UI: Add Discord RPC games and other changes

- UI: Add Discord RPC games
- UI: RPC: Only show hours at maximum for play time
- UI: Reset RPC state when AppHost stops
- UI: RPC: show game version when hovering large image asset.
- UI: Improve Discord RPC for select games & show play time in place of title ID.
This commit is contained in:
Evan Husted 2024-10-10 18:15:38 -05:00 committed by KeatonTheBot
parent ead7e0cfc9
commit 2501da9460
4 changed files with 177 additions and 41 deletions

View file

@ -18,6 +18,7 @@
<PackageVersion Include="Gommon" Version="2.6.5" /> <PackageVersion Include="Gommon" Version="2.6.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="Humanizer" Version="2.14.1" />
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
@ -50,4 +51,4 @@
<PackageVersion Include="System.Management" Version="9.0.0" /> <PackageVersion Include="System.Management" Version="9.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -1,12 +1,19 @@
using DiscordRPC; using DiscordRPC;
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using System.Linq;
using System.Text; using System.Text;
namespace Ryujinx.UI.Common namespace Ryujinx.UI.Common
{ {
public static class DiscordIntegrationModule public static class DiscordIntegrationModule
{ {
public static Timestamps StartedAt { get; set; }
private const string Description = "A simple, experimental Nintendo Switch emulator."; private const string Description = "A simple, experimental Nintendo Switch emulator.";
private const string ApplicationId = "1216775165866807456"; private const string ApplicationId = "1216775165866807456";
@ -23,19 +30,11 @@ namespace Ryujinx.UI.Common
Assets = new Assets Assets = new Assets
{ {
LargeImageKey = "ryujinx", LargeImageKey = "ryujinx",
LargeImageText = Description, LargeImageText = TruncateToByteLength(Description)
}, },
Details = "Main Menu", Details = "Main Menu",
State = "Idling", State = "Idling",
Timestamps = Timestamps.Now, Timestamps = StartedAt
Buttons =
[
new Button
{
Label = "Website",
Url = "https://ryujinx.org/",
},
],
}; };
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
@ -64,45 +63,36 @@ namespace Ryujinx.UI.Common
} }
} }
public static void SwitchToPlayingState(string titleId, string applicationName) public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
{ {
_discordClient?.SetPresence(new RichPresence _discordClient?.SetPresence(new RichPresence
{ {
Assets = new Assets Assets = new Assets
{ {
LargeImageKey = "game", LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game",
LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit), LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
SmallImageKey = "ryujinx", SmallImageKey = "ryujinx",
SmallImageText = Description, SmallImageText = TruncateToByteLength(Description)
}, },
Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit), Details = TruncateToByteLength($"Playing {appMeta.Title}"),
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
Timestamps = Timestamps.Now, ? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}"
Buttons = : "Never played",
[ Timestamps = Timestamps.Now
new Button
{
Label = "Website",
Url = "https://ryujinx.org/",
},
],
}); });
} }
public static void SwitchToMainMenu() public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
{
_discordClient?.SetPresence(_discordPresenceMain);
}
private static string TruncateToByteLength(string input, int byteLimit) private static string TruncateToByteLength(string input)
{ {
if (Encoding.UTF8.GetByteCount(input) <= byteLimit) if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
{ {
return input; return input;
} }
// Find the length to trim the string to guarantee we have space for the trailing ellipsis. // Find the length to trim the string to guarantee we have space for the trailing ellipsis.
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis); int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
// Make sure the string is long enough to perform the basic trim. // Make sure the string is long enough to perform the basic trim.
// Amount of bytes != Length of the string // Amount of bytes != Length of the string
@ -125,5 +115,149 @@ namespace Ryujinx.UI.Common
{ {
_discordClient?.Dispose(); _discordClient?.Dispose();
} }
private static readonly string[] _discordGameAssetKeys =
[
"010055d009f78000", // Fire Emblem: Three Houses
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
"0100a6301214e000", // Fire Emblem Engage
"0100f15003e64000", // Fire Emblem Warriors
"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
"01007e3006dda000", // Kirby Star Allies
"01004d300c5ae000", // Kirby and the Forgotten Land
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
"01003fb00c5a8000", // Super Kirby Clash
"0100227010460000", // Kirby Fighters 2
"0100a8e016236000", // Kirby's Dream Buffet
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
"01000b900d8b0000", // Cadence of Hyrule
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
"010048701995e000", // Luigi's Mansion 2 HD
"0100dca0064a6000", // Luigi's Mansion 3
"010093801237c000", // Metroid Dread
"010012101468c000", // Metroid Prime Remastered
"0100000000010000", // SUPER MARIO ODYSSEY
"0100ea80032ea000", // Super Mario Bros. U Deluxe
"01009b90006dc000", // Super Mario Maker 2
"010049900f546000", // Super Mario 3D All-Stars
"010049900F546001", // ^ 64
"010049900F546002", // ^ Sunshine
"010049900F546003", // ^ Galaxy
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010015100b514000", // Super Mario Bros. Wonder
"0100152000022000", // Mario Kart 8 Deluxe
"010036b0034e4000", // Super Mario Party
"01006fe013472000", // Mario Party Superstars
"0100965017338000", // Super Mario Party Jamboree
"01006d0017f7a000", // Mario & Luigi: Brothership
"010067300059a000", // Mario + Rabbids: Kingdom Battle
"0100317013770000", // Mario + Rabbids: Sparks of Hope
"0100a3900c3e2000", // Paper Mario: The Origami King
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
"0100bc0018138000", // Super Mario RPG
"0100bde00862a000", // Mario Tennis Aces
"0100c9c00e25c000", // Mario Golf: Super Rush
"010019401051c000", // Mario Strikers: Battle League
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"0100b99019412000", // Mario vs. Donkey Kong
"0100aa80194b0000", // Pikmin 1
"0100d680194b2000", // Pikmin 2
"0100f4c009322000", // Pikmin 3 Deluxe
"0100b7c00933a000", // Pikmin 4
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"0100187003a36000", // Pokémon: Let's Go Eevee!
"0100abf008968000", // Pokémon Sword
"01008db008c2c000", // Pokémon Shield
"0100000011d90000", // Pokémon Brilliant Diamond
"010018e011d92000", // Pokémon Shining Pearl
"01001f5010dfa000", // Pokémon Legends: Arceus
"0100a3d008c5c000", // Pokémon Scarlet
"01008f6008c5e000", // Pokémon Violet
"0100b3f000be2000", // Pokkén Tournament DX
"0100f4300bf2c000", // New Pokémon Snap
"01003bc0000a0000", // Splatoon 2 (US)
"0100f8f0000a2000", // Splatoon 2 (EU)
"01003c700009c000", // Splatoon 2 (JP)
"0100c2500fc20000", // Splatoon 3
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
"010040600c5ce000", // Tetris 99
"0100277011f1a000", // Super Mario Bros. 35
"0100ad9012510000", // PAC-MAN 99
"0100ccf019c8c000", // F-ZERO 99
"0100d870045b6000", // NES - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"01000320000cc000", // 1-2 Switch
"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
"01006f8002326000", // Animal Crossing: New Horizons
"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
"010018300d006000", // BOXBOY! + BOXGIRL!
"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
"0100ed000d390000", // Dr. Kawashima's Brain Training
"010067b017588000", // Endless Ocean Luminous
"0100d2f00d5c0000", // Nintendo Switch Sports
"01006b5012b32000", // Part Time UFO
"0100704000B3A000", // Snipperclips
"01006a800016e000", // Super Smash Bros. Ultimate
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
"010076f0049a2000", // Bayonetta
"01007960049a0000", // Bayonetta 2
"01004a4010fea000", // Bayonetta 3
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100dcd01525a000", // Persona 3 Portable
"010062b01525c000", // Persona 4 Golden
"010075a016a3a000", // Persona 4 Arena Ultimax
"01005ca01580e000", // Persona 5 Royal
"0100801011c3e000", // Persona 5 Strikers
"010087701b092000", // Persona 5 Tactica
"01009aa000faa000", // Sonic Mania
"01004ad014bf0000", // Sonic Frontiers
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
"01005ea01c0fc001", // ^
"010056e00853a000", // A Hat in Time
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"01008c8012920000", // Dying Light Platinum Edition
"010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
"01008e200c5c2000", // Muse Dash
"01007820196a6000", // Red Dead Redemption
"01002f7013224000", // Rune Factory 5
"01008d100d43e000", // Saints Row IV
"0100de600beee000", // Saints Row: The Third - The Full Package
"01001180021fa000", // Shovel Knight: Specter of Torment
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game
"0100e46006708000", // Terraria
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010080b00ad66000", // Undertale
];
} }
} }

