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Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61. * Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places. * Now using object pooling for a few object types that were rapidly deleted and recreated. * Converted a few flag checks to binary operations to save memory allocations.
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@ -580,7 +580,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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KThread selectedSuggestedCore = context.Schedulers[suggestedCore]._state.SelectedThread;
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if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
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if (selectedSuggestedCore == suggested || selectedSuggestedCore is { DynamicPriority: < 2 })
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{
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continue;
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}
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