Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)

* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
This commit is contained in:
gdkchan 2023-06-15 17:31:53 -03:00 committed by GitHub
parent 32d21ddf17
commit f92921a6d1
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30 changed files with 475 additions and 567 deletions

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@ -2,9 +2,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class HelperFunctionNames
{
public static string AtomicMaxS32 = "Helper_AtomicMaxS32";
public static string AtomicMinS32 = "Helper_AtomicMinS32";
public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
@ -13,10 +10,5 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string ShuffleUp = "Helper_ShuffleUp";
public static string ShuffleXor = "Helper_ShuffleXor";
public static string SwizzleAdd = "Helper_SwizzleAdd";
public static string StoreShared16 = "Helper_StoreShared16";
public static string StoreShared8 = "Helper_StoreShared8";
public static string StoreStorage16 = "Helper_StoreStorage16";
public static string StoreStorage8 = "Helper_StoreStorage8";
}
}