mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
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Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2
This commit is contained in:
parent
6ca49f912e
commit
0cef96477f
26 changed files with 1475 additions and 636 deletions
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@ -1,3 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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@ -71,6 +73,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly BufferState[] _transformFeedbackBuffers;
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private readonly VertexBufferState[] _vertexBuffers;
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private ulong _vertexBuffersDirty;
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private bool _bindingsSet;
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protected Rectangle<int> ClearScissor;
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private readonly VertexBufferUpdater _vertexBufferUpdater;
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@ -84,10 +87,15 @@ namespace Ryujinx.Graphics.Vulkan
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private bool _tfEnabled;
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private bool _tfActive;
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private readonly bool _supportExtDynamic;
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private readonly bool _supportExtDynamic2;
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private readonly PipelineColorBlendAttachmentState[] _storedBlend;
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public ulong DrawCount { get; private set; }
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public bool RenderPassActive { get; private set; }
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private readonly int[] _vertexBufferBindings;
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public unsafe PipelineBase(VulkanRenderer gd, Device device)
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{
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Gd = gd;
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@ -120,7 +128,19 @@ namespace Ryujinx.Graphics.Vulkan
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_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
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_newState.Initialize();
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_supportExtDynamic = gd.Capabilities.SupportsExtendedDynamicState;
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_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2;
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_bindingsSet = false;
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_vertexBufferBindings = new int[Constants.MaxVertexBuffers];
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for (int i = 0; i < Constants.MaxVertexBuffers; i++)
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{
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_vertexBufferBindings[i] = i + 1;
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}
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_newState.Initialize(gd.Capabilities);
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}
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public void Initialize()
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@ -626,19 +646,46 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (texture is TextureView srcTexture)
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{
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var oldCullMode = _newState.CullMode;
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var oldStencilTestEnable = _newState.StencilTestEnable;
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var oldDepthTestEnable = _newState.DepthTestEnable;
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var oldDepthWriteEnable = _newState.DepthWriteEnable;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _newState.ViewportsCount;
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var oldTopology = _topology;
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CullModeFlags oldCullMode;
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bool oldStencilTestEnable;
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bool oldDepthTestEnable;
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bool oldDepthWriteEnable;
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PrimitiveTopology oldTopology;
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Array16<Silk.NET.Vulkan.Viewport> oldViewports = DynamicState.Viewports;
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uint oldViewportsCount;
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_newState.CullMode = CullModeFlags.None;
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_newState.StencilTestEnable = false;
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_newState.DepthTestEnable = false;
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_newState.DepthWriteEnable = false;
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SignalStateChange();
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if (_supportExtDynamic)
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{
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oldCullMode = DynamicState.CullMode;
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oldStencilTestEnable = DynamicState.StencilTestEnable;
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oldDepthTestEnable = DynamicState.DepthTestEnable;
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oldDepthWriteEnable = DynamicState.DepthWriteEnable;
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oldTopology = _topology;
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oldViewportsCount = DynamicState.ViewportsCount;
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}
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else
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{
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oldCullMode = _newState.CullMode;
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oldStencilTestEnable = _newState.StencilTestEnable;
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oldDepthTestEnable = _newState.DepthTestEnable;
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oldDepthWriteEnable = _newState.DepthWriteEnable;
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oldTopology = _topology;
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oldViewportsCount = _newState.ViewportsCount;
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}
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if (_supportExtDynamic)
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{
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DynamicState.SetCullMode(CullModeFlags.None);
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DynamicState.SetDepthTestBool(false, false);
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DynamicState.SetStencilTest(false);
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}
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else
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{
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_newState.CullMode = CullModeFlags.None;
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_newState.StencilTestEnable = false;
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_newState.DepthTestEnable = false;
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_newState.DepthWriteEnable = false;
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}
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Gd.HelperShader.DrawTexture(
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Gd,
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@ -648,16 +695,24 @@ namespace Ryujinx.Graphics.Vulkan
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srcRegion,
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dstRegion);
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_newState.CullMode = oldCullMode;
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_newState.StencilTestEnable = oldStencilTestEnable;
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_newState.DepthTestEnable = oldDepthTestEnable;
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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if (_supportExtDynamic)
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{
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DynamicState.SetCullMode(oldCullMode);
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DynamicState.SetStencilTest(oldStencilTestEnable);
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DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
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}
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else
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{
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_newState.CullMode = oldCullMode;
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_newState.StencilTestEnable = oldStencilTestEnable;
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_newState.DepthTestEnable = oldDepthTestEnable;
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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_newState.ViewportsCount = oldViewportsCount;
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}
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SetPrimitiveTopology(oldTopology);
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DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
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_newState.ViewportsCount = oldViewportsCount;
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SignalStateChange();
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}
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}
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@ -786,46 +841,101 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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DynamicState.SetDepthBias(factor, units, clamp);
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bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
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bool changed = false;
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_newState.DepthBiasEnable = enables != 0;
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SignalStateChange();
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}
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if (_supportExtDynamic2)
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{
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DynamicState.SetDepthBiasEnable(depthBiasEnable);
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}
