Code cleanup: Audio effects fix and audio object pooling

Commit e1b6cb71
This commit is contained in:
KeatonTheBot 2025-10-26 17:33:51 -05:00
parent 1bb1c7bba8
commit 78db4c365f
21 changed files with 8 additions and 109 deletions

View file

@ -25,11 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<float> Buffers { get; private set; }
public DeviceSinkCommand()
{
}
public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
{
Enabled = true;