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RyuLDN implementation
These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
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76 changed files with 4007 additions and 122 deletions
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@ -415,6 +415,21 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public string MultiplayerLanInterfaceId { get; set; }
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/// <summary>
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/// Disable P2p Toggle
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/// </summary>
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public bool MultiplayerDisableP2p { get; set; }
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/// <summary>
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/// Local network passphrase, for private networks.
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/// </summary>
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public string MultiplayerLdnPassphrase { get; set; }
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/// <summary>
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/// Custom LDN Server
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/// </summary>
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public string LdnServer { get; set; }
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/// <summary>
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/// Uses Hypervisor over JIT if available
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/// </summary>
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