added stretch to fullscreen

This commit is contained in:
BeZide93 2025-09-28 02:43:54 -05:00 committed by KeatonTheBot
parent 327416c967
commit fa5b5b127e
7 changed files with 70 additions and 12 deletions

View file

@ -221,19 +221,29 @@ namespace LibKenjinx
[StructLayout(LayoutKind.Sequential)]
public struct GraphicsConfiguration
{
public float ResScale = 1f;
public float MaxAnisotropy = -1;
public bool FastGpuTime = true;
public bool Fast2DCopy = true;
public bool EnableMacroJit = false;
public bool EnableMacroHLE = true;
public bool EnableShaderCache = true;
public bool EnableTextureRecompression = false;
public BackendThreading BackendThreading = BackendThreading.Auto;
public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
public float ResScale;
public float MaxAnisotropy;
public bool FastGpuTime;
public bool Fast2DCopy;
public bool EnableMacroJit;
public bool EnableMacroHLE;
public bool EnableShaderCache;
public bool EnableTextureRecompression;
public BackendThreading BackendThreading;
public AspectRatio AspectRatio; // <- important
public GraphicsConfiguration()
{
ResScale = 1f;
MaxAnisotropy = -1;
FastGpuTime = true;
Fast2DCopy = true;
EnableMacroJit = false;
EnableMacroHLE = true;
EnableShaderCache = true;
EnableTextureRecompression = false;
BackendThreading = BackendThreading.Auto;
AspectRatio = AspectRatio.Fixed16x9;
}
}