Revert "Memory Changes"

This reverts commit d5c9bc662c.

Solves crash in Kirby Star Allies after a few mins of gameplay, possibly other titles.
This commit is contained in:
KeatonTheBot 2025-08-16 23:15:55 -05:00
parent 7fd01214cf
commit 48c809a80d
17 changed files with 736 additions and 1583 deletions

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System.Collections.Generic;
@ -75,16 +76,17 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
for (int type = 0; type < 2; type++)
{
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
regions.Lock.EnterReadLock();
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
RangeItem<VirtualRegion> current = first;
while (last != null && current != last.Next)
int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
{
VirtualRegion region = current.Value;
VirtualRegion region = overlaps[i];
// If the region has been fully remapped, signal that it has been mapped again.
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
@ -94,9 +96,7 @@ namespace Ryujinx.Memory.Tracking
}
region.UpdateProtection();
current = current.Next;
}
regions.Lock.ExitReadLock();
}
}
}
@ -114,21 +114,20 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
for (int type = 0; type < 2; type++)
{
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
regions.Lock.EnterReadLock();
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
RangeItem<VirtualRegion> current = first;
while (last != null && current != last.Next)
int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
{
VirtualRegion region = current.Value;
VirtualRegion region = overlaps[i];
region.SignalMappingChanged(false);
current = current.Next;
}
regions.Lock.ExitReadLock();
}
}
}
@ -166,11 +165,10 @@ namespace Ryujinx.Memory.Tracking
/// <returns>A list of virtual regions within the given range</returns>
internal List<VirtualRegion> GetVirtualRegionsForHandle(ulong va, ulong size, bool guest)
{
List<VirtualRegion> result = [];
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
regions.Lock.EnterUpgradeableReadLock();
regions.GetOrAddRegions(out List<VirtualRegion> result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
regions.Lock.ExitUpgradeableReadLock();
regions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
return result;
}
@ -298,33 +296,25 @@ namespace Ryujinx.Memory.Tracking
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
List<RangeItem<VirtualRegion>> overlaps = [];
// We use the non-span method here because keeping the lock will cause a deadlock.
regions.Lock.EnterReadLock();
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(address, size);
int count = regions.FindOverlapsNonOverlapping(address, size, ref overlaps);
RangeItem<VirtualRegion> current = first;
while (last != null && current != last.Next)
{
overlaps.Add(current);
current = current.Next;
}
regions.Lock.ExitReadLock();
if (first is null && !precise)
if (count == 0 && !precise)
{
if (_memoryManager.IsRangeMapped(address, size))
{
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
// This code handles that case when it happens, but it would be better to find out how this happens.
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite, guest);
return true; // This memory _should_ be mapped, so we need to try again.
}
shouldThrow = true;
else
{
shouldThrow = true;
}
}
else
{
@ -334,9 +324,9 @@ namespace Ryujinx.Memory.Tracking
size += (ulong)_pageSize;
}
for (int i = 0; i < overlaps.Count; i++)
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i].Value;
VirtualRegion region = overlaps[i];
if (precise)
{