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Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61. * Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places. * Now using object pooling for a few object types that were rapidly deleted and recreated. * Converted a few flag checks to binary operations to save memory allocations.
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89 changed files with 2121 additions and 1154 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Audio.Renderer.Parameter.Sink;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@ -28,10 +29,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Input = new ushort[Constants.ChannelCountMax];
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InputCount = parameter.InputCount;
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Span<byte> inputSpan = parameter.Input.AsSpan();
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for (int i = 0; i < InputCount; i++)
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{
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Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
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Input[i] = (ushort)(bufferOffset + inputSpan[i]);
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}
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CircularBuffer = circularBufferAddressInfo.GetReference(true);
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