From e8a5d136c14fa359fa1bc08b84a667310ed880f9 Mon Sep 17 00:00:00 2001 From: BeZide93 Date: Sun, 2 Nov 2025 00:55:29 +0100 Subject: [PATCH] changed comments to english --- .../main/java/org/kenjinx/android/views/GameViews.kt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/KenjinxAndroid/app/src/main/java/org/kenjinx/android/views/GameViews.kt b/src/KenjinxAndroid/app/src/main/java/org/kenjinx/android/views/GameViews.kt index 03fbd7e59..510ee60c6 100644 --- a/src/KenjinxAndroid/app/src/main/java/org/kenjinx/android/views/GameViews.kt +++ b/src/KenjinxAndroid/app/src/main/java/org/kenjinx/android/views/GameViews.kt @@ -76,15 +76,15 @@ class GameViews { val isLandscape = cfg.screenWidthDp >= cfg.screenHeightDp val isLarge = (cfg.smallestScreenWidthDp >= 600) || (cfg.screenWidthDp >= 900) - // Setting aus den Preferences (wird beim Game-Start gelesen) + // Setting from preferences (read at game start) val stretch = QuickSettings(mainViewModel.activity).stretchToFullscreen - // Standard-Ratio (Switch 16:9). Wenn du später dynamisch aus dem Renderer lesen willst, - // kannst du gameAspect hier zur Laufzeit aktualisieren. + // Default aspect ratio (Switch 16:9). If you later want to read dynamically from the renderer, + // you can update gameAspect here at runtime. val gameAspect = 16f / 9f if (stretch) { - // Vollbild strecken (keine Letterbox), oben verankert + // Stretch to full screen (no letterbox), anchored to the top Box( modifier = Modifier.fillMaxSize(), contentAlignment = Alignment.TopCenter @@ -98,8 +98,8 @@ class GameViews { GameOverlay(mainViewModel) } } else { - // Letterbox beibehalten, aber oben fixieren. Phones: smart-fit, - // Tablets/Foldables in Landscape: erzwinge fitWidth (wie gewünscht). + // Keep letterbox but pin to the top. Phones: smart-fit, + // Tablets/Foldables in landscape: enforce fitWidth (as desired). BoxWithConstraints(modifier = Modifier.fillMaxSize()) { val containerAspect = maxWidth.value / maxHeight.value