View file

@ -56,6 +56,8 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="DiscordRichPresence" /> <PackageReference Include="DiscordRichPresence" />
<PackageReference Include="DynamicData" />
<PackageReference Include="Humanizer" />
<PackageReference Include="securifybv.ShellLink" /> <PackageReference Include="securifybv.ShellLink" />
</ItemGroup> </ItemGroup>

View file

@ -558,6 +558,7 @@ namespace Ryujinx.Ava
public void Stop() public void Stop()
{ {
_isActive = false; _isActive = false;
DiscordIntegrationModule.SwitchToMainState();
} }
private void Exit() private void Exit()
@ -571,6 +572,7 @@ namespace Ryujinx.Ava
_isStopped = true; _isStopped = true;
_isActive = false; _isActive = false;
DiscordIntegrationModule.SwitchToMainState();
} }
public void DisposeContext() public void DisposeContext()
@ -845,12 +847,11 @@ namespace Ryujinx.Ava
return false; return false;
} }
DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, Device.Processes.ActiveApplication.Name); ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
appMetadata => appMetadata.UpdatePreGame()
);
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata => DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
{
appMetadata.UpdatePreGame();
});
return true; return true;
} }
@ -1009,10 +1010,8 @@ namespace Ryujinx.Ava
private void MainLoop() private void MainLoop()
{ {
while (_isActive) while (UpdateFrame())
{ {
UpdateFrame();
// Polling becomes expensive if it's not slept. // Polling becomes expensive if it's not slept.
Thread.Sleep(1); Thread.Sleep(1);
} }