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else if (_newState.DepthBiasEnable != depthBiasEnable)
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{
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_newState.DepthBiasEnable = depthBiasEnable;
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changed = true;
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}
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public void SetDepthClamp(bool clamp)
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{
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_newState.DepthClampEnable = clamp;
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SignalStateChange();
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}
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if (depthBiasEnable)
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{
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DynamicState.SetDepthBias(factor, units, clamp);
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}
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public void SetDepthMode(DepthMode mode)
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{
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bool oldMode = _newState.DepthMode;
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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if (_newState.DepthMode != oldMode)
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if (changed)
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{
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SignalStateChange();
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}
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthClamp(bool clamp)
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{
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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_newState.DepthClampEnable = clamp;
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SignalStateChange();
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}
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public void SetFaceCulling(bool enable, Face face)
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public void SetDepthMode(DepthMode mode)
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{
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_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
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bool newMode = mode == DepthMode.MinusOneToOne;
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if (_newState.DepthMode == newMode)
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{
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return;
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}
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_newState.DepthMode = newMode;
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SignalStateChange();
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}
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public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
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{
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if (_supportExtDynamic)
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{
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DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
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if (depthTest.TestEnable)
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{
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DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
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}
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}
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else
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{
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_newState.DepthTestEnable = depthTest.TestEnable;
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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if (signalChange)
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{
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SignalStateChange();
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}
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}
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}
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public void SetFaceCulling(Face face)
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{
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if (_supportExtDynamic)
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{
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DynamicState.SetCullMode(face.Convert());
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}
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else
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{
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_newState.CullMode = face.Convert();
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SignalStateChange();
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}
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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_newState.FrontFace = frontFace.Convert();
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SignalStateChange();
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if (_supportExtDynamic)
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{
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DynamicState.SetFrontFace(frontFace.Convert());
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}
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else
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{
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_newState.FrontFace = frontFace.Convert();
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SignalStateChange();
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}
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}
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public void SetImage(ShaderStage stage, int binding, ITexture image)
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@ -864,28 +974,56 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetLineParameters(float width, bool smooth)
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{
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_newState.LineWidth = width;
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SignalStateChange();
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if (!Gd.IsMoltenVk)
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{
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DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
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}
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}
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public void SetLogicOpState(bool enable, LogicalOp op)
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{
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// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
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// so we need to force disable them here.
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bool logicOpEnable = enable && (Gd.Vendor == Vendor.Nvidia || _newState.Internal.LogicOpsAllowed);
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_newState.LogicOpEnable = enable;
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_newState.LogicOp = op.Convert();
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if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
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{
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if (logicOpEnable)
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{
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DynamicState.SetLogicOp(op.Convert());
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}
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}
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else
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{
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_newState.LogicOp = op.Convert();
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}
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SignalStateChange();
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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_newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
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_newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
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SignalStateChange();
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}
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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_newState.PatchControlPoints = (uint)vertices;
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SignalStateChange();
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if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
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{
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DynamicState.SetPatchControlPoints((uint)vertices);
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}
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else
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{
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_newState.PatchControlPoints = (uint)vertices;
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SignalStateChange();
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}
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// TODO: Default levels (likely needs emulation on shaders?)
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}
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@ -902,12 +1040,21 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetPrimitiveRestart(bool enable, int index)
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{
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_newState.PrimitiveRestartEnable = enable;
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if (_supportExtDynamic2)
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{
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DynamicState.SetPrimitiveRestartEnable(enable);
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}
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else
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{
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_newState.PrimitiveRestartEnable = enable;
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SignalStateChange();
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}
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// TODO: What to do about the index?
