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Headless in Avalonia v2
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.
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21 changed files with 635 additions and 471 deletions
90
src/Ryujinx.Input.SDL2/SDL2Mouse.cs
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90
src/Ryujinx.Input.SDL2/SDL2Mouse.cs
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Input;
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using System;
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using System.Drawing;
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using System.Numerics;
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namespace Ryujinx.Input.SDL2
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{
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class SDL2Mouse : IMouse
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{
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private SDL2MouseDriver _driver;
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public GamepadFeaturesFlag Features => throw new NotImplementedException();
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public string Id => "0";
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public string Name => "SDL2Mouse";
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public bool IsConnected => true;
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public bool[] Buttons => _driver.PressedButtons;
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Size IMouse.ClientSize => _driver.GetClientSize();
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public SDL2Mouse(SDL2MouseDriver driver)
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{
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_driver = driver;
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}
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public Vector2 GetPosition()
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{
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return _driver.CurrentPosition;
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}
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public Vector2 GetScroll()
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{
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return _driver.Scroll;
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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throw new NotImplementedException();
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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throw new NotImplementedException();
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}
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public bool IsButtonPressed(MouseButton button)
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{
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return _driver.IsButtonPressed(button);
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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throw new NotImplementedException();
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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throw new NotImplementedException();
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}
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public void SetConfiguration(InputConfig configuration)
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{
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throw new NotImplementedException();
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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_driver = null;
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}
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}
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}
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