diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs index 52c04eafc..1f391054d 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KScheduler.cs @@ -293,12 +293,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading KThread currentThread = KernelStatic.GetCurrentThread(); KThread selectedThread = _state.SelectedThread; - if (!currentThread.IsThreadNamed && currentThread.GetThreadName() != "") - { - currentThread.HostThread.Name = $"<{currentThread.GetThreadName()}>"; - currentThread.IsThreadNamed = true; - } - // If the thread is already scheduled and running on the core, we have nothing to do. if (currentThread == selectedThread) { diff --git a/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs b/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs index 4cf78b197..cfd4ab5a4 100644 --- a/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs +++ b/src/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs @@ -33,8 +33,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading public ulong AffinityMask { get; private set; } public ulong ThreadUid { get; private set; } - - public bool IsThreadNamed { get; set; } private long _totalTimeRunning;