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SignalStateChange();
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
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{
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_topology = topology;
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@ -915,10 +1062,18 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.Topology = vkTopology;
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SignalStateChange();
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if (_supportExtDynamic)
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{
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DynamicState.SetPrimitiveTopology(vkTopology);
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}
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if (signalChange)
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{
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SignalStateChange();
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}
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}
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public void SetProgram(IProgram program)
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public void SetProgram(IProgram program, bool signalChange = true)
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{
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var internalProgram = (ShaderCollection)program;
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var stages = internalProgram.GetInfos();
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@ -934,7 +1089,10 @@ namespace Ryujinx.Graphics.Vulkan
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stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
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SignalStateChange();
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if (signalChange)
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{
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SignalStateChange();
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}
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if (internalProgram.IsCompute)
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{
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@ -960,18 +1118,26 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetRasterizerDiscard(bool discard)
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{
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_newState.RasterizerDiscardEnable = discard;
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SignalStateChange();
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if (_supportExtDynamic2)
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{
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DynamicState.SetRasterizerDiscard(discard);
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}
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else
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{
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_newState.RasterizerDiscardEnable = discard;
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SignalStateChange();
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}
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if (!discard && Gd.IsQualcommProprietary)
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{
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// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
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// Force it to be updated on next use to work around this bug.
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DynamicState.ForceAllDirty();
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DynamicState.ForceAllDirty(Gd);
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}
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
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{
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int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
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int writtenAttachments = 0;
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@ -1011,7 +1177,10 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else
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{
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SignalStateChange();
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if (signalChange)
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{
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SignalStateChange();
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}
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if (writtenAttachments != _writtenAttachmentCount)
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{
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@ -1035,7 +1204,7 @@ namespace Ryujinx.Graphics.Vulkan
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SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
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{
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int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
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int count = Math.Min(maxScissors, regions.Length);
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@ -1044,6 +1213,8 @@ namespace Ryujinx.Graphics.Vulkan
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ClearScissor = regions[0];
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}
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DynamicState.ScissorsCount = count;
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for (int i = 0; i < count; i++)
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{
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var region = regions[i];
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@ -1053,32 +1224,55 @@ namespace Ryujinx.Graphics.Vulkan
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DynamicState.SetScissor(i, new Rect2D(offset, extent));
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}
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DynamicState.ScissorsCount = count;
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if (!_supportExtDynamic)
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{
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_newState.ScissorsCount = (uint)count;
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_newState.ScissorsCount = (uint)count;
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SignalStateChange();
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if (signalChange)
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{
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SignalStateChange();
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}
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}
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}
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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{
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DynamicState.SetStencilMasks(
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(uint)stencilTest.BackFuncMask,
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if (_supportExtDynamic)
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{
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DynamicState.SetStencilTestandOp(
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stencilTest.BackSFail.Convert(),
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stencilTest.BackDpPass.Convert(),
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stencilTest.BackDpFail.Convert(),
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stencilTest.BackFunc.Convert(),
