Memory changes 3

General memory improvements to decrease GC pressure and frequency.

Pool big arrays and objects that are created and deleted often.

Skip data copies when they aren't needed.

Inline flag checks to skip unneeded allocations.

From my testing the performance is about the same, but the GC frequency is much lower and collection is faster causing less and smaller spikes.
This commit is contained in:
LotP 2025-10-30 20:55:58 -05:00 committed by KeatonTheBot
parent 2c50fbcc1f
commit e3ee28605d
42 changed files with 703 additions and 331 deletions

View file

@ -1106,17 +1106,17 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
if (flags.HasFlag(InstructionFlags.Prefix66))
if ((flags & InstructionFlags.Prefix66) != 0)
{
WriteByte(0x66);
}
if (flags.HasFlag(InstructionFlags.PrefixF2))
if ((flags & InstructionFlags.PrefixF2) != 0f)
{
WriteByte(0xf2);
}
if (flags.HasFlag(InstructionFlags.PrefixF3))
if ((flags & InstructionFlags.PrefixF3) != 0f)
{
WriteByte(0xf3);
}

View file

@ -1,6 +1,7 @@
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Server.Sink;
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Text;
@ -30,7 +31,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Enabled = true;
NodeId = nodeId;
DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
// Unused and wasting time and memory, re-add if needed
// DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
SessionId = sessionId;
InputCount = sink.Parameter.InputCount;
InputBufferIndices = new ushort[InputCount];
@ -83,7 +86,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
inputCount = bufferCount;
}
short[] outputBuffer = new short[inputCount * SampleCount];
short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
for (int i = 0; i < bufferCount; i++)
{
@ -95,7 +98,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
device.AppendBuffer(outputBuffer, inputCount);
device.AppendBuffer(outputBuffer.AsSpan(..((int)inputCount * SampleCount)), inputCount);
ArrayPool<short>.Shared.Return(outputBuffer);
}
else
{

View file

@ -188,6 +188,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
private static List<ErrorInfo> _waveBufferUpdaterErrorInfosList;
/// <summary>
/// Initialize the <see cref="VoiceInfo"/>.
/// </summary>
@ -216,6 +218,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
DataSourceStateAddressInfo.Setup(0, 0);
InitializeWaveBuffers();
_waveBufferUpdaterErrorInfosList ??= [];
}
/// <summary>
@ -587,14 +591,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
List<ErrorInfo> errorInfosList = [];
_waveBufferUpdaterErrorInfosList.Clear();
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
UpdateWaveBuffer(_waveBufferUpdaterErrorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
}
errorInfos = errorInfosList.ToArray();
errorInfos = _waveBufferUpdaterErrorInfosList.ToArray();
}
/// <summary>
@ -628,14 +632,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
List<ErrorInfo> errorInfosList = [];
_waveBufferUpdaterErrorInfosList.Clear();
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
UpdateWaveBuffer(_waveBufferUpdaterErrorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
}
errorInfos = errorInfosList.ToArray();
errorInfos = _waveBufferUpdaterErrorInfosList.ToArray();
}
/// <summary>

View file

@ -24,7 +24,10 @@ namespace Ryujinx.Common.Collections
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public int Get(TKey key, ref TValue[] overlaps)
{
ArgumentNullException.ThrowIfNull(key);
if (!typeof(TKey).IsValueType)
{
ArgumentNullException.ThrowIfNull(key);
}
IntervalTreeNode<TKey, TValue> node = GetNode(key);
@ -91,7 +94,10 @@ namespace Ryujinx.Common.Collections
/// <returns>Number of deleted values</returns>
public int Remove(TKey key, TValue value)
{
ArgumentNullException.ThrowIfNull(key);
if (!typeof(TKey).IsValueType)
{
ArgumentNullException.ThrowIfNull(key);
}
int removed = Delete(key, value);
@ -144,7 +150,10 @@ namespace Ryujinx.Common.Collections
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private IntervalTreeNode<TKey, TValue> GetNode(TKey key)
{
ArgumentNullException.ThrowIfNull(key);
if (!typeof(TKey).IsValueType)
{
ArgumentNullException.ThrowIfNull(key);
}
IntervalTreeNode<TKey, TValue> node = Root;
while (node != null)

View file

@ -1,11 +1,12 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
{
public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
public readonly CommandType CommandType => CommandType.SetRenderTargets;
private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil;
@ -18,7 +19,18 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargets(command._colors.Get(threaded).Select(color => ((ThreadedTexture)color)?.Base).ToArray(), command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
ITexture[] colors = command._colors.Get(threaded);
ITexture[] colorsCopy = ArrayPool.Rent(colors.Length);
for (int i = 0; i < colors.Length; i++)
{
colorsCopy[i] = ((ThreadedTexture)colors[i])?.Base;
}
renderer.Pipeline.SetRenderTargets(colorsCopy, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
ArrayPool.Return(colorsCopy);
ArrayPool.Return(colors);
}
}
}

View file

@ -269,7 +269,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public unsafe void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
_renderer.New<SetRenderTargetsCommand>()->Set(Ref(colors.ToArray()), Ref(depthStencil));
ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
colors.CopyTo(colorsCopy, 0);
_renderer.New<SetRenderTargetsCommand>()->Set(Ref(colorsCopy), Ref(depthStencil));
_renderer.QueueCommand();
}

View file

@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// TODO: Confirm behaviour on hardware.
// When this is active, the origin appears to be on the bottom.
if (_state.State.YControl.HasFlag(YControl.NegateY))
if ((_state.State.YControl & YControl.NegateY) != 0)
{
dstY0 -= dstHeight;
}

View file

@ -645,7 +645,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int width = scissor.X2 - x;
int height = scissor.Y2 - y;
if (_state.State.YControl.HasFlag(YControl.NegateY))
if ((_state.State.YControl & YControl.NegateY) != 0)
{
ref var screenScissor = ref _state.State.ScreenScissorState;
y = screenScissor.Height - height - y;
@ -729,7 +729,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
var face = _state.State.FaceState;
bool disableTransform = _state.State.ViewportTransformEnable == 0;
bool yNegate = yControl.HasFlag(YControl.NegateY);
bool yNegate = (yControl & YControl.NegateY) != 0;
UpdateFrontFace(yControl, face.FrontFace);
UpdateDepthMode();
@ -1229,7 +1229,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <param name="frontFace">Front face</param>
private void UpdateFrontFace(YControl yControl, FrontFace frontFace)
{
bool isUpperLeftOrigin = !yControl.HasFlag(YControl.TriangleRastFlip);
bool isUpperLeftOrigin = (yControl & YControl.TriangleRastFlip) == 0;
if (isUpperLeftOrigin)
{
@ -1520,7 +1520,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
// Make sure we update the viewport size on the support buffer if it will be consumed on the new shader.
if (!_fsReadsFragCoord && _state.State.YControl.HasFlag(YControl.NegateY))
if (!_fsReadsFragCoord && (_state.State.YControl & YControl.NegateY) != 0)
{
UpdateSupportBufferViewportSize();
}

View file

@ -371,9 +371,9 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="flags">Modifiers for how host sync should be created</param>
internal void CreateHostSyncIfNeeded(HostSyncFlags flags)
{
bool syncpoint = flags.HasFlag(HostSyncFlags.Syncpoint);
bool strict = flags.HasFlag(HostSyncFlags.Strict);
bool force = flags.HasFlag(HostSyncFlags.Force);
bool syncPoint = (flags & HostSyncFlags.Syncpoint) == HostSyncFlags.Syncpoint;
bool strict = (flags & HostSyncFlags.Strict) == HostSyncFlags.Strict;
bool force = (flags & HostSyncFlags.Force) == HostSyncFlags.Force;
if (BufferMigrations.Count > 0)
{
@ -392,24 +392,37 @@ namespace Ryujinx.Graphics.Gpu
}
}
if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
if (force || _pendingSync || (syncPoint && SyncpointActions.Count > 0))
{
foreach (var action in SyncActions)
{
action.SyncPreAction(syncpoint);
action.SyncPreAction(syncPoint);
}
foreach (var action in SyncpointActions)
{
action.SyncPreAction(syncpoint);
action.SyncPreAction(syncPoint);
}
Renderer.CreateSync(SyncNumber, strict);
SyncNumber++;
SyncActions.RemoveAll(action => action.SyncAction(syncpoint));
SyncpointActions.RemoveAll(action => action.SyncAction(syncpoint));
for (int i = 0; i < SyncActions.Count; i++)
{
if (SyncActions[i].SyncAction(syncPoint))
{
SyncActions.RemoveAt(i--);
}
}
for (int i = 0; i < SyncpointActions.Count; i++)
{
if (SyncpointActions[i].SyncAction(syncPoint))
{
SyncpointActions.RemoveAt(i--);
}
}
}
_pendingSync = false;

