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Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
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3 changed files with 4 additions and 2 deletions
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@ -520,7 +520,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (_gd.PipelineInternal.CurrentCommandBuffer.CommandBuffer.Handle == cbs.CommandBuffer.Handle)
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{
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SetData(rangeOffset, _pendingData.AsSpan(rangeOffset, rangeSize), cbs, _gd.PipelineInternal.EndRenderPass, false);
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SetData(rangeOffset, _pendingData.AsSpan(rangeOffset, rangeSize), cbs, _gd.PipelineInternal.EndRenderPassDelegate, false);
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}
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else
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{
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