From df322e6d571e217747f759f7a754f11d0fae8448 Mon Sep 17 00:00:00 2001 From: LotP1 <68976644+lotp1@users.noreply.github.com> Date: Mon, 21 Apr 2025 18:50:22 -0500 Subject: [PATCH] Fix loading multiple mods with partially matching names * Fix all mods always active --- src/Ryujinx.HLE/HOS/ModLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Ryujinx.HLE/HOS/ModLoader.cs b/src/Ryujinx.HLE/HOS/ModLoader.cs index 6bc4974ef..265c11428 100644 --- a/src/Ryujinx.HLE/HOS/ModLoader.cs +++ b/src/Ryujinx.HLE/HOS/ModLoader.cs @@ -175,7 +175,7 @@ namespace Ryujinx.HLE.HOS if (StrEquals(RomfsDir, modDir.Name)) { - var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); + var modData = modMetadata.Mods.FirstOrDefault(x => modDir.Parent.FullName.Equals(x.Path)); var enabled = modData?.Enabled ?? true; mods.RomfsDirs.Add(mod = new Mod(dir.Name, modDir, enabled)); @@ -183,7 +183,7 @@ namespace Ryujinx.HLE.HOS } else if (StrEquals(ExefsDir, modDir.Name)) { - var modData = modMetadata.Mods.FirstOrDefault(x => modDir.FullName.Contains(x.Path)); + var modData = modMetadata.Mods.FirstOrDefault(x => modDir.Parent.FullName.Equals(x.Path)); var enabled = modData?.Enabled ?? true; mods.ExefsDirs.Add(mod = new Mod(dir.Name, modDir, enabled));