View file

@ -1616,7 +1616,15 @@ namespace Ryujinx.Graphics.Gpu.Image
{
lock (_poolOwners)
{
int references = _poolOwners.RemoveAll(entry => entry.Pool == pool && entry.ID == id || id == -1);
int references = 0;
for (int i = 0; i < _poolOwners.Count; i++)
{
if (_poolOwners[i].Pool == pool && _poolOwners[i].ID == id || id == -1)
{
_poolOwners.RemoveAt(i--);
references++;
}
}
if (references == 0)
{

View file

@ -45,7 +45,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
private const int GranularLayerThreshold = 8;
private delegate void HandlesCallbackDelegate(int baseHandle, int regionCount, bool split = false);
private delegate bool HandlesCallbackDelegate(int baseHandle, int regionCount, bool split = false, bool specialData = false);
private readonly HandlesCallbackDelegate _signalModifyingCallback;
private readonly HandlesCallbackDelegate _discardDataCallback;
private readonly HandlesCallbackDelegate _checkDirtyCallback;
/// <summary>
/// The storage texture associated with this group.
@ -126,6 +130,10 @@ namespace Ryujinx.Graphics.Gpu.Image
_incompatibleOverlaps = incompatibleOverlaps;
_flushIncompatibleOverlaps = TextureCompatibility.IsFormatHostIncompatible(storage.Info, context.Capabilities);
_signalModifyingCallback = SignalModifyingCallback;
_discardDataCallback = DiscardDataCallback;
_checkDirtyCallback = CheckDirtyCallback;
}
/// <summary>
@ -254,29 +262,33 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="consume">True to consume the dirty flags and reprotect, false to leave them as is</param>
/// <returns>True if a flag was dirty, false otherwise</returns>
public bool CheckDirty(Texture texture, bool consume)
{
EvaluateRelevantHandles(texture, _checkDirtyCallback, out bool dirty, consume);
return dirty;
}
bool CheckDirtyCallback(int baseHandle, int regionCount, bool split, bool consume)
{
bool dirty = false;
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
for (int i = 0; i < regionCount; i++)
{
for (int i = 0; i < regionCount; i++)
TextureGroupHandle group = _handles[baseHandle + i];
foreach (RegionHandle handle in group.Handles)
{
TextureGroupHandle group = _handles[baseHandle + i];
foreach (RegionHandle handle in group.Handles)
if (handle.Dirty)
{
if (handle.Dirty)
if (consume)
{
if (consume)
{
handle.Reprotect();
}
dirty = true;
handle.Reprotect();
}
dirty = true;
}
}
});
}
return dirty;
}
@ -288,15 +300,19 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture being discarded</param>
public void DiscardData(Texture texture)
{
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
EvaluateRelevantHandles(texture, _discardDataCallback, out _);
}
bool DiscardDataCallback(int baseHandle, int regionCount, bool split, bool bound)
{
for (int i = 0; i < regionCount; i++)
{
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
TextureGroupHandle group = _handles[baseHandle + i];
group.DiscardData();
}
});
group.DiscardData();
}
return true;
}
/// <summary>
@ -308,7 +324,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
FlushIncompatibleOverlapsIfNeeded();
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, _) =>
{
bool dirty = false;
bool anyModified = false;
@ -384,7 +400,9 @@ namespace Ryujinx.Graphics.Gpu.Image
texture.SynchronizeFull();
}
}
});
return true;
}, out _);
}
/// <summary>
@ -461,7 +479,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture to synchronize dependents of</param>
public void SynchronizeDependents(Texture texture)
{
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@ -469,7 +487,9 @@ namespace Ryujinx.Graphics.Gpu.Image
group.SynchronizeDependents();
}
});
return true;
}, out _);
}
/// <summary>
@ -551,7 +571,7 @@ namespace Ryujinx.Graphics.Gpu.Image
tracked = tracked || ShouldFlushTriggerTracking();
bool flushed = false;
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, _) =>
{
int startSlice = 0;
int endSlice = 0;
@ -605,7 +625,9 @@ namespace Ryujinx.Graphics.Gpu.Image
flushed = true;
}
});
return true;
}, out _);
Storage.SignalModifiedDirty();
@ -694,7 +716,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _, _) =>
{
for (int i = 0; i < regionCount; i++)
{
@ -702,7 +724,9 @@ namespace Ryujinx.Graphics.Gpu.Image
group.SignalModified(_context);
}
});
return true;
}, out _);
}
/// <summary>
@ -715,16 +739,20 @@ namespace Ryujinx.Graphics.Gpu.Image
ModifiedSequence = _context.GetModifiedSequence();
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _) =>
EvaluateRelevantHandles(texture, _signalModifyingCallback, out _, bound);
}
bool SignalModifyingCallback(int baseHandle, int regionCount, bool split, bool bound)
{
for (int i = 0; i < regionCount; i++)
{
for (int i = 0; i < regionCount; i++)
{
TextureGroupHandle group = _handles[baseHandle + i];
TextureGroupHandle group = _handles[baseHandle + i];
group.SignalModifying(bound, _context);
}
});
group.SignalModifying(bound, _context);
}
return true;
}
/// <summary>
@ -768,16 +796,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// A function to be called with the base index of the range of handles for the given texture, and the number of handles it covers.
/// This can be called for multiple disjoint ranges, if required.
/// </param>
private void EvaluateRelevantHandles(Texture texture, HandlesCallbackDelegate callback)
private void EvaluateRelevantHandles(Texture texture, HandlesCallbackDelegate callback, out bool result, bool specialData = false)
{
if (texture == Storage || !(_hasMipViews || _hasLayerViews))
{
callback(0, _handles.Length);
result = callback(0, _handles.Length, specialData: specialData);
return;
}
EvaluateRelevantHandles(texture.FirstLayer, texture.FirstLevel, texture.Info.GetSlices(), texture.Info.Levels, callback);
EvaluateRelevantHandles(texture.FirstLayer, texture.FirstLevel, texture.Info.GetSlices(), texture.Info.Levels, callback, out result, specialData);
}
/// <summary>
@ -792,11 +820,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// A function to be called with the base index of the range of handles for the given texture, and the number of handles it covers.
/// This can be called for multiple disjoint ranges, if required.
/// </param>
private void EvaluateRelevantHandles(int firstLayer, int firstLevel, int slices, int levels, HandlesCallbackDelegate callback)
private void EvaluateRelevantHandles(int firstLayer, int firstLevel, int slices, int levels, HandlesCallbackDelegate callback, out bool result, bool specialData = false)
{
int targetLayerHandles = _hasLayerViews ? slices : 1;
int targetLevelHandles = _hasMipViews ? levels : 1;
result = false;
if (_isBuffer)
{
return;
@ -809,7 +839,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
// When there are no layer views, the mips are at a consistent offset.
callback(firstLevel, targetLevelHandles);
result = callback(firstLevel, targetLevelHandles, specialData: specialData);
}
else
{
@ -823,7 +853,7 @@ namespace Ryujinx.Graphics.Gpu.Image
while (levels-- > 1)
{
callback(firstLayer + levelIndex, slices);
result = callback(firstLayer + levelIndex, slices, specialData: specialData);
levelIndex += layerCount;
layerCount = Math.Max(layerCount >> 1, 1);
@ -840,7 +870,7 @@ namespace Ryujinx.Graphics.Gpu.Image
totalSize += layerCount;
}
callback(firstLayer + levelIndex, totalSize);
result = callback(firstLayer + levelIndex, totalSize, specialData: specialData);
}
}
}
@ -857,12 +887,12 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int i = 0; i < slices; i++)
{
callback(firstLevel + (firstLayer + i) * levelHandles, targetLevelHandles, true);
result = callback(firstLevel + (firstLayer + i) * levelHandles, targetLevelHandles, true, specialData: specialData);
}
}
else
{
callback(firstLevel + firstLayer * levelHandles, targetLevelHandles + (targetLayerHandles - 1) * levelHandles);
result = callback(firstLevel + firstLayer * levelHandles, targetLevelHandles + (targetLayerHandles - 1) * levelHandles, specialData: specialData);
}
}
}
@ -1441,8 +1471,16 @@ namespace Ryujinx.Graphics.Gpu.Image
var targetRange = new List<(int BaseHandle, int RegionCount)>();
var otherRange = new List<(int BaseHandle, int RegionCount)>();
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, _) => targetRange.Add((baseHandle, regionCount)));
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, _) => otherRange.Add((baseHandle, regionCount)));
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, _, _) =>
{
targetRange.Add((baseHandle, regionCount));
return true;
}, out _);
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, _, _) =>
{
otherRange.Add((baseHandle, regionCount));
return true;
}, out _);
int targetIndex = 0;
int otherIndex = 0;

