ColorBlendAttachmentState[i].BlendEnable = true;
|
||||
_blendEnables &= ~(1u << i);
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,23 +11,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
public ulong Id0;
|
||||
public ulong Id1;
|
||||
|
||||
public ulong Id2;
|
||||
public ulong Id3;
|
||||
|
||||
public ulong Id4;
|
||||
public ulong Id5;
|
||||
public ulong Id6;
|
||||
|
||||
public ulong Id7;
|
||||
public ulong Id8;
|
||||
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id1 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id1 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
public Array32<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
|
||||
public Array9<Format> AttachmentFormats;
|
||||
public uint AttachmentIntegerFormatMask;
|
||||
|
|
@ -40,9 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public bool Equals(ref PipelineUid other)
|
||||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
@ -80,12 +72,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ulong hash64 = Id0 * 23 ^
|
||||
Id1 * 23 ^
|
||||
Id2 * 23 ^
|
||||
Id3 * 23 ^
|
||||
Id4 * 23 ^
|
||||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23;
|
||||
Id3 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
|||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using PrimitiveTopology = Silk.NET.Vulkan.PrimitiveTopology;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
|
@ -538,7 +539,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public void CreateBackgroundComputePipeline()
|
||||
{
|
||||
PipelineState pipeline = new();
|
||||
pipeline.Initialize();
|
||||
pipeline.Initialize(_gd.Capabilities);
|
||||
|
||||
pipeline.Stages[0] = _shaders[0].GetInfo();
|
||||
pipeline.StagesCount = 1;
|
||||
|
|
|
|||
|
|
@ -73,7 +73,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_buffer = autoBuffer;
|
||||
|
||||
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState)
|
||||
{
|
||||
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
@ -81,8 +84,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
|
||||
|
||||
// The original stride must be reapplied in case it was rewritten.
|
||||
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
|
||||
if (!gd.Capabilities.SupportsExtendedDynamicState)
|
||||
{
|
||||
// The original stride must be reapplied in case it was rewritten.
|
||||
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
|
||||
}
|
||||
|
||||
if (_offset >= size)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (_count != 0)
|
||||
{
|
||||
if (_gd.Capabilities.SupportsExtendedDynamicState)
|
||||
if (_gd.Capabilities.SupportsExtendedDynamicState && (_gd.SupportsMTL31 || !_gd.IsMoltenVk))
|
||||
{
|
||||
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
|
||||
cbs.CommandBuffer,
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
[
|
||||
ExtConditionalRendering.ExtensionName,
|
||||
ExtExtendedDynamicState.ExtensionName,
|
||||
ExtExtendedDynamicState2.ExtensionName,
|
||||
ExtTransformFeedback.ExtensionName,
|
||||
KhrDrawIndirectCount.ExtensionName,
|
||||
KhrPushDescriptor.ExtensionName,
|
||||
|
|
@ -314,6 +315,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.PNext = &supportedFeaturesCustomBorderColor;
|
||||
}
|
||||
|
||||
PhysicalDeviceExtendedDynamicState2FeaturesEXT supportedFeaturesExtExtendedDynamicState2 = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
||||
PNext = features2.PNext,
|
||||
};
|
||||
|
||||
if (physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState2.ExtensionName))
|
||||
{
|
||||
features2.PNext = &supportedFeaturesExtExtendedDynamicState2;
|
||||
}
|
||||
|
||||
PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT supportedFeaturesPrimitiveTopologyListRestart = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt,
|
||||
|
|
@ -394,6 +406,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
TessellationShader = supportedFeatures.TessellationShader,
|
||||
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
|
||||
RobustBufferAccess = useRobustBufferAccess,
|
||||
WideLines = supportedFeatures.WideLines,
|
||||
SampleRateShading = supportedFeatures.SampleRateShading,
|
||||
};
|
||||
|
||||
|
|
@ -451,6 +464,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
pExtendedFeatures = &featuresExtendedDynamicState;
|
||||
|
||||
if (physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState2.ExtensionName))
|
||||
{
|
||||
var featuresExtendedDynamicState2 = new PhysicalDeviceExtendedDynamicState2FeaturesEXT()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
||||
PNext = pExtendedFeatures,
|
||||
ExtendedDynamicState2 = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2,
|
||||
ExtendedDynamicState2LogicOp = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp,
|
||||
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresExtendedDynamicState2;
|
||||
}
|
||||
|
||||
