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[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -65,7 +65,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// <summary>
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/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
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/// </summary>
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public Span<SplitterDestination> Next
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public readonly Span<SplitterDestination> Next
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{
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get
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{
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@ -138,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
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/// </summary>
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/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
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public bool IsConfigured()
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public readonly bool IsConfigured()
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{
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return IsUsed && DestinationId != Constants.UnusedMixId;
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}
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@ -160,8 +160,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// </summary>
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public void ClearVolumes()
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{
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MixBufferVolume.Fill(0);
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PreviousMixBufferVolume.Fill(0);
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MixBufferVolume.Clear();
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PreviousMixBufferVolume.Clear();
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}
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/// <summary>
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@ -190,4 +190,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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}
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}
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}
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}
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}
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