Memory Changes part 2

* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
This commit is contained in:
LotP 2025-08-25 17:44:15 -05:00 committed by KeatonTheBot
parent 01cb33f658
commit 171624e7f0
89 changed files with 2121 additions and 1157 deletions

View file

@ -52,12 +52,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
}