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stencilTest.FrontSFail.Convert(),
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stencilTest.FrontDpPass.Convert(),
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stencilTest.FrontDpFail.Convert(),
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stencilTest.FrontFunc.Convert(),
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stencilTest.TestEnable);
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SignalStateChange();
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}
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else
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{
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_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
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_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
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_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
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_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
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_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
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_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
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_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
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_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
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_newState.StencilTestEnable = stencilTest.TestEnable;
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SignalStateChange();
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}
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DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
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(uint)stencilTest.BackMask,
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(uint)stencilTest.BackFuncRef,
|
||||
(uint)stencilTest.FrontFuncMask,
|
||||
(uint)stencilTest.FrontMask,
|
||||
(uint)stencilTest.FrontFuncRef);
|
||||
|
||||
_newState.StencilTestEnable = stencilTest.TestEnable;
|
||||
_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
|
||||
_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
|
||||
_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
|
||||
_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
|
||||
_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
|
||||
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
|
||||
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
|
||||
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
|
|
@ -1197,12 +1391,24 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
int count = Math.Min(Constants.MaxVertexBuffers, vertexBuffers.Length);
|
||||
|
||||
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
|
||||
|
||||
int validCount = 1;
|
||||
|
||||
if (!_bindingsSet)
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, _supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
|
||||
|
||||
for (int i = 1; i < count; i++)
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[i] = new VertexInputBindingDescription((uint)i);
|
||||
}
|
||||
|
||||
_bindingsSet = true;
|
||||
}
|
||||
|
||||
BufferHandle lastHandle = default;
|
||||
Auto<DisposableBuffer> lastBuffer = default;
|
||||
bool vertexBindingDescriptionChanged = false;
|
||||
bool vertexDescriptionCountChanged = false;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
|
|
@ -1221,13 +1427,32 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (vb != null)
|
||||
{
|
||||
int binding = i + 1;
|
||||
int descriptorIndex = validCount++;
|
||||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex] = new VertexInputBindingDescription(
|
||||
(uint)binding,
|
||||
(uint)vertexBuffer.Stride,
|
||||
inputRate);
|
||||
if (_supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31))
|
||||
{
|
||||
if (_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate != inputRate ||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding != _vertexBufferBindings[i])
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate = inputRate;
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding = (uint)_vertexBufferBindings[i];
|
||||
|
||||
vertexBindingDescriptionChanged = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate != inputRate ||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Stride != vertexBuffer.Stride ||
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding != _vertexBufferBindings[i])
|
||||
{
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding = (uint)_vertexBufferBindings[i];
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Stride = (uint)vertexBuffer.Stride;
|
||||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate = inputRate;
|
||||
|
||||
vertexBindingDescriptionChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
int vbSize = vertexBuffer.Buffer.Size;
|
||||
|
||||
|
|
@ -1243,7 +1468,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
ref var buffer = ref _vertexBuffers[binding];
|
||||
ref var buffer = ref _vertexBuffers[_vertexBufferBindings[i]];
|
||||
int oldScalarAlign = buffer.AttributeScalarAlignment;
|
||||
|
||||
if (Gd.Capabilities.VertexBufferAlignment < 2 &&
|
||||
|
|
@ -1260,7 +1485,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
vbSize,
|
||||
vertexBuffer.Stride);
|
||||
|
||||
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState, _vertexBufferUpdater);
|
||||
buffer.BindVertexBuffer(Gd, Cbs, (uint)_vertexBufferBindings[i], ref _newState, _vertexBufferUpdater);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -1276,7 +1501,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
vbSize,
|
||||
vertexBuffer.Stride);
|
||||
|
||||
_vertexBuffersDirty |= 1UL << binding;
|
||||
_vertexBuffersDirty |= 1UL << _vertexBufferBindings[i];
|
||||
}
|
||||
|
||||
buffer.AttributeScalarAlignment = oldScalarAlign;
|
||||
|
|
@ -1286,11 +1511,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
|
||||
_newState.VertexBindingDescriptionsCount = (uint)validCount;
|
||||
SignalStateChange();
|
||||
if (_newState.VertexBindingDescriptionsCount != validCount)
|
||||
{
|
||||
_newState.VertexBindingDescriptionsCount = (uint)validCount;
|
||||
vertexDescriptionCountChanged = true;
|
||||
}
|
||||
|
||||
if (vertexDescriptionCountChanged || vertexBindingDescriptionChanged)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetViewports(ReadOnlySpan<Viewport> viewports)
|
||||
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
|
||||
{
|
||||
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
|
||||
int count = Math.Min(maxViewports, viewports.Length);
|
||||
|
|
@ -1315,8 +1548,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Clamp(viewport.DepthFar)));
|
||||
}
|
||||
|
||||
_newState.ViewportsCount = (uint)count;
|
||||
SignalStateChange();
|
||||
if (!_supportExtDynamic)
|
||||
{
|
||||
_newState.ViewportsCount = (uint)count;
|
||||
|
||||
if (signalChange)
|
||||
{
|
||||
SignalStateChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
|
|
@ -1365,7 +1605,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
|
||||
|
||||
_descriptorSetUpdater.SignalCommandBufferChange();
|
||||
DynamicState.ForceAllDirty();
|
||||
DynamicState.ForceAllDirty(Gd);
|
||||
_currentPipelineHandle = 0;
|
||||
}
|
||||
|
||||
|
|
@ -1504,7 +1744,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Gd.FlushAllCommands();
|
||||
}
|
||||
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
|
||||
|
||||
if (_needsIndexBufferRebind && _indexBufferPattern == null)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue