Optimize application pool sizes

* Increases compatibility with resolution mods
This commit is contained in:
KeatonTheBot 2024-10-21 00:31:54 -05:00
parent e221f7dbfc
commit e07163600f

View file

@ -24,13 +24,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
{ {
return arrange switch return arrange switch
{ {
MemoryArrange.MemoryArrange4GiB or MemoryArrange.MemoryArrange4GiB => 3455 * MiB,
MemoryArrange.MemoryArrange4GiBSystemDev or MemoryArrange.MemoryArrange4GiBSystemDev or
MemoryArrange.MemoryArrange6GiBAppletDev => 3285 * MiB, MemoryArrange.MemoryArrange6GiBAppletDev => 3285 * MiB,
MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB, MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
MemoryArrange.MemoryArrange6GiB => 4916 * MiB, MemoryArrange.MemoryArrange6GiB => 5445 * MiB,
MemoryArrange.MemoryArrange8GiB => 6964 * MiB, MemoryArrange.MemoryArrange8GiB => 7493 * MiB,
MemoryArrange.MemoryArrange12GiB => 11060 * MiB, MemoryArrange.MemoryArrange12GiB => 11139 * MiB,
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."), _ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
}; };
} }