var featuresVk11 = new PhysicalDeviceVulkan11Features
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan11Features,
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
internal KhrSwapchain SwapchainApi { get; private set; }
|
||||
internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
|
||||
internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
|
||||
internal ExtExtendedDynamicState2 ExtendedDynamicState2Api { get; private set; }
|
||||
internal KhrPushDescriptor PushDescriptorApi { get; private set; }
|
||||
internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
|
||||
internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
|
||||
|
|
@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
internal bool IsIntelArc { get; private set; }
|
||||
internal bool IsQualcommProprietary { get; private set; }
|
||||
internal bool IsMoltenVk { get; private set; }
|
||||
internal bool SupportsMTL31 { get; private set; }
|
||||
internal bool IsTBDR { get; private set; }
|
||||
internal bool IsSharedMemory { get; private set; }
|
||||
|
||||
|
|
@ -120,6 +122,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
|
||||
IsMoltenVk = true;
|
||||
|
||||
SupportsMTL31 = OperatingSystem.IsMacOSVersionAtLeast(14);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -137,6 +141,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ExtendedDynamicStateApi = extendedDynamicStateApi;
|
||||
}
|
||||
|
||||
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExtendedDynamicState2 extendedDynamicState2Api))
|
||||
{
|
||||
ExtendedDynamicState2Api = extendedDynamicState2Api;
|
||||
}
|
||||
|
||||
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrPushDescriptor pushDescriptorApi))
|
||||
{
|
||||
PushDescriptorApi = pushDescriptorApi;
|
||||
|
|
@ -226,6 +235,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt,
|
||||
};
|
||||
|
||||
PhysicalDeviceExtendedDynamicState2FeaturesEXT featuresExtendedDynamicState2 = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
||||
};
|
||||
|
||||
PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceRobustness2FeaturesExt,
|
||||
|
|
@ -256,6 +270,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.PNext = &featuresPrimitiveTopologyListRestart;
|
||||
}
|
||||
|
||||
if (_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState2.ExtensionName))
|
||||
{
|
||||
featuresExtendedDynamicState2.PNext = features2.PNext;
|
||||
features2.PNext = &featuresExtendedDynamicState2;
|
||||
}
|
||||
|
||||
if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_robustness2"))
|
||||
{
|
||||
featuresRobustness2.PNext = features2.PNext;
|
||||
|
|
@ -373,6 +393,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
properties.Limits.FramebufferDepthSampleCounts &
|
||||
properties.Limits.FramebufferStencilSampleCounts;
|
||||
|
||||
// Temporarily disable this, can be added back at a later date, make it easy to re-enable.
|
||||
// Disabled because currently causing Device Lost error on NVIDIA.
|
||||
featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
|
||||
|
||||
Capabilities = new HardwareCapabilities(
|
||||
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_index_type_uint8"),
|
||||
supportsCustomBorderColor,
|
||||
|
|
@ -389,6 +413,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
features2.Features.ShaderStorageImageMultisample,
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtConditionalRendering.ExtensionName),
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
|
||||
featuresExtendedDynamicState2,
|
||||
_physicalDevice.PhysicalDeviceProperties.Limits.MaxTessellationPatchSize,
|
||||
features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
|
||||
featuresRobustness2.NullDescriptor || IsMoltenVk,
|
||||
supportsPushDescriptors && !IsMoltenVk,
|
||||
|
|
@ -404,6 +430,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
|
||||
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
|
||||
_physicalDevice.PhysicalDeviceFeatures.WideLines,
|
||||
propertiesSubgroup.SubgroupSize,
|
||||
supportedSampleCounts,
|
||||
portabilityFlags,
|
||||
|
|
@ -737,6 +764,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
supportsViewportSwizzle: false,
|
||||
supportsIndirectParameters: true,
|
||||
supportsDepthClipControl: Capabilities.SupportsDepthClipControl,
|
||||
supportsExtendedDynamicState: Capabilities.SupportsExtendedDynamicState,
|
||||
supportsExtendedDynamicState2: Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2,
|
||||
supportsLogicOpDynamicState: Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp,
|
||||
supportsPatchControlPointsDynamicState: Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
|
||||
uniformBufferSetIndex: PipelineBase.UniformSetIndex,
|
||||
storageBufferSetIndex: PipelineBase.StorageSetIndex,
|
||||
textureSetIndex: PipelineBase.TextureSetIndex,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue