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Add missing texture cache size for 10 GiB DRAM option
* Convert 'if' statement into 'switch' expression
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3e3b7d22e6
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1 changed files with 10 additions and 20 deletions
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@ -56,9 +56,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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private const ulong TextureSizeCapacity4GiB = 2 * GiB;
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private const ulong TextureSizeCapacity6GiB = 4 * GiB;
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private const ulong TextureSizeCapacity8GiB = 6 * GiB;
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private const ulong TextureSizeCapacity10GiB = 10 * GiB;
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private const ulong TextureSizeCapacity12GiB = 12 * GiB;
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private const float MemoryScaleFactor = 0.50f;
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private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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@ -85,26 +85,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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var cpuMemorySizeGiB = cpuMemorySize / GiB;
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var MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
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if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
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MaxTextureSizeCapacity = cpuMemorySizeGiB switch
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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}
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else if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB >= 6)
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{
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MaxTextureSizeCapacity = TextureSizeCapacity4GiB;
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}
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else if (cpuMemorySizeGiB == 6)
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{
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MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
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}
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else if (cpuMemorySizeGiB == 8)
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{
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MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
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}
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else
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{
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MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
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}
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< 6 when MaximumGpuMemoryGiB < 6 || context.Capabilities.MaximumGpuMemory == 0 =>
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DefaultTextureSizeCapacity,
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< 6 => TextureSizeCapacity4GiB,
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6 => TextureSizeCapacity6GiB,
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8 => TextureSizeCapacity8GiB,
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10 => TextureSizeCapacity10GiB,
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_ => TextureSizeCapacity12GiB
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};
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var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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