mirror of
https://git.ryujinx.app/kenji-nx/ryujinx.git
synced 2025-12-18 10:37:04 +00:00
Adds the ability to read and write to amiibo bin files
This introduces the ability to read and write game data and model information from an Amiibo dump file (BIN format). Note that this functionality requires the presence of a key_retail.bin file. For the option to appear and function in the UI, ensure that the key_retail.bin file is located in the <RyujinxData>/system folder.
This commit is contained in:
parent
8547285aba
commit
78400132c0
29 changed files with 958 additions and 19 deletions
|
|
@ -10,6 +10,7 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.UI.App.Common;
|
||||
using Ryujinx.UI.Common;
|
||||
|
|
@ -170,6 +171,9 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||
}
|
||||
}
|
||||
|
||||
public async void OpenBinFile(object sender, RoutedEventArgs e)
|
||||
=> await ViewModel.OpenBinFile();
|
||||
|
||||
public async void OpenCheatManagerForCurrentApp(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (!ViewModel.IsGameRunning)
|
||||
|
|
@ -196,6 +200,12 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||
}
|
||||
}
|
||||
|
||||
private void ScanBinAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
if (sender is MenuItem)
|
||||
ViewModel.IsAmiiboBinRequested = ViewModel.IsAmiiboRequested && AmiiboBinReader.HasKeyRetailBinPath();
|
||||
}
|
||||
|
||||
private async void InstallFileTypes_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (FileAssociationHelper.Install())
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue