AutoLoad DLC/updates

* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
Jimmy Reichley 2024-10-07 21:08:41 -04:00 committed by KeatonTheBot
parent 2501da9460
commit fdec1818a3
46 changed files with 1553 additions and 463 deletions

View file

@ -123,6 +123,11 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary>
public ReactiveObject<List<string>> GameDirs { get; private set; }
/// <summary>
/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
/// </summary>
public ReactiveObject<List<string>> AutoloadDirs { get; private set; }
/// <summary>
/// A list of file types to be hidden in the games List
/// </summary>
@ -193,6 +198,7 @@ namespace Ryujinx.UI.Common.Configuration
GuiColumns = new Columns();
ColumnSort = new ColumnSortSettings();
GameDirs = new ReactiveObject<List<string>>();
AutoloadDirs = new ReactiveObject<List<string>>();
ShownFileTypes = new ShownFileTypeSettings();
WindowStartup = new WindowStartupSettings();
EnableCustomTheme = new ReactiveObject<bool>();
@ -760,6 +766,7 @@ namespace Ryujinx.UI.Common.Configuration
SortAscending = UI.ColumnSort.SortAscending,
},
GameDirs = UI.GameDirs,
AutoloadDirs = UI.AutoloadDirs,
ShownFileTypes = new ShownFileTypes
{
NSP = UI.ShownFileTypes.NSP,
@ -871,6 +878,7 @@ namespace Ryujinx.UI.Common.Configuration
UI.ColumnSort.SortColumnId.Value = 0;
UI.ColumnSort.SortAscending.Value = false;
UI.GameDirs.Value = new List<string>();
UI.AutoloadDirs.Value = new List<string>();
UI.ShownFileTypes.NSP.Value = true;
UI.ShownFileTypes.PFS0.Value = true;
UI.ShownFileTypes.XCI.Value = true;
@ -1516,7 +1524,7 @@ namespace Ryujinx.UI.Common.Configuration
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
configurationFileFormat.AutoloadDirs = new();
configurationFileUpdated = true;
}
@ -1526,15 +1534,31 @@ namespace Ryujinx.UI.Common.Configuration
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 53.");
configurationFileFormat.EnableLowPowerPtc = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 54)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 54.");
configurationFileFormat.DramSize = MemoryConfiguration.MemoryConfiguration4GiB;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 55)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 55.");
configurationFileFormat.IgnoreApplet = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 54)
if (configurationFileFormat.Version < 56)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 56.");
configurationFileFormat.VSyncMode = VSyncMode.Switch;
configurationFileFormat.EnableCustomVSyncInterval = false;
@ -1624,6 +1648,7 @@ namespace Ryujinx.UI.Common.Configuration
UI.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
UI.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
UI.GameDirs.Value = configurationFileFormat.GameDirs;
UI.AutoloadDirs.Value = configurationFileFormat.AutoloadDirs;
UI.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
UI.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
UI.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;