View file

@ -93,6 +93,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
private ulong _dirtyStart = ulong.MaxValue;
private ulong _dirtyEnd = ulong.MaxValue;
private readonly Action<ulong, ulong> _syncPreRangeAction;
private readonly Action<ulong, ulong> _syncRangeAction;
/// <summary>
/// Creates a new instance of the buffer.
/// </summary>
@ -177,6 +180,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
_modifiedDelegate = RegionModified;
_virtualDependenciesLock = new ReaderWriterLockSlim();
_syncPreRangeAction = SyncPreRangeAction;
_syncRangeAction = SyncRangeAction;
}
/// <summary>
@ -401,13 +407,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (_preFlush.ShouldCopy)
{
_modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, (address, size) =>
{
_preFlush.CopyModified(address, size);
});
_modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, _syncPreRangeAction);
}
}
}
void SyncPreRangeAction(ulong address, ulong size)
{
_preFlush.CopyModified(address, size);
}
/// <summary>
/// Action to be performed when a syncpoint is reached after modification.
@ -420,11 +428,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (_useGranular)
{
_modifiedRanges?.GetRanges(Address, Size, (address, size) =>
{
_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
SynchronizeMemory(address, size);
});
_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
}
else
{
@ -434,6 +440,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return true;
}
void SyncRangeAction(ulong address, ulong size)
{
_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
SynchronizeMemory(address, size);
}
/// <summary>
/// Inherit modified and dirty ranges from another buffer.

View file

@ -1,5 +1,6 @@
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Linq;
namespace Ryujinx.Graphics.Gpu.Memory
@ -276,13 +277,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// We use the non-span method here because keeping the lock will cause a deadlock.
Lock.EnterReadLock();
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size);
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
Lock.ExitReadLock();
for (int i = 0; i < overlaps.Length; i++)
if (length != 0)
{
BufferModifiedRange overlap = overlaps[i].Value;
rangeAction(overlap.Address, overlap.Size);
for (int i = 0; i < length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
rangeAction(overlap.Address, overlap.Size);
}
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
}
}
@ -392,9 +398,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Lock.EnterWriteLock();
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size);
int rangeCount = overlaps.Length;
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
if (rangeCount == 0)
{
@ -410,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps![i].Value;
long diff = (long)(overlap.SyncNumber - currentSync);
@ -430,7 +434,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Wait for the syncpoint.
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
Lock.ExitWriteLock();
}

View file

@ -395,7 +395,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>True if queried, false otherwise</returns>
public bool IsPrimitiveTopologyQueried()
{
return _queriedState.HasFlag(QueriedStateFlags.PrimitiveTopology);
return (_queriedState & QueriedStateFlags.PrimitiveTopology) == QueriedStateFlags.PrimitiveTopology;
}
/// <summary>
@ -902,7 +902,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
specState.PipelineState = pipelineState;
}
if (specState._queriedState.HasFlag(QueriedStateFlags.TransformFeedback))
if ((specState._queriedState & QueriedStateFlags.TransformFeedback) == QueriedStateFlags.TransformFeedback)
{
ushort tfCount = 0;
dataReader.Read(ref tfCount);
@ -928,7 +928,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
specState._textureSpecialization[textureKey] = textureState;
}
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
if ((specState._queriedState & QueriedStateFlags.TextureArrayFromBuffer) == QueriedStateFlags.TextureArrayFromBuffer)
{
dataReader.Read(ref count);
@ -944,7 +944,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
if ((specState._queriedState & QueriedStateFlags.TextureArrayFromPool) == QueriedStateFlags.TextureArrayFromPool)
{
dataReader.Read(ref count);
@ -1007,7 +1007,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
if (_queriedState.HasFlag(QueriedStateFlags.TransformFeedback))
if ((_queriedState & QueriedStateFlags.TransformFeedback) == QueriedStateFlags.TransformFeedback)
{
ushort tfCount = (ushort)TransformFeedbackDescriptors.Length;
dataWriter.Write(ref tfCount);
@ -1030,7 +1030,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
dataWriter.WriteWithMagicAndSize(ref textureState.Value, TexsMagic);
}
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
if ((_queriedState & QueriedStateFlags.TextureArrayFromBuffer) == QueriedStateFlags.TextureArrayFromBuffer)
{
count = (ushort)_textureArrayFromBufferSpecialization.Count;
dataWriter.Write(ref count);
@ -1045,7 +1045,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
if ((_queriedState & QueriedStateFlags.TextureArrayFromPool) == QueriedStateFlags.TextureArrayFromPool)
{
count = (ushort)_textureArrayFromPoolSpecialization.Count;
dataWriter.Write(ref count);

View file

@ -58,6 +58,8 @@ namespace Ryujinx.Graphics.Vulkan
private Dictionary<ulong, StagingBufferReserved> _mirrors;
private bool _useMirrors;
private Action _decrementReferenceCount;
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size, BufferAllocationType type, BufferAllocationType currentType)
{
_gd = gd;
@ -75,6 +77,8 @@ namespace Ryujinx.Graphics.Vulkan
_flushLock = new ReaderWriterLockSlim();
_useMirrors = gd.IsTBDR;
_decrementReferenceCount = _buffer.DecrementReferenceCount;
}
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, Auto<MemoryAllocation> allocation, int size, BufferAllocationType type, BufferAllocationType currentType, int offset)
@ -444,7 +448,7 @@ namespace Ryujinx.Graphics.Vulkan
_flushLock.ExitReadLock();
return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
return PinnedSpan<byte>.UnsafeFromSpan(result, _decrementReferenceCount);
}
BackgroundResource resource = _gd.BackgroundResources.Get();

View file

@ -1,7 +1,9 @@
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
using Format = Ryujinx.Graphics.GAL.Format;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
@ -9,26 +11,27 @@ namespace Ryujinx.Graphics.Vulkan
class FramebufferParams
{
private readonly Device _device;
private readonly Auto<DisposableImageView>[] _attachments;
private readonly TextureView[] _colors;
private readonly TextureView _depthStencil;
private readonly TextureView[] _colorsCanonical;
private readonly TextureView _baseAttachment;
private readonly uint _validColorAttachments;
private Auto<DisposableImageView>[] _attachments;
private TextureView[] _colors;
private TextureView _depthStencil;
private TextureView[] _colorsCanonical;
private TextureView _baseAttachment;
private uint _validColorAttachments;
private int _totalCount;
public uint Width { get; }
public uint Height { get; }
public uint Layers { get; }
public uint Width { get; private set; }
public uint Height { get; private set; }
public uint Layers { get; private set; }
public uint[] AttachmentSamples { get; }
public VkFormat[] AttachmentFormats { get; }
public int[] AttachmentIndices { get; }
public uint AttachmentIntegerFormatMask { get; }
public bool LogicOpsAllowed { get; }
public uint[] AttachmentSamples { get; private set; }
public VkFormat[] AttachmentFormats { get; private set; }
public int[] AttachmentIndices { get; private set; }
public uint AttachmentIntegerFormatMask { get; private set; }
public bool LogicOpsAllowed { get; private set; }
public int AttachmentsCount { get; }
public int MaxColorAttachmentIndex => AttachmentIndices.Length > 0 ? AttachmentIndices[^1] : -1;
public bool HasDepthStencil { get; }
public int AttachmentsCount { get; private set; }
public int MaxColorAttachmentIndex => ColorAttachmentsCount > 0 ? AttachmentIndices[ColorAttachmentsCount - 1] : -1;
public bool HasDepthStencil { get; private set; }
public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0);
public FramebufferParams(Device device, TextureView view, uint width, uint height)
@ -49,7 +52,7 @@ namespace Ryujinx.Graphics.Vulkan
else
{
_colors = [view];
_colorsCanonical = _colors;
_colorsCanonical = [view];
}
Width = width;
@ -63,6 +66,7 @@ namespace Ryujinx.Graphics.Vulkan
LogicOpsAllowed = !format.IsFloatOrSrgb();
AttachmentsCount = 1;
_totalCount = 1;
HasDepthStencil = isDepthStencil;
}
@ -132,7 +136,7 @@ namespace Ryujinx.Graphics.Vulkan
AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
LogicOpsAllowed = !allFormatsFloatOrSrgb;
if (depthStencil is TextureView dsTexture && dsTexture.Valid)
if (depthStencil is TextureView { Valid: true } dsTexture)
{
_attachments[count - 1] = dsTexture.GetImageViewForAttachment();
_depthStencil = dsTexture;
@ -158,11 +162,151 @@ namespace Ryujinx.Graphics.Vulkan
Layers = layers;
AttachmentsCount = count;
_totalCount = colors.Length;
}
public FramebufferParams Update(ITexture[] colors, ITexture depthStencil)
{
int colorsCount = colors.Count(IsValidTextureView);
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
Array.Clear(_attachments);
Array.Clear(_colors);
if (_attachments.Length < count)
{
Array.Resize(ref _attachments, count);
}
if (_colors.Length < colorsCount)
{
Array.Resize(ref _colors, colorsCount);
}
if (_colorsCanonical.Length < colors.Length)
{
Array.Resize(ref _colorsCanonical, colors.Length);
}
for (int i = 0; i < colors.Length; i++)
{
ITexture color = colors[i];
if (color is TextureView { Valid: true } view)
{
_colorsCanonical[i] = view;
}
else
{
_colorsCanonical[i] = null;
}
}
Array.Clear(AttachmentSamples);
Array.Clear(AttachmentFormats);
Array.Clear(AttachmentIndices);
if (AttachmentSamples.Length < count)
{
uint[] attachmentSamples = AttachmentSamples;
Array.Resize(ref attachmentSamples, count);
AttachmentSamples = attachmentSamples;
}
if (AttachmentFormats.Length < count)
{
VkFormat[] attachmentFormats = AttachmentFormats;
Array.Resize(ref attachmentFormats, count);
AttachmentFormats = attachmentFormats;
}
if (AttachmentIndices.Length < colorsCount)
{
int[] attachmentIndices = AttachmentIndices;
Array.Resize(ref attachmentIndices, colorsCount);
AttachmentIndices = attachmentIndices;
}
uint width = uint.MaxValue;
uint height = uint.MaxValue;
uint layers = uint.MaxValue;
int index = 0;
uint attachmentIntegerFormatMask = 0;
bool allFormatsFloatOrSrgb = colorsCount != 0;
_validColorAttachments = 0;
_baseAttachment = null;
for (int bindIndex = 0; bindIndex < colors.Length; bindIndex++)
{
TextureView texture = _colorsCanonical[bindIndex];
if (texture is not null)
{
_attachments[index] = texture.GetImageViewForAttachment();
_colors[index] = texture;
_validColorAttachments |= 1u << bindIndex;
_baseAttachment = texture;
AttachmentSamples[index] = (uint)texture.Info.Samples;
AttachmentFormats[index] = texture.VkFormat;
AttachmentIndices[index] = bindIndex;
Format format = texture.Info.Format;
if (format.IsInteger())
{
attachmentIntegerFormatMask |= 1u << bindIndex;
}
allFormatsFloatOrSrgb &= format.IsFloatOrSrgb();
width = Math.Min(width, (uint)texture.Width);
height = Math.Min(height, (uint)texture.Height);
layers = Math.Min(layers, (uint)texture.Layers);
if (++index >= colorsCount)
{
break;
}
}
}
AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
LogicOpsAllowed = !allFormatsFloatOrSrgb;
_depthStencil = null;
HasDepthStencil = false;
if (depthStencil is TextureView { Valid: true } dsTexture)
{
_attachments[count - 1] = dsTexture.GetImageViewForAttachment();
_depthStencil = dsTexture;
_baseAttachment ??= dsTexture;
AttachmentSamples[count - 1] = (uint)dsTexture.Info.Samples;
AttachmentFormats[count - 1] = dsTexture.VkFormat;
width = Math.Min(width, (uint)dsTexture.Width);
height = Math.Min(height, (uint)dsTexture.Height);
layers = Math.Min(layers, (uint)dsTexture.Layers);
HasDepthStencil = true;
}
if (count == 0)
{
width = height = layers = 1;
}
Width = width;
Height = height;
Layers = layers;
AttachmentsCount = count;
_totalCount = colors.Length;
return this;
}
public Auto<DisposableImageView> GetAttachment(int index)
{
if ((uint)index >= _attachments.Length)
if ((uint)index >= AttachmentsCount)
{
return null;
}
@ -182,7 +326,7 @@ namespace Ryujinx.Graphics.Vulkan
public ComponentType GetAttachmentComponentType(int index)
{
if (_colors != null && (uint)index < _colors.Length)
if (_colors != null && (uint)index < ColorAttachmentsCount)
{
var format = _colors[index].Info.Format;
@ -217,7 +361,7 @@ namespace Ryujinx.Graphics.Vulkan
private static bool IsValidTextureView(ITexture texture)
{
return texture is TextureView view && view.Valid;
return texture is TextureView { Valid: true };
}
public ClearRect GetClearRect(Rectangle<int> scissor, int layer, int layerCount)
@ -232,9 +376,9 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe Auto<DisposableFramebuffer> Create(Vk api, CommandBufferScoped cbs, Auto<DisposableRenderPass> renderPass)
{
ImageView* attachments = stackalloc ImageView[_attachments.Length];
ImageView* attachments = stackalloc ImageView[AttachmentsCount];
for (int i = 0; i < _attachments.Length; i++)
for (int i = 0; i < AttachmentsCount; i++)
{
attachments[i] = _attachments[i].Get(cbs).Value;
}
@ -243,7 +387,7 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = renderPass.Get(cbs).Value,
AttachmentCount = (uint)_attachments.Length,
AttachmentCount = (uint)AttachmentsCount,
PAttachments = attachments,
Width = Width,
Height = Height,
@ -251,14 +395,13 @@ namespace Ryujinx.Graphics.Vulkan
};
api.CreateFramebuffer(_device, in framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments);
return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments[..AttachmentsCount]);
}
public TextureView[] GetAttachmentViews()
{
var result = new TextureView[_attachments.Length];
_colors?.CopyTo(result, 0);
var result = new TextureView[AttachmentsCount];
_colors?.AsSpan(..ColorAttachmentsCount).CopyTo(result.AsSpan());
if (_depthStencil != null)
{
@ -277,8 +420,11 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_colors != null)
{
foreach (var color in _colors)
int count = ColorAttachmentsCount;
for (int i = 0; i < count; i++)
{
TextureView color = _colors[i];
// If Clear or DontCare were used, this would need to be write bit.
color.Storage?.QueueLoadOpBarrier(cbs, false);
}
@ -293,8 +439,11 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_colors != null)
{
foreach (var color in _colors)
int count = ColorAttachmentsCount;
for (int i = 0; i < count; i++)
{
TextureView color = _colors[i];
color.Storage?.AddStoreOpUsage(false);
}
}
@ -306,7 +455,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_depthStencil?.Storage.ClearBindings();
for (int i = 0; i < _colorsCanonical.Length; i++)
for (int i = 0; i < _totalCount; i++)
{
_colorsCanonical[i]?.Storage.ClearBindings();
}
@ -316,7 +465,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_depthStencil?.Storage.AddBinding(_depthStencil);
for (int i = 0; i < _colorsCanonical.Length; i++)
for (int i = 0; i < _totalCount; i++)
{
TextureView color = _colorsCanonical[i];
color?.Storage.AddBinding(color);

View file

@ -1,6 +1,7 @@
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.Vulkan
{
@ -11,7 +12,7 @@ namespace Ryujinx.Graphics.Vulkan
{
private const int BufferUsageTrackingGranularity = 4096;
private readonly FenceHolder[] _fences;
public FenceHolder[] Fences { get; }
private readonly BufferUsageBitmap _bufferUsageBitmap;
/// <summary>
@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.Vulkan
/// </summary>
public MultiFenceHolder()
{
_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
}
/// <summary>
@ -28,7 +29,7 @@ namespace Ryujinx.Graphics.Vulkan
/// <param name="size">Size of the buffer</param>
public MultiFenceHolder(int size)
{
_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
}
@ -90,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
/// <returns>True if the command buffer's previous fence value was null</returns>
public bool AddFence(int cbIndex, FenceHolder fence)
{
ref FenceHolder fenceRef = ref _fences[cbIndex];
ref FenceHolder fenceRef = ref Fences[cbIndex];
if (fenceRef == null)
{
@ -107,7 +108,7 @@ namespace Ryujinx.Graphics.Vulkan
/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
public void RemoveFence(int cbIndex)
{
_fences[cbIndex] = null;
Fences[cbIndex] = null;
}
/// <summary>
@ -117,7 +118,7 @@ namespace Ryujinx.Graphics.Vulkan
/// <returns>True if referenced, false otherwise</returns>
public bool HasFence(int cbIndex)
{
return _fences[cbIndex] != null;
return Fences[cbIndex] != null;
}
/// <summary>
@ -227,9 +228,9 @@ namespace Ryujinx.Graphics.Vulkan
{
int count = 0;
for (int i = 0; i < _fences.Length; i++)
for (int i = 0; i < Fences.Length; i++)
{
var fence = _fences[i];
var fence = Fences[i];
if (fence != null)
{
@ -251,9 +252,9 @@ namespace Ryujinx.Graphics.Vulkan
{
int count = 0;
for (int i = 0; i < _fences.Length; i++)
for (int i = 0; i < Fences.Length; i++)
{
var fence = _fences[i];
var fence = Fences[i];
if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size))
{

View file

@ -1448,7 +1448,7 @@ namespace Ryujinx.Graphics.Vulkan
FramebufferParams?.ClearBindings();
}
FramebufferParams = new FramebufferParams(Device, colors, depthStencil);
FramebufferParams = FramebufferParams?.Update(colors, depthStencil) ?? new FramebufferParams(Device, colors, depthStencil);
if (IsMainPipeline)
{
@ -1466,18 +1466,18 @@ namespace Ryujinx.Graphics.Vulkan
protected void UpdatePipelineAttachmentFormats()
{
var dstAttachmentFormats = _newState.Internal.AttachmentFormats.AsSpan();
FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats);
FramebufferParams.AttachmentFormats.AsSpan(..FramebufferParams.AttachmentsCount).CopyTo(dstAttachmentFormats);
_newState.Internal.AttachmentIntegerFormatMask = FramebufferParams.AttachmentIntegerFormatMask;
_newState.Internal.LogicOpsAllowed = FramebufferParams.LogicOpsAllowed;
for (int i = FramebufferParams.AttachmentFormats.Length; i < dstAttachmentFormats.Length; i++)
for (int i = FramebufferParams.AttachmentsCount; i < dstAttachmentFormats.Length; i++)
{
dstAttachmentFormats[i] = 0;
}
_newState.ColorBlendAttachmentStateCount = (uint)(FramebufferParams.MaxColorAttachmentIndex + 1);
_newState.HasDepthStencil = FramebufferParams.HasDepthStencil;
_newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1;
_newState.SamplesCount = FramebufferParams.AttachmentsCount != 0 ? FramebufferParams.AttachmentSamples[0] : 1;
}
protected unsafe void CreateRenderPass()

View file

@ -182,17 +182,16 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_forcedFences.Count > 0)
{
_forcedFences.RemoveAll((entry) =>
for (int i = 0; i < _forcedFences.Count; i++)
{
if (entry.Texture.Disposed)
if (_forcedFences[i].Texture.Disposed)
{
return true;
_forcedFences.RemoveAt(i--);
continue;
}
entry.Texture.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, entry.StageFlags);
return false;
});
_forcedFences[i].Texture.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, _forcedFences[i].StageFlags);
}
}
}

View file

@ -1,5 +1,6 @@
using Ryujinx.Common.Logging;
using Silk.NET.Vulkan;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -192,6 +193,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_firstHandle = first.ID + 1;
_handles.RemoveAt(0);
ArrayPool<FenceHolder>.Shared.Return(first.Waitable.Fences);
first.Waitable = null;
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System.Collections.Generic;
@ -5,6 +6,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KSynchronizationObject : KAutoObject
{
private static readonly ObjectPool<LinkedListNode<KThread>> _nodePool = new(() => new LinkedListNode<KThread>(null));
public LinkedList<KThread> WaitingThreads { get; }
public KSynchronizationObject(KernelContext context) : base(context)
@ -14,12 +17,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
public LinkedListNode<KThread> AddWaitingThread(KThread thread)
{
return WaitingThreads.AddLast(thread);
LinkedListNode<KThread> node = _nodePool.Allocate();
node.Value = thread;
WaitingThreads.AddLast(node);
return node;
}
public void RemoveWaitingThread(LinkedListNode<KThread> node)
{
WaitingThreads.Remove(node);
_nodePool.Release(node);
}
public virtual void Signal()

View file

@ -110,7 +110,22 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
ulong size = PagesCount * KPageTableBase.PageSize;
return new KMemoryInfo(
return KMemoryInfo.Pool.Allocate().Set(
BaseAddress,
size,
State,
Permission,
Attribute,
SourcePermission,
IpcRefCount,
DeviceRefCount);
}
public KMemoryInfo GetInfo(KMemoryInfo oldInfo)
{
ulong size = PagesCount * KPageTableBase.PageSize;
return oldInfo.Set(
BaseAddress,
size,
State,

View file

@ -1,19 +1,23 @@
using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
class KMemoryInfo
{
public ulong Address { get; }
public ulong Size { get; }
public static readonly ObjectPool<KMemoryInfo> Pool = new(() => new KMemoryInfo());
public ulong Address { get; private set; }
public ulong Size { get; private set; }
public MemoryState State { get; }
public KMemoryPermission Permission { get; }
public MemoryAttribute Attribute { get; }
public KMemoryPermission SourcePermission { get; }
public MemoryState State { get; private set; }
public KMemoryPermission Permission { get; private set; }
public MemoryAttribute Attribute { get;private set; }
public KMemoryPermission SourcePermission { get; private set; }
public int IpcRefCount { get; }
public int DeviceRefCount { get; }
public int IpcRefCount { get; private set; }
public int DeviceRefCount { get; private set; }
public KMemoryInfo(
public KMemoryInfo Set(
ulong address,
ulong size,
MemoryState state,
@ -31,6 +35,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
SourcePermission = sourcePermission;
IpcRefCount = ipcRefCount;
DeviceRefCount = deviceRefCount;
return this;
}
}
}

View file

@ -25,17 +25,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
MemoryPermission output = MemoryPermission.None;
if (permission.HasFlag(KMemoryPermission.Read))
if ((permission & KMemoryPermission.Read) == KMemoryPermission.Read)
{
output = MemoryPermission.Read;
}
if (permission.HasFlag(KMemoryPermission.Write))
if ((permission & KMemoryPermission.Write) == KMemoryPermission.Write)
{
output |= MemoryPermission.Write;
}
if (permission.HasFlag(KMemoryPermission.Execute))
if ((permission & KMemoryPermission.Execute) == KMemoryPermission.Execute)
{
output |= MemoryPermission.Execute;
}

View file

@ -1005,7 +1005,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
}
else
{
return new KMemoryInfo(
return KMemoryInfo.Pool.Allocate().Set(
AddrSpaceEnd,
~AddrSpaceEnd + 1,
MemoryState.Reserved,
@ -2557,10 +2557,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
KMemoryPermission firstPermission = info.Permission;
MemoryAttribute firstAttribute = info.Attribute;
do
info = currBlock.GetInfo(info);
while (info.Address + info.Size - 1 < endAddr - 1 && (currBlock = currBlock.Successor) != null)
{
info = currBlock.GetInfo();
// Check if the block state matches what we expect.
if (firstState != info.State ||
firstPermission != info.Permission ||
@ -2572,11 +2572,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
outState = MemoryState.Unmapped;
outPermission = KMemoryPermission.None;
outAttribute = MemoryAttribute.None;
KMemoryInfo.Pool.Release(info);
return false;
}
info = currBlock.GetInfo(info);
}
while (info.Address + info.Size - 1 < endAddr - 1 && (currBlock = currBlock.Successor) != null);
KMemoryInfo.Pool.Release(info);
outState = firstState;
outPermission = firstPermission;
@ -2595,16 +2600,26 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
MemoryAttribute attributeMask,
MemoryAttribute attributeExpected)
{
foreach (KMemoryInfo info in IterateOverRange(address, address + size))
KMemoryBlock currBlock = _blockManager.FindBlock(address);
KMemoryInfo info = currBlock.GetInfo();
while (info.Address + info.Size - 1 < address + size - 1 && (currBlock = currBlock.Successor) != null)
{
// Check if the block state matches what we expect.
if ((info.State & stateMask) != stateExpected ||
(info.Permission & permissionMask) != permissionExpected ||
(info.Attribute & attributeMask) != attributeExpected)
{
KMemoryInfo.Pool.Release(info);
return false;
}
info = currBlock.GetInfo(info);
}
KMemoryInfo.Pool.Release(info);
return true;
}
@ -2654,6 +2669,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
ulong currBaseAddr = info.Address + reservedPagesCount * PageSize;
ulong currEndAddr = info.Address + info.Size;
KMemoryInfo.Pool.Release(info);
if (aslrAddress >= regionStart &&
aslrAddress >= currBaseAddr &&
@ -2734,6 +2751,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
allocationEndAddr <= regionEndAddr &&
allocationEndAddr <= currEndAddr)
{
KMemoryInfo.Pool.Release(info);
return address;
}
}
@ -2744,9 +2762,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
break;
}
info = currBlock.GetInfo();
info = currBlock.GetInfo(info);
}
KMemoryInfo.Pool.Release(info);
return 0;
}

