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gpu allocation optimizations
ObjectPool now uses ConcurrentBag instead if ConcurrentStack, as it has a smaller memory footprint. Fix compiler warnings related to Audio Command Pools. Switch gpu command initialization to use pointers, that way skipping the allocation of the command which is unnecessary. Skip byte array allocation in Ioctl2/3 if it isn't needed (if the source data is all continuous we don't need to copy it to make it continuous).
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20 changed files with 295 additions and 232 deletions
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@ -159,6 +159,13 @@ namespace Ryujinx.Memory
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AssertValidAddressAndSize(va, data.Length);
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if (IsContiguousAndMapped(va, data.Length))
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{
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nuint pa = TranslateVirtualAddressChecked(va);
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GetPhysicalAddressSpan(pa, data.Length).CopyTo(data);
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}
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int offset = 0, size;
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if ((va & PageMask) != 0)
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@ -182,6 +189,28 @@ namespace Ryujinx.Memory
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}
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}
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public virtual bool TryReadUnsafe(ulong va, int length, out Span<byte> data)
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{
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if (!IsContiguousAndMapped(va, length))
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{
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data = default;
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return false;
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}
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if (length == 0)
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{
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data = Span<byte>.Empty;
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return true;
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}
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AssertValidAddressAndSize(va, length);
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nuint pa = TranslateVirtualAddressChecked(va);
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data = GetPhysicalAddressSpan(pa, length);
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return true;
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}
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public virtual T ReadTracked<T>(ulong va) where T : unmanaged
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{
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SignalMemoryTracking(va, (ulong)Unsafe.SizeOf<T>(), false);
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