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Code cleanup: Audio effects fix and audio object pooling
Commit e1b6cb71
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1bb1c7bba8
commit
78db4c365f
21 changed files with 8 additions and 109 deletions
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@ -25,11 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public Memory<float> Buffers { get; private set; }
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public DeviceSinkCommand()
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{
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}
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public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
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{
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Enabled = true;
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