View file

@ -383,6 +383,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
}
var rwdataStart = roInfo.Address + roInfo.Size;
KMemoryInfo.Pool.Release(roInfo);
try
{

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Horizon.Common;
@ -11,6 +12,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
class KAddressArbiter
{
private const int HasListenersMask = 0x40000000;
private static readonly ObjectPool<KThread[]> _threadArrayPool = new(() => []);
private readonly KernelContext _context;
@ -198,9 +200,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
_context.CriticalSection.Enter();
WakeThreads(_condVarThreads, count, TryAcquireMutex, x => x.CondVarAddress == address);
static bool SignalProcessWideKeyPredicate(KThread thread, ulong address)
{
return thread.CondVarAddress == address;
}
if (!_condVarThreads.Any(x => x.CondVarAddress == address))
int validThreads = WakeThreads(_condVarThreads, count, TryAcquireMutex, SignalProcessWideKeyPredicate, address);
if (validThreads == 0)
{
KernelTransfer.KernelToUser(address, 0);
}
@ -480,9 +487,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// or negative. It is incremented if there are no threads waiting.
int waitingCount = 0;
foreach (KThread thread in _arbiterThreads.Where(x => x.MutexAddress == address))
foreach (KThread thread in _arbiterThreads)
{
if (++waitingCount >= count)
if (thread.MutexAddress == address &&
++waitingCount >= count)
{
break;
}
@ -553,23 +561,55 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
thread.WaitingInArbitration = false;
}
WakeThreads(_arbiterThreads, count, RemoveArbiterThread, x => x.MutexAddress == address);
static bool ArbiterThreadPredecate(KThread thread, ulong address)
{
return thread.MutexAddress == address;
}
WakeThreads(_arbiterThreads, count, RemoveArbiterThread, ArbiterThreadPredecate, address);
}
private static void WakeThreads(
private static int WakeThreads(
List<KThread> threads,
int count,
Action<KThread> removeCallback,
Func<KThread, bool> predicate)
Func<KThread, ulong, bool> predicate,
ulong address = 0)
{
var candidates = threads.Where(predicate).OrderBy(x => x.DynamicPriority);
var toSignal = (count > 0 ? candidates.Take(count) : candidates).ToArray();
KThread[] candidates = _threadArrayPool.Allocate();
if (candidates.Length < threads.Count)
{
Array.Resize(ref candidates, threads.Count);
}
int validCount = 0;
for (int i = 0; i < threads.Count; i++)
{
if (predicate(threads[i], address))
{
candidates[validCount++] = threads[i];
}
}
Span<KThread> candidatesSpan = candidates.AsSpan(..validCount);
candidatesSpan.Sort((x, y) => (x.DynamicPriority.CompareTo(y.DynamicPriority)));
foreach (KThread thread in toSignal)
if (count > 0)
{
candidatesSpan = candidatesSpan[..Math.Min(count, candidatesSpan.Length)];
}
foreach (KThread thread in candidatesSpan)
{
removeCallback(thread);
threads.Remove(thread);
}
_threadArrayPool.Release(candidates);
return validCount;
}
}
}

View file

@ -48,8 +48,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KThreadContext ThreadContext { get; private set; }
public int DynamicPriority { get; set; }
public ulong AffinityMask { get; set; }
public int DynamicPriority { get; private set; }
public ulong AffinityMask { get; private set; }
public ulong ThreadUid { get; private set; }
@ -83,18 +83,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public long LastScheduledTime { get; set; }
public LinkedListNode<KThread>[] SiblingsPerCore { get; private set; }
public readonly LinkedListNode<KThread>[] SiblingsPerCore;
public LinkedList<KThread> Withholder { get; set; }
public LinkedListNode<KThread> WithholderNode { get; set; }
public readonly LinkedListNode<KThread> WithholderNode;
public LinkedListNode<KThread> ProcessListNode { get; set; }
public readonly LinkedListNode<KThread> ProcessListNode;
private readonly LinkedList<KThread> _mutexWaiters;
private LinkedListNode<KThread> _mutexWaiterNode;
private readonly LinkedListNode<KThread> _mutexWaiterNode;
private readonly LinkedList<KThread> _pinnedWaiters;
private LinkedListNode<KThread> _pinnedWaiterNode;
private readonly LinkedListNode<KThread> _pinnedWaiterNode;
public KThread MutexOwner { get; private set; }
@ -1070,11 +1070,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (nextPrio != null)
{
thread._mutexWaiterNode = _mutexWaiters.AddBefore(nextPrio, thread);
_mutexWaiters.AddBefore(nextPrio, thread._mutexWaiterNode);
}
else
{
thread._mutexWaiterNode = _mutexWaiters.AddLast(thread);
_mutexWaiters.AddLast(thread._mutexWaiterNode);
}
}

View file

@ -14,6 +14,7 @@ using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Reflection;
@ -46,6 +47,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv
{ "/dev/nvhost-dbg-gpu", typeof(NvHostDbgGpuDeviceFile) },
{ "/dev/nvhost-prof-gpu", typeof(NvHostProfGpuDeviceFile) },
};
private static readonly ArrayPool<byte> _byteArrayPool = ArrayPool<byte>.Create();
public static IdDictionary DeviceFileIdRegistry = new();
@ -471,10 +474,13 @@ namespace Ryujinx.HLE.HOS.Services.Nv
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
if (!context.Memory.TryReadUnsafe(inlineInBufferPosition, (int)inlineInBufferSize, out Span<byte> inlineInBuffer))
byte[] inlineInBuffer = null;
if (!context.Memory.TryReadUnsafe(inlineInBufferPosition, (int)inlineInBufferSize, out Span<byte> inlineInBufferSpan))
{
inlineInBuffer = new byte[inlineInBufferSize];
context.Memory.Read(inlineInBufferPosition, inlineInBuffer);
inlineInBuffer = _byteArrayPool.Rent((int)inlineInBufferSize);
inlineInBufferSpan = inlineInBuffer;
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan[..(int)inlineInBufferSize]);
}
if (errorCode == NvResult.Success)
@ -483,7 +489,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if (errorCode == NvResult.Success)
{
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBuffer);
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan[..(int)inlineInBufferSize]);
if (internalResult == NvInternalResult.NotImplemented)
{
@ -498,6 +504,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv
}
}
}
if (inlineInBuffer is not null)
{
_byteArrayPool.Return(inlineInBuffer);
}
}
context.ResponseData.Write((uint)errorCode);
@ -520,10 +531,13 @@ namespace Ryujinx.HLE.HOS.Services.Nv
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
if (!context.Memory.TryReadUnsafe(inlineOutBufferPosition, (int)inlineOutBufferSize, out Span<byte> inlineOutBuffer))
byte[] inlineOutBuffer = null;
if (!context.Memory.TryReadUnsafe(inlineOutBufferPosition, (int)inlineOutBufferSize, out Span<byte> inlineOutBufferSpan))
{
inlineOutBuffer = new byte[inlineOutBufferSize];
context.Memory.Read(inlineOutBufferPosition, inlineOutBuffer);
inlineOutBuffer = _byteArrayPool.Rent((int)inlineOutBufferSize);
inlineOutBufferSpan = inlineOutBuffer;
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
}
if (errorCode == NvResult.Success)
@ -532,7 +546,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if (errorCode == NvResult.Success)
{
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBuffer);
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
if (internalResult == NvInternalResult.NotImplemented)
{
@ -544,10 +558,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
{
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
context.Memory.Write(inlineOutBufferPosition, inlineOutBuffer.ToArray());
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize].ToArray());
}
}
}
if (inlineOutBuffer is not null)
{
_byteArrayPool.Return(inlineOutBuffer);
}
}
context.ResponseData.Write((uint)errorCode);

