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https://git.ryujinx.app/kenji-nx/ryujinx.git
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AutoLoad DLC/updates
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
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parent
2501da9460
commit
fdec1818a3
46 changed files with 1553 additions and 463 deletions
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@ -123,6 +123,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public ReactiveObject<List<string>> GameDirs { get; private set; }
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/// <summary>
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/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
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/// </summary>
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public ReactiveObject<List<string>> AutoloadDirs { get; private set; }
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/// <summary>
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/// A list of file types to be hidden in the games List
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/// </summary>
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@ -193,6 +198,7 @@ namespace Ryujinx.UI.Common.Configuration
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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AutoloadDirs = new ReactiveObject<List<string>>();
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ShownFileTypes = new ShownFileTypeSettings();
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WindowStartup = new WindowStartupSettings();
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EnableCustomTheme = new ReactiveObject<bool>();
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@ -760,6 +766,7 @@ namespace Ryujinx.UI.Common.Configuration
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SortAscending = UI.ColumnSort.SortAscending,
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},
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GameDirs = UI.GameDirs,
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AutoloadDirs = UI.AutoloadDirs,
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ShownFileTypes = new ShownFileTypes
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{
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NSP = UI.ShownFileTypes.NSP,
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@ -871,6 +878,7 @@ namespace Ryujinx.UI.Common.Configuration
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UI.ColumnSort.SortColumnId.Value = 0;
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UI.ColumnSort.SortAscending.Value = false;
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UI.GameDirs.Value = new List<string>();
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UI.AutoloadDirs.Value = new List<string>();
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UI.ShownFileTypes.NSP.Value = true;
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UI.ShownFileTypes.PFS0.Value = true;
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UI.ShownFileTypes.XCI.Value = true;
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@ -1516,7 +1524,7 @@ namespace Ryujinx.UI.Common.Configuration
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
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configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
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configurationFileFormat.AutoloadDirs = new();
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configurationFileUpdated = true;
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}
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@ -1526,15 +1534,31 @@ namespace Ryujinx.UI.Common.Configuration
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53.");
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configurationFileFormat.EnableLowPowerPtc = false;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 54)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 54.");
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configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 55)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 55.");
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configurationFileFormat.IgnoreApplet = false;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 54)
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if (configurationFileFormat.Version < 56)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 56.");
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configurationFileFormat.VSyncMode = VSyncMode.Switch;
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configurationFileFormat.EnableCustomVSyncInterval = false;
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@ -1624,6 +1648,7 @@ namespace Ryujinx.UI.Common.Configuration
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UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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UI.GameDirs.Value = configurationFileFormat.GameDirs;
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UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs;
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UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
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UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
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UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
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