Increase texture cache @ 4 GiB DRAM for higher VRAM cards

This commit is contained in:
KeatonTheBot 2024-11-01 20:40:32 -05:00
parent 0ff6e3b7b1
commit be17d302ac

View file

@ -48,10 +48,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048;
private const ulong MiB = 1024 * 1024;
private const ulong GiB = 1024 * 1024 * 1024;
private ulong MaxTextureSizeCapacity = 4UL * GiB;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
private ulong MaxTextureSizeCapacity = 4 * GiB;
private const ulong MinTextureSizeCapacity = 512 * MiB;
private const ulong DefaultTextureSizeCapacity = 1 * GiB;
private const ulong TextureSizeCapacity4GiBLow = 1536 * MiB;
private const ulong TextureSizeCapacity4GiBHigh = 2 * GiB;
private const ulong TextureSizeCapacity6GiB = 4 * GiB;
private const ulong TextureSizeCapacity8GiB = 6 * GiB;
private const ulong TextureSizeCapacity12GiB = 12 * GiB;
@ -81,12 +84,22 @@ namespace Ryujinx.Graphics.Gpu.Image
public void Initialize(GpuContext context, ulong cpuMemorySize)
{
var cpuMemorySizeGiB = cpuMemorySize / GiB;
var MaximumGpuMemory = (ulong)(context.Capabilities.MaximumGpuMemory);
var MaximumGpuMemoryGiB = (ulong)(context.Capabilities.MaximumGpuMemory) / GiB;
if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 8)
{
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
return;
}
else if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB >= 8 && MaximumGpuMemoryGiB < 12)
{
MaxTextureSizeCapacity = TextureSizeCapacity4GiBLow;
}
else if (cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB >= 12)
{
MaxTextureSizeCapacity = TextureSizeCapacity4GiBHigh;
}
else if (cpuMemorySizeGiB == 6)
{
MaxTextureSizeCapacity = TextureSizeCapacity6GiB;