View file

@ -48,36 +48,36 @@ namespace Ryujinx.Horizon.Sdk.Sf
case CommandArgType.Buffer:
var flags = argInfo.BufferFlags;
if (flags.HasFlag(HipcBufferFlags.In))
if ((flags & HipcBufferFlags.In) != 0)
{
if (flags.HasFlag(HipcBufferFlags.AutoSelect))
if ((flags & HipcBufferFlags.AutoSelect) != 0)
{
_inMapAliasBuffersCount++;
_inPointerBuffersCount++;
}
else if (flags.HasFlag(HipcBufferFlags.MapAlias))
else if ((flags & HipcBufferFlags.MapAlias) != 0)
{
_inMapAliasBuffersCount++;
}
else if (flags.HasFlag(HipcBufferFlags.Pointer))
else if ((flags & HipcBufferFlags.Pointer) != 0)
{
_inPointerBuffersCount++;
}
}
else
{
bool autoSelect = flags.HasFlag(HipcBufferFlags.AutoSelect);
if (autoSelect || flags.HasFlag(HipcBufferFlags.Pointer))
bool autoSelect = (flags & HipcBufferFlags.AutoSelect) != 0;
if (autoSelect || (flags & HipcBufferFlags.Pointer) != 0)
{
_outPointerBuffersCount++;
if (flags.HasFlag(HipcBufferFlags.FixedSize))
if ((flags & HipcBufferFlags.FixedSize) != 0)
{
_outFixedSizePointerBuffersCount++;
}
}
if (autoSelect || flags.HasFlag(HipcBufferFlags.MapAlias))
if (autoSelect || (flags & HipcBufferFlags.MapAlias) != 0)
{
_outMapAliasBuffersCount++;
}
@ -149,17 +149,17 @@ namespace Ryujinx.Horizon.Sdk.Sf
var flags = _args[i].BufferFlags;
bool isMapAlias;
if (flags.HasFlag(HipcBufferFlags.MapAlias))
if ((flags & HipcBufferFlags.MapAlias) != 0)
{
isMapAlias = true;
}
else if (flags.HasFlag(HipcBufferFlags.Pointer))
else if ((flags & HipcBufferFlags.Pointer) != 0)
{
isMapAlias = false;
}
else /* if (flags.HasFlag(HipcBufferFlags.HipcAutoSelect)) */
else /* if (flags & HipcBufferFlags.HipcAutoSelect)) */
{
var descriptor = flags.HasFlag(HipcBufferFlags.In)
var descriptor = (flags & HipcBufferFlags.In) != 0
? context.Request.Data.SendBuffers[sendMapAliasIndex]
: context.Request.Data.ReceiveBuffers[recvMapAliasIndex];
@ -170,7 +170,7 @@ namespace Ryujinx.Horizon.Sdk.Sf
if (isMapAlias)
{
var descriptor = flags.HasFlag(HipcBufferFlags.In)
var descriptor = (flags & HipcBufferFlags.In) != 0
? context.Request.Data.SendBuffers[sendMapAliasIndex++]
: context.Request.Data.ReceiveBuffers[recvMapAliasIndex++];
@ -183,7 +183,7 @@ namespace Ryujinx.Horizon.Sdk.Sf
}
else
{
if (flags.HasFlag(HipcBufferFlags.In))
if ((flags & HipcBufferFlags.In) != 0)
{
var descriptor = context.Request.Data.SendStatics[sendPointerIndex++];
ulong address = descriptor.Address;
@ -196,11 +196,11 @@ namespace Ryujinx.Horizon.Sdk.Sf
pointerBufferTail = Math.Max(pointerBufferTail, address + size);
}
}
else /* if (flags.HasFlag(HipcBufferFlags.Out)) */
else /* if (flags & HipcBufferFlags.Out)) */
{
ulong size;
if (flags.HasFlag(HipcBufferFlags.FixedSize))
if ((flags & HipcBufferFlags.FixedSize) != 0)
{
size = _args[i].BufferFixedSize;
}
@ -233,12 +233,12 @@ namespace Ryujinx.Horizon.Sdk.Sf
private static bool IsMapTransferModeValid(HipcBufferFlags flags, HipcBufferMode mode)
{
if (flags.HasFlag(HipcBufferFlags.MapTransferAllowsNonSecure))
if ((flags & HipcBufferFlags.MapTransferAllowsNonSecure) != 0)
{
return mode == HipcBufferMode.NonSecure;
}
if (flags.HasFlag(HipcBufferFlags.MapTransferAllowsNonDevice))
if ((flags & HipcBufferFlags.MapTransferAllowsNonDevice) != 0)
{
return mode == HipcBufferMode.NonDevice;
}
@ -258,18 +258,18 @@ namespace Ryujinx.Horizon.Sdk.Sf
}
var flags = _args[i].BufferFlags;
if (!flags.HasFlag(HipcBufferFlags.Out))
if ((flags & HipcBufferFlags.Out) == 0)
{
continue;
}
var buffer = _bufferRanges[i];
if (flags.HasFlag(HipcBufferFlags.Pointer))
if ((flags & HipcBufferFlags.Pointer) != 0)
{
response.SendStatics[recvPointerIndex] = new HipcStaticDescriptor(buffer.Address, (ushort)buffer.Size, recvPointerIndex);
}
else if (flags.HasFlag(HipcBufferFlags.AutoSelect))
else if ((flags & HipcBufferFlags.AutoSelect) != 0)
{
if (!isBufferMapAlias[i])
{

View file

@ -84,7 +84,7 @@ namespace Ryujinx.Input.SDL2
_triggerThreshold = 0.0f;
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
if ((Features & GamepadFeaturesFlag.Motion) != 0)
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE) != 0)
{
@ -145,7 +145,7 @@ namespace Ryujinx.Input.SDL2
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (Features.HasFlag(GamepadFeaturesFlag.Rumble))
if ((Features & GamepadFeaturesFlag.Rumble) == 0)
{
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
@ -184,32 +184,32 @@ namespace Ryujinx.Input.SDL2
sensorType = SDL_SensorType.SDL_SENSOR_GYRO;
}
if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID)
if ((Features & GamepadFeaturesFlag.Motion) == 0 || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;
unsafe
{
const int ElementCount = 3;
float* values = stackalloc float[ElementCount];
unsafe
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result == 0)
{
float* values = stackalloc float[ElementCount];
Vector3 value = new(values[0], values[1], values[2]);
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result == 0)
if (inputId == MotionInputId.Gyroscope)
{
Vector3 value = new(values[0], values[1], values[2]);
if (inputId == MotionInputId.Gyroscope)
{
return RadToDegree(value);
}
if (inputId == MotionInputId.Accelerometer)
{
return GsToMs2(value);
}
return value;
return RadToDegree(value);
}
if (inputId == MotionInputId.Accelerometer)
{
return GsToMs2(value);
}
return value;
}
}

View file

@ -82,7 +82,7 @@ namespace Ryujinx.Input.SDL2
Features = GetFeaturesFlag();
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
if ((Features & GamepadFeaturesFlag.Motion) != 0)
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
SDL_bool.SDL_TRUE) != 0)
@ -163,7 +163,7 @@ namespace Ryujinx.Input.SDL2
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
if ((Features & GamepadFeaturesFlag.Rumble) == 0)
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
@ -195,7 +195,7 @@ namespace Ryujinx.Input.SDL2
_ => SDL_SensorType.SDL_SENSOR_INVALID
};
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
if ((Features & GamepadFeaturesFlag.Motion) == 0 || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;

View file

@ -5,6 +5,7 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Numerics;
using System.Runtime.CompilerServices;
@ -291,7 +292,7 @@ namespace Ryujinx.Input.HLE
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
if ((gamepad.Features & GamepadFeaturesFlag.Motion) != 0)
{
Vector3 accelerometer = gamepad.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = gamepad.GetMotionData(MotionInputId.Gyroscope);
@ -531,6 +532,8 @@ namespace Ryujinx.Input.HLE
hidKeyboard.Modifier |= value << entry.Target;
}
ArrayPool<bool>.Shared.Return(keyboardState.KeysState);
return hidKeyboard;

