AutoLoad DLC/updates

* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
Jimmy Reichley 2024-10-07 21:08:41 -04:00 committed by KeatonTheBot
parent 2501da9460
commit fdec1818a3
46 changed files with 1553 additions and 463 deletions

View file

@ -89,7 +89,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, viewModel.SelectedApplication);
await TitleUpdateWindow.Show(viewModel.ApplicationLibrary, viewModel.SelectedApplication);
}
}
@ -99,7 +99,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, viewModel.SelectedApplication);
await DownloadableContentManagerWindow.Show(viewModel.ApplicationLibrary, viewModel.SelectedApplication);
}
}