gdb: Abort if unable to start GDB server

When users enable GDB stub, we assume they intend to use it (it slows down the game a lot). If the server cannot start, we abort to save users' time troubleshooting why their GDB client can not connect.
This commit is contained in:
Coxxs 2025-10-21 23:16:18 -05:00 committed by KeatonTheBot
parent b8aaadac5f
commit 5d68312b54

View file

@ -21,8 +21,9 @@ namespace Ryujinx.HLE.Debugger
} }
catch (SocketException se) catch (SocketException se)
{ {
Logger.Notice.Print(LogClass.GdbStub, $"Failed to create TCP client for GDB client: {Enum.GetName(se.SocketErrorCode)}"); Logger.Error?.Print(LogClass.GdbStub,
return; $"Failed to create TCP server on {endpoint} for GDB client: {Enum.GetName(se.SocketErrorCode)}");
throw;
} }
Logger.Notice.Print(LogClass.GdbStub, $"Currently waiting on {endpoint} for GDB client"); Logger.Notice.Print(LogClass.GdbStub, $"Currently waiting on {endpoint} for GDB client");
@ -33,8 +34,10 @@ namespace Ryujinx.HLE.Debugger
{ {
_clientSocket = _listenerSocket.AcceptSocket(); _clientSocket = _listenerSocket.AcceptSocket();
} }
catch (SocketException) catch (SocketException se)
{ {
Logger.Error?.Print(LogClass.GdbStub,
$"Failed to accept incoming GDB client connection: {Enum.GetName(se.SocketErrorCode)}");
return; return;
} }