View file

@ -1,8 +1,10 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -17,6 +19,7 @@ namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
{
private static readonly ObjectPool<List<SixAxisInput>> _hleMotionStatesPool = new (() => new List<SixAxisInput>(NpadDevices.MaxControllers));
private readonly CemuHookClient _cemuHookClient;
private readonly Lock _lock = new();
@ -204,8 +207,8 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<GamepadInput> hleInputStates = new();
List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
List<GamepadInput> hleInputStates = [];
List<SixAxisInput> hleMotionStates = _hleMotionStatesPool.Allocate();
KeyboardInput? hleKeyboardInput = null;
@ -309,6 +312,8 @@ namespace Ryujinx.Input.HLE
var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
ArrayPool<bool>.Shared.Return(mouseInput.ButtonState);
}
}
else
@ -317,6 +322,8 @@ namespace Ryujinx.Input.HLE
}
_device.TamperMachine.UpdateInput(hleInputStates);
_hleMotionStatesPool.Release(hleMotionStates);
}
}

View file

@ -1,3 +1,4 @@
using System.Buffers;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input
@ -28,7 +29,8 @@ namespace Ryujinx.Input
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard)
{
bool[] keysState = new bool[(int)Key.Count];
bool[] keysState = ArrayPool<bool>.Shared.Rent((int)Key.Count);
for (Key key = 0; key < Key.Count; key++)
{

View file

@ -1,3 +1,4 @@
using System.Buffers;
using System.Drawing;
using System.Numerics;
@ -47,7 +48,7 @@ namespace Ryujinx.Input
/// <returns>A snaphost of the state of the mouse.</returns>
public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse)
{
bool[] buttons = new bool[(int)MouseButton.Count];
bool[] buttons = ArrayPool<bool>.Shared.Rent((int)MouseButton.Count);
mouse.Buttons.CopyTo(buttons, 0);

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Input
/// </summary>
public class KeyboardStateSnapshot
{
private readonly bool[] _keysState;
public readonly bool[] KeysState;
/// <summary>
/// Create a new <see cref="KeyboardStateSnapshot"/>.
@ -15,7 +15,7 @@ namespace Ryujinx.Input
/// <param name="keysState">The keys state</param>
public KeyboardStateSnapshot(bool[] keysState)
{
_keysState = keysState;
KeysState = keysState;
}
/// <summary>
@ -24,6 +24,6 @@ namespace Ryujinx.Input
/// <param name="key">The key</param>
/// <returns>True if the given key is pressed</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsPressed(Key key) => _keysState[(int)key];
public bool IsPressed(Key key) => KeysState[(int)key];
}
}

View file

@ -8,7 +8,7 @@ namespace Ryujinx.Input
/// </summary>
public class MouseStateSnapshot
{
private readonly bool[] _buttonState;
public readonly bool[] ButtonState;
/// <summary>
/// The position of the mouse cursor
@ -28,7 +28,7 @@ namespace Ryujinx.Input
/// <param name="scroll">The scroll delta</param>
public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
{
_buttonState = buttonState;
ButtonState = buttonState;
Position = position;
Scroll = scroll;
@ -40,6 +40,6 @@ namespace Ryujinx.Input
/// <param name="button">The button</param>
/// <returns>True if the given button is pressed</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
public bool IsPressed(MouseButton button) => ButtonState[(int)button];
}
}

View file

@ -1,4 +1,5 @@
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
@ -38,7 +39,7 @@ namespace Ryujinx.Memory.Range
index = ~index;
}
RangeItem<T> rangeItem = new(item);
RangeItem<T> rangeItem = _rangeItemPool.Allocate().Set(item);
Insert(index, rangeItem);
}
@ -144,6 +145,8 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveAt(int index)
{
_rangeItemPool.Release(Items[index]);
if (index < Count - 1)
{
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
@ -433,7 +436,7 @@ namespace Ryujinx.Memory.Range
return (Items[index], Items[endIndex - 1]);
}
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size)
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size, out int length)
{
(int index, int endIndex) = BinarySearchEdges(address, address + size);
@ -441,11 +444,13 @@ namespace Ryujinx.Memory.Range
if (index < 0)
{
result = [];
result = null;
length = 0;
}
else
{
result = new RangeItem<T>[endIndex - index];
result = ArrayPool<RangeItem<T>>.Shared.Rent(endIndex - index);
length = endIndex - index;
Array.Copy(Items, index, result, 0, endIndex - index);
}

View file

@ -36,8 +36,6 @@ namespace Ryujinx.Memory.Range
public class RangeList<T> : RangeListBase<T> where T : IRange
{
public readonly ReaderWriterLockSlim Lock = new();
private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
/// <summary>
/// Creates a new range list.
@ -93,11 +91,6 @@ namespace Ryujinx.Memory.Range
Items[index + 1].Previous = rangeItem;
}
foreach (ulong address in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
Items[index] = rangeItem;
return true;
@ -142,11 +135,6 @@ namespace Ryujinx.Memory.Range
Items[index + 1].Previous = rangeItem;
}
foreach (ulong address in item.QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
Items[index] = rangeItem;
return true;
@ -210,11 +198,6 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveAt(int index)
{
foreach (ulong address in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
if (index < Count - 1)
{
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
@ -253,15 +236,6 @@ namespace Ryujinx.Memory.Range
int startIndex = BinarySearch(startItem.Address);
int endIndex = BinarySearch(endItem.Address);
for (int i = startIndex; i <= endIndex; i++)
{
_quickAccess.Remove(Items[i].Address);
foreach (ulong addr in Items[i].QuickAccessAddresses)
{
_quickAccess.Remove(addr);
}
}
if (endIndex < Count - 1)
{
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
@ -349,11 +323,6 @@ namespace Ryujinx.Memory.Range
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
{
if (_quickAccess.TryGetValue(address, out RangeItem<T> quickResult))
{
return quickResult;
}
int index = BinarySearch(address, address + size);
if (index < 0)
@ -361,12 +330,6 @@ namespace Ryujinx.Memory.Range
return null;
}
if (Items[index].OverlapsWith(address, address + 1))
{
_quickAccess.Add(address, Items[index]);
Items[index].QuickAccessAddresses.Add(address);
}
return Items[index];
}

View file

@ -1,20 +1,42 @@
using System.Collections;
using Ryujinx.Common;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Range
{
public class RangeItem<TValue>(TValue value) where TValue : IRange
public class RangeItem<TValue> where TValue : IRange
{
public RangeItem<TValue> Next;
public RangeItem<TValue> Previous;
public readonly ulong Address = value.Address;
public readonly ulong EndAddress = value.Address + value.Size;
public ulong Address;
public ulong EndAddress;
public readonly TValue Value = value;
public TValue Value;
public RangeItem()
{
}
public RangeItem(TValue value)
{
Address = value.Address;
EndAddress = value.Address + value.Size;
Value = value;
}
public readonly List<ulong> QuickAccessAddresses = [];
public RangeItem<TValue> Set(TValue value)
{
Next = null;
Previous = null;
Address = value.Address;
EndAddress = value.Address + value.Size;
Value = value;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool OverlapsWith(ulong address, ulong endAddress)
@ -23,20 +45,9 @@ namespace Ryujinx.Memory.Range
}
}
class AddressEqualityComparer : IEqualityComparer<ulong>
{
public bool Equals(ulong u1, ulong u2)
{
return u1 == u2;
}
public int GetHashCode(ulong value) => (int)(value << 5);
public static readonly AddressEqualityComparer Comparer = new();
}
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : IRange
{
protected static readonly ObjectPool<RangeItem<T>> _rangeItemPool = new(() => new RangeItem<T>());
private const int BackingInitialSize = 1024;
protected RangeItem<T>[] Items;

View file

@ -1,5 +1,6 @@
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking
@ -300,10 +301,10 @@ namespace Ryujinx.Memory.Tracking
// We use the non-span method here because keeping the lock will cause a deadlock.
regions.Lock.EnterReadLock();
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size);
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
regions.Lock.ExitReadLock();
if (overlaps.Length == 0 && !precise)
if (length == 0 && !precise)
{
if (_memoryManager.IsRangeMapped(address, size))
{
@ -323,8 +324,8 @@ namespace Ryujinx.Memory.Tracking
// Increase the access size to trigger handles with misaligned accesses.
size += (ulong)_pageSize;
}
for (int i = 0; i < overlaps.Length; i++)
for (int i = 0; i < length; i++)
{
VirtualRegion region = overlaps[i].Value;
@ -337,6 +338,11 @@ namespace Ryujinx.Memory.Tracking
region.Signal(address, size, write, exemptId);
}
}
if (length != 0)
{
ArrayPool<RangeItem<VirtualRegion>>.Shared.Return(overlaps);
}
}
}