mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
synced 2025-12-15 19:37:05 +00:00
Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61. * Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places. * Now using object pooling for a few object types that were rapidly deleted and recreated. * Converted a few flag checks to binary operations to save memory allocations.
This commit is contained in:
parent
01cb33f658
commit
171624e7f0
89 changed files with 2121 additions and 1157 deletions
|
|
@ -1,3 +1,4 @@
|
|||
using ARMeilleure.State;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.HLE.Debugger;
|
||||
|
|
@ -684,17 +685,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
const int MaxFpuRegistersAArch32 = 16;
|
||||
|
||||
ThreadContext context = new();
|
||||
|
||||
Span<ulong> registersSpan = context.Registers.AsSpan();
|
||||
Span<V128> fpuRegistersSpan = context.FpuRegisters.AsSpan();
|
||||
|
||||
if (Owner.Flags.HasFlag(ProcessCreationFlags.Is64Bit))
|
||||
{
|
||||
for (int i = 0; i < context.Registers.Length; i++)
|
||||
for (int i = 0; i < registersSpan.Length; i++)
|
||||
{
|
||||
context.Registers[i] = Context.GetX(i);
|
||||
registersSpan[i] = Context.GetX(i);
|
||||
}
|
||||
|
||||
for (int i = 0; i < context.FpuRegisters.Length; i++)
|
||||
for (int i = 0; i < fpuRegistersSpan.Length; i++)
|
||||
{
|
||||
context.FpuRegisters[i] = Context.GetV(i);
|
||||
fpuRegistersSpan[i] = Context.GetV(i);
|
||||
}
|
||||
|
||||
context.Fp = Context.GetX(29);
|
||||
|
|
@ -708,12 +712,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
{
|
||||
for (int i = 0; i < MaxRegistersAArch32; i++)
|
||||
{
|
||||
context.Registers[i] = (uint)Context.GetX(i);
|
||||
registersSpan[i] = (uint)Context.GetX(i);
|
||||
}
|
||||
|
||||
for (int i = 0; i < MaxFpuRegistersAArch32; i++)
|
||||
{
|
||||
context.FpuRegisters[i] = Context.GetV(i);
|
||||
fpuRegistersSpan[i] = Context.GetV(i);
|
||||
}
|
||||
|
||||
context.Pc = (uint